Sure.
Frame 19006: A on (previously, Right also on).
Frame 19013: A off
Frame 19014: Right off
Frame 19015: Right on
Frame 19040: B on
Frame 19041: B off
Frame 19043: Right off
Frame 19044: B on
Frame 19045: B off
ScrollNextRoom at PC=8F39 A=20 X=00 Y=02 -- $37=2, Rockman Y=172.40 speed -6.75
Frame 19059: Right on
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Once again Bisqbot has succeeded :) This post is to further motivate and encourage Shinryuu as I could not be more proud seeing him working on Rockman 2 because he is really the right guy for the task.
The explanation is here.
http://www.yuko2ch.net/rockman/woodxxx2.mpg
It is a method of doing in a usual scroll place.
1:First of all, you stand by on the screen edge while having turned to the left.
2:You repeat the jump with the left push.
3:It turns to the right afterwards.
4:Height in the next screen changes very much.
This explains woodxxx2.mpeg, but it's not clear to me how woodxxx.mpeg relates. That first clip holds onto the ladder, which normally isn't possible with right-scrolling. Can you pull off that same trick here in wily4?
The mechanism is certainly the same as stechair.mpg and ladder tech.
When buried on the wall, it did not notice because it did not go well when it was one
time of the jump.
*Because the scroll starts momentarily turned to the right.
*It is necessary to repeat the jump while having turned to the left to increase the
number of jumps in a word.
Doesn't go well in Woodman's boss gate even if you go usually. (It enters the state of the bug when going to the under. (It differs by one screen.) )
However, it goes well by jumping from the shutter to 1 previous block.
http://www.yuko2ch.net/rockman/woodxxx3.jpg
In a word, the shutter is avoided because you jump in one previous block.
I wish final fighter would try his stuff with the metroid door glitch, maybe he can find something I didn't.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
New WIP Release !
http://dehacked.2y.net/microstorage.php/info/809/
Sorry guys.. i have been really busy today "again"
and now i must to do my homeworks...
in Woodman i have searched every smallest frame as possible like in the first zipping.. if i jump 1 frame earlier on the floor and im trying to make Zipping i will bounce off the wall..
Same happens in 2th zipping too if i jump 1 frame earlier..
and i have checked this movie over 20 times and tried improve everything in woodmanstage. Enjoy
Hey Shinryuu I think it would be good to hold off on woodstage until after Crashman. Remember the scrollup route finalfighter proposed? If it works then it's faster than the regular route, but you need crash bombs to do it optimally. The plan is: use a crashbomb, scrollup, drop down, zip past the dogs, then ladder tech upwards as usual. Noone has proven or disproven this route yet, but it doesn't hurt to postpone woodstage until later.
The assumed optimal stage order is flash, heat, air, crash, *wood, quick, metal, bubble. As far as we know you can choose to do woodstage in any of those four spots, and your current progress isn't lost because we can copypaste it on when the time comes.
This has been brought up before. Supposedly two extra weapon switches is too much to see a net gain from zipping there, which is why finalfighter doesn't zip in his movie either.
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Has anyone actually tested if its slower or not? Switching weapons goes really fast compared with MM3-6.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
I believe that's the stage order I posted a long time ago when I first suggested doing bubble last.
Another reason he didn't zip on the airman gates it is that he didn't have any item1 left.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Yeah the idea came from you, was substantiated by CoolBumpty's tests, then was given further assurance when finalfighter found the item2 zipping technique in bubblestage.
Hanzou it is really good idea.. but it can be done by. bisqbot i think and without usind Crashbombs like in FinalFighter's movie.. :o i can make couple backups and test later.. but the zipping in Airman gate was slower i have tested tech. longtime ago.. becouse (Wpn switch + when you shoot item1s you must wait before you can zip trought the doors and another wpn switch etc.)
Scroll up:
Because it takes time to the scroll-up to go on top of the screen, it is
slow.
Scroll right:
Perhaps, because it takes time to a right scroll for crashbomb to explode and switch of arms
, it is slow.
In a word, Movie need not change.