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Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
No.
Joined: 8/27/2006
Posts: 883
It will be possible !!!! As soon as there is a Wii emulator working full speed. Don't expect it to be any time soon, the ps2 emulator isn't finished yet.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Try again in 3-4 years.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
There isn't even Gamecube TASing...
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Hold your horses. I hardly think Dolphin will have issues running Mega Man 9 at full speed since its a simple (NES-ish) game. Now for games like Super Mario Sunshine, Metroid Prime, that'll take a while, but it shouldn't be the case for Mega Man 9.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Oh, Dolphin emulates Wii now? That's cool, didn't know about that. I suppose leejunfan777 doesn't have to wait as much as 3-4 years, I'd say it's down to 1.5-2 years now.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
If it were actually a NES game wrapped in a customized emulator, there'd be some hope of a TAS soon. But if that were the case, I'm sure someone would have extracted the ROM long ago.
How fleeting are all human passions compared with the massive continuity of ducks.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
If you haven't done so yet, check out individual level speedruns by MegaDestructor9. They are already almost TAS-like.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
Ya know, Megaman 9 is also for 360 and PS3.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Have fun emulating those!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Captain Forehead wrote:
Ya know, Megaman 9 is also for 360 and PS3.
Oh yes, because Xbox 360 and PS3 TASing is wayyyyyy closer than what's been suggested already. lol
Homepage ☣ Retired
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Kyrsimys wrote:
If you haven't done so yet, check out individual level speedruns by MegaDestructor9. They are already almost TAS-like.
I kinda object. They are well-thought, yup, but TAS would'not look even close to that. Basically bacause he spends ~40% of time in menu striving for minimal ingame time while TAS version would avoid using that menu unless absolutely neccessary.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Well obviously in-game time and realtime runs would be in different categories.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Kyrsimys wrote:
Well obviously in-game time and realtime runs would be in different categories.
If we were to have have those categories for Mega Man 9, I cannot imagine how awful the in-game time TAS run would look like. It would probably take advantage of the menu a lot more than the current speedruns. Maybe we should start discussing a preliminary TAS route?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
[quote="Comicalflop"] Oh yes, because Xbox 360 and PS3 TASing is wayyyyyy closer than what's been suggested already. lol[/quote] Point taken. P
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
AngerFist wrote:
It would probably take advantage of the menu a lot more than the current speedruns.
What do you mean? Do you have some improvements or techniques in mind that would abuse weapon switching?
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
An In-Game TAS would also abuse the Challenge List menu popping up. In case you didn't know Pressing - on the Wiimote to bring up the challenge list DOESN'T remove the current weapon used on the screen. So in other words it's basically saves some "In game time" when it comes to attacking mid bosses like C.Shot against the Chankey Dragon. It would roughly be like: WRONG IDEA SEE THE NEXT POST (0001)1 (Button) (0002) - (Minus button) wait until you can exit the menu and then: (0369) 1 (0370) - THE SECOND POST LOOKS MORE ACCURATE. again for another 3 more times until the dragon is defeated. Although I don't know how useful it will be since the All Clear times doesn't show the milliseconds. So abusing that trick might not even save 1 second if the time gets rounded at all.
greenalink.blogspot.com
Player (206)
Joined: 5/29/2004
Posts: 5712
Why would it only save milliseconds, though? Is this like the Select trick from Megaman 1? I'm afraid I don't understand.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
Normally like in most of the games now you want to turbo fire the B button. It works like this: (0001) B on (0002) B off (0003) B on (0004) B off (0005) B on (0006) B off. It takes around 5-6 frames to normally see 3 M.Buster shots. Now if my theory is correct: ( I accidently found out a flaw in my last post) It could be like this: (0001) B + SELECT (0002) onwards. This should Fire and also go to the challenge screen (then exit) so that you can fire again at the earliest possbile IN-GAME frame. This should save 1 IN-GAME frame per shot. But since it's roughly 4/60 frames (16/60 when counting 2 clock flower and 2 Chankey Dragon fights) difference, it might not save an entire second to find out the All Clear time.
greenalink.blogspot.com
Player (206)
Joined: 5/29/2004
Posts: 5712
So you're fighting the Frame Wars already, huh?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/2/2007
Posts: 3960
Any popular game that includes a timer will end up with nearly-frame-perfect routes anyway, assuming that there aren't techniques that require repeated rapid frame-perfect button presses.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Kyrsimys wrote:
If you haven't done so yet, check out individual level speedruns by MegaDestructor9. They are already almost TAS-like.
The Concrete Shot-zip abuse is very impressive. I wonder how much more it would break the game under actual TAS conditions.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
i imgur com/QiCaaH8 png
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Somewhat riding the wave of retro eh? Looking forward to it though. Mega Man 9 was kick-ass.
Player (37)
Joined: 9/9/2006
Posts: 388
Mega Man 9 [0:26:30] Is this the fastest video so far?
A whisper in the wind~~
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