Emulator Used Snes9x 1.43-improvement12-beta8-win32
This run is 1 minute and 43 seconds faster than the previous run. The majority of the improvement was obtained by skipping laps very much.
  • WIP 1 Timing ON
  • Left+Right/Up+Down OFF
  • Volume Envelope Height Reading OFF
  • Fake Mute desync workaround ON
  • Sync samples with sound CPU OFF
  • Aims for fastest time
  • Abuses programming errors
  • Manipulates Luck
  • Starts from SRAM to enable hard mode (150cc)
  • Uses resets to save time
Track times
  • Mushroom Cup
    • Mario Circuit 1: 39.27
    • Donut Plains 1: 08.74
    • Ghost Valley 1: 30.64
    • Bowser Castle 1: 40.65
    • Mario Circuit 2: 38.41
  • Flower Cup
    • Choco Island 1: 12.13
    • Ghost Valley 2: 28.15
    • Donut Plains 2: 48.23
    • Bowser Castle 2: 44.91
    • Mario Circuit 3: 61.43
  • Star Cup
    • Koopa Beach 1: 29.69
    • Choco Island 2: 12.33
    • Vanilla Lake 1: 29.68
    • Bowser Castle 3: 44.30
    • Mario Circuit 4: 09.82
  • Special Cup
    • Donut Plains 3: 12.03
    • Koopa Beach 2: 09.44
    • Ghost Valley 3: 30.07
    • Vanilla Lake 2: 29.48
    • Rainbow Road: 31.32

Truncated: Accepted. Improvement on published movie.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.

adelikat: Processing.


Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Nicovideo crashed in the middle of the video, but I liked it so far. Yes.
Former player
Joined: 3/23/2006
Posts: 211
I'm just firing up the emulator to watch this now... cstrakm - how did you manipulate the luck? I scripted snes9x with Python and made it go over the item squares every frame to work out what item would come when, I assume you did something similar...? Edit: Just watched it now. Bowser Castle 1: superb improvement! Mario Circuit 2: Saving the mushroom until you're starting was an excellent idea, I hadn't thought of that. Choco Island 1 & 2: Ahaaaa! The legendary super skip! Congratulations on breaking the game! One question: On Ghost Valley 1 it might be possible to skip the last lap faster by instead of going round again, twisting and dropping off the edge. Did you try testing this?
do not forget to *ENJOY THE SAUCE*
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I'll vote after it has been accepted, published, and encoded. I don't have my emulators and rom's on me right now.
Joined: 1/14/2005
Posts: 216
moozooh wrote:
Enhasa wrote:
When I watched the previous run, I said "wow this is really unoptimized but the lack of optimization is what makes this such a good watch." I figured the more this was optimized, the less I would enjoy it. I guess I'll see how wrong I am when I check out the nicovideo later.
It's probably a question of goals, not optimization, though. Optimization is always good.
I think someone could make a TAS with a goal of pure speed, with lots of variety. Someone else could make a new TAS with the same goal of pure speed, more optimized but worse to watch due to repetitiveness. Maybe you could say the first goal doesn't really count as a goal because the first person failed, and if you do, I guess your definition is just different from mine. Optimization is good, but that doesn't mean that as a subjective human being, I have to enjoy it always. I don't want to get misunderstood, so I want to make extra sure nobody thinks I am complaining about optimization. That would be quite lol.
"I think happiness is just being able to loaf without stress." http://speeddemosarchive.com/
Joined: 8/23/2007
Posts: 29
freaky awesome gj
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Whoa, what happened with all those screenshots in the first post? O_o
Banned User
Joined: 12/23/2004
Posts: 1850
I liked the jumping over large sections of the level or ramming into objects for top speed. I didn't like the ramming into walls over and over for free laps. That was uninteresting. (Though it did make for a nice screenshot)
Perma-banned
Joined: 7/31/2005
Posts: 128
Location: Virginia
Haha, Toad at the end of Flower Cup was amazing.
Working on a mod of an old favorite in my spare time. PM for updates!
Joined: 12/25/2007
Posts: 86
Location: Muhos, Finland
Cardboard wrote:
I vote no. Too many levels doesn't look like a skilled driver, or tool-assisted driver, and they look boring. Some stages are well done, like the final ice level, but overall, this is dull and too little racing.
I agree, and I liked more this
<small>Big signature cleared by admin; read <A>forum rules</a>.</small> <small>-Me:..and big sig. was just small picure(two row's), It dont even lag my 3660's web browser >_></small>
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
It desynched on 1.43
Former player
Joined: 12/5/2007
Posts: 716
First I tried watching it with the Linux version of v1.43, same strange screens and desyncs as the bot posted occurred. Using the win32 build via wine, it ran fine and didn't desync at all.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1126] SNES Super Mario Kart by cstrakm in 21:27.02
Joined: 9/24/2007
Posts: 13
Pretty entertaining. There was just enough exploitation to keep it entertaining and interesting all the way through. I never knew how glitchy this game was. Probably one of my most favorite TAS's.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I only watched the video out of the tracker. Victory lane is yours! Voting yes.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
This was the most hilarious TAS I have seen in a long time. You really pwned the circuits. Good job. :)
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
JESUS!!!
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
What the heck happened in Chocolate Island 1/2?
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Former player
Joined: 3/23/2006
Posts: 211
He landed inside a wall, got bounced about then thrown out of the wall. The finish line happened to extend inside the wall though, so when he was bounced about he went over the line several times - thus racking up several laps in almost no time at all.
do not forget to *ENJOY THE SAUCE*
Joined: 5/2/2007
Posts: 17
one minor point: on KB1, it might be beneficial to make use of the lone question mark after the 2nd turn. you can use a mushroom from the previous lap while on the question mark to jump over the dark water to the finish line while obtaining another mushroom; thus, bypassing the travel to the group of question marks. major point: all walls can be glitched through with mushrooms. this would be beneficial on final laps and a longer course like MC3, where feathers aren't accessible http://fr.youtube.com/watch?v=XgMIxnVrRI0 that CI1 lapskip was amazing. we had seen it on CI2 before, but i didn't know about the first one.
Former player
Joined: 12/1/2007
Posts: 425
Very entertaining.
Joined: 6/14/2007
Posts: 22
Location: Brisbane, QLD, Australia
GeminiSaint wrote:
Whoa, what happened with all those screenshots in the first post? O_o
Seconded.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Simple. NESVideoAgent is using an old version of SNES9X, which also explains the obvious desyncs (Peach was never used, and the times never ran that high.)
Taking over the world, one game at a time. Currently TASing: Nothing
Editor
Joined: 11/3/2013
Posts: 506
Sorry for bumping a five-year-old thread but... Shouldn't this movie have the "uses death to save time" tag? Or is falling off the track not considered "death" in this case?
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
It's not considered as a death. Because: A) No Lives are Lost B) No Restarting of the levels happen (as in forces a restart)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Is falling into a pit in a Zelda game and getting put back on ground dying?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu