This movie improves Ash Williams' movie by 131 frames.
Like his movie this gets the shortest possible ending, uses fang and uses the J ROM.
Note: I did test to see if 2 players would be faster. But it turns out they aren't. 2 players means each players weapon does less damage. Unfortunately fang's D weapon is most affected by this (over a 60% decrease as opposed to 20-30% decreases for all other weapons). Having another player cannot compensate for the power loss of this weapon.

Improvements

  • A new trick to increase sliding speed when sliding off ledges
  • Better luck manipulation on the poles in level 1
  • Better boss fights in the arena
Level 1 - improved by 72 frames Level 2 - improved by 3 frames Level 3 - improved by 56 frames

Summary

  • Takes damage to save time
  • Abuses programming errors in the game
  • Manipulates luck
  • Genre: Shooter


TASVideoAgent
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Those fights at the end were very uneven:) Good optimizations and pole manip too, I know how big of a pain in the ass they were to get just right. Yessir, good job.
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Yes vote for a fast and entertaining run.
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Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Nice slide trick. Nice flamethrower use on the bikers. Big positive vote here.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1097] Genesis Contra: Hard Corps "secret ending" by adelikat in 04:57.28
Post subject: Re: #1914: adelikat's Genesis Contra - The Hard Corps in 04:57.28
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adelikat wrote:
I did test to see if 2 players would be faster. But it turns out they aren't. 2 players means each players weapon does less damage.
Choosing Fang in the beginning wastes 27 frames, am I right? I suppose you already tested this: --> Start with Ray to save 27 frames --> Let player 2 join the game as Fang --> Suicide Player 1 with less than 27-frame loss --> Proceed normally with player 2
adelikat
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The problem is that you can't conveniently suicide a player, as that stops the screen movement. You could wait until a boss, but then your weapons will not inflict as much damage on that boss. Either way, you are losing a lot more than 27 frames.
It's hard to look this good. My TAS projects