Now it's possible to list movies like by console type or sorted by rating. How about creating some categories which could be assigned to movies (similar to the current tags, but with the purpose of this idea) and the possibility to list movies belonging to such a category?
For example, one category could be "extremely glitched runs". This category could be applied to runs like rockman, LoZ2-glitched and castlevania-hod-glitched. Then it should be possible to list all movies belonging to this category. This way you could get one listing of "extremely glitched runs".
Sounds to me exactly the same as tags... and you can already search for that.
If you mean, being able to list like the most glitch movies at the top, going down till the least glitched moveis at the bottom, I think you'd need to make like another rating system... and for how many tags would that be? And which tags? And how reliable would they be?
I'm sorry, I don't think that it's a good idea. There is already a tag for abusing programming errors in the game (although it are a lot, 257)... maybe it could be subdivided into "uses left+right" and "zips through walls" or something. But other than that, no.
(When searching, I just found out there was one movie with the tag "does not abuse programming errors in the game". Quite funny, and probably a good subject for debate in Aqfaqs thread
Most of the current tags are rather meaningless. The genre tags are not really all that useful, and tags like "abuses programming errors" are even less useful (because of the way they are used).
Even if there's a way to list movies which have a certain tag, this feature is certainly pretty well hidden. I suggest more openness.
No. I mean there are certain movies which are categorized eg. as "extremely glitched" and then you can list those movies.
I find that a bit amusing. First you say that it's already possible to list movies by tags, and then you say it's not a good idea. Does that mean that the feature should be removed? ;)
Which, as used, is completely meaningless and useless (because it's applied liberally to almost any run for the sole reason that the author wanted the tag). Also, it can't be used to find the glitchest runs.
This is how you started your post. It contradicts with this:
Since they are located at exactly the same place.
Well... sorry for assuming that this wasn't a duplacate thread of this. It seems it is (could therefore be closed I think).
That seems rather arbitrary, and for every movie, people could have debates whether it's "extremely" glitched, or just "glitched", or "glitched a little". It is rather subjective, and I wouldn't want such subjectivity in tags. They should be objective, like the things I suggested in my previous post.
Sorry again for assuming this wasn't a duplacate thread of this. I never said I had something against tags.
Warp wrote:
Which, as used, is completely meaningless and useless (because it's applied liberally to almost any run for the sole reason that the author wanted the tag). Also, it can't be used to find the glitchest runs.
Once again, like I suggested, "programming errors" could be specified more (left+right?, zipping through walls?), but it should still be something objective, and not subjective, like "very glitched".
Now it's possible to list movies like by console type or sorted by rating.
This is how you started your post. It contradicts with this:
Warp wrote:
Even if there's a way to list movies which have a certain tag, this feature is certainly pretty well hidden. I suggest more openness.
It doesn't really contradict it. "Is possible" is not the same as "it's easy to find how to".
But you are right, it isn't that hard to find after all.
Warp wrote:
No. I mean there are certain movies which are categorized eg. as "extremely glitched" and then you can list those movies.
That seems rather arbitrary, and for every movie, people could have debates whether it's "extremely" glitched, or just "glitched", or "glitched a little". It is rather subjective, and I wouldn't want such subjectivity in tags. They should be objective, like the things I suggested in my previous post.
Ok, fine, let's not add any features to the site which might help people finding interesting videos from among the 400+ published ones simply because there *might* be some disagreement on whether a movie deserves a certain tag or not.
(By the same logic no movies should be published at all, and this site should be closed completely, because there not only *might* be disagreement about which movies should be published or not, but there actually *is* constant disagreement with certain movies.)
Warp wrote:
Which, as used, is completely meaningless and useless (because it's applied liberally to almost any run for the sole reason that the author wanted the tag). Also, it can't be used to find the glitchest runs.
Once again, like I suggested, "programming errors" could be specified more (left+right?, zipping through walls?), but it should still be something objective, and not subjective, like "very glitched".
I think that most people would be more interested in finding extremely glitched runs than runs which use a very specific glitch.
Ok, fine, let's not add any features to the site which might help people finding interesting videos from among the 400+ published ones simply because there *might* be some disagreement on whether a movie deserves a certain tag or not.
Well... there was such a thing as stars... maybe you could start a debate about that... that allows people to find interesting movies among 400+ movies... although they are probably most interested in movies of games that they played themselves.
As for stars, people obviously wanted to have their movie starred... in my view, this wasn't the case for tags, and shouldn't be the case for tags. You said Earlier:
Warp wrote:
Baxter wrote:
There is already a tag for abusing programming errors in the game
Which, as used, is completely meaningless and useless (because it's applied liberally to almost any run for the sole reason that the author wanted the tag).
Like I said, I disagree that people wanted a certain tag. It's just an objective thing of something the movie has. If you would however make it subjective, like you are suggesting, then of course people would want their movies to have the 'good' tags (since you said yourself "to be able to find the interesting movies our of 400+).
Warp wrote:
(By the same logic no movies should be published at all, and this site should be closed completely, because there not only *might* be disagreement about which movies should be published or not, but there actually *is* constant disagreement with certain movies.)
For some reason you are trying to convince people about me being wrong by suggesting I am in favor of absurd things. You did the same 2 posts ago by saying I was against the idea of tags. Stop saying I have an opinion that I don't have. This isn't about being suitable for the site... this is about some movies being favorited over other movies by adding subjective tags. So far, I never heard a single debate about whether a movie should have a certain tag... I think that's a good thing.
I think a glitchiness rating alongside skill and entertainment would be useful. For most sites I'd say it's too cumbersome to implement, but I have faith in this site's abilities.
Ok, fine, let's not add any features to the site which might help people finding interesting videos from among the 400+ published ones simply because there *might* be some disagreement on whether a movie deserves a certain tag or not.
Well... there was such a thing as stars... maybe you could start a debate about that... that allows people to find interesting movies among 400+ movies... although they are probably most interested in movies of games that they played themselves.
I still think the stars were a good idea. Basically my suggestion was to extend the idea of the stars. The (original) intention of the stars was to make a relatively short list of "best of the show" movies. Basically my idea was to extend this to create such lists for other things too, such as "the most glitched runs you'll ever see". Something fun.
Categorizing something as "extremely glitched" doesn't need consensus, it doesn't need voting, it doesn't need agreement. It only requires for one or a few admins to create the list
Warp wrote:
Baxter wrote:
There is already a tag for abusing programming errors in the game
Which, as used, is completely meaningless and useless (because it's applied liberally to almost any run for the sole reason that the author wanted the tag).
Like I said, I disagree that people wanted a certain tag.
I think you misunderstood my expression. It was a slightly sarcastic expression, and what I meant with it is that the "abuses programming errors" has been quite liberally given to any run for the sole reason that the author of the run claims in his submission text that it abuses programming errors.
I disagree with this policy, and this has been discussed before. IMO this tag should be given only to those runs which heavily abuse prominent programming errors in order to gain huge time savings. Abusing a small programming error to make your run 10 frames faster does not, in my opinion, entitle for the tag. As it is used currently, the tag is almost useless. (Another even more useless tag is the "manipulates luck", which is given even more liberally to almost every run.)
Warp wrote:
(By the same logic no movies should be published at all, and this site should be closed completely, because there not only *might* be disagreement about which movies should be published or not, but there actually *is* constant disagreement with certain movies.)
For some reason you are trying to convince people about me being wrong by suggesting I am in favor of absurd things.
It was sarcasm. An exaggeration. I wasn't implying you are suggesting to close the site.
I agree with Baxter, for reasons you already know. (But I can repeat them if you feel that it would be interesting.)
Moreover, I think that your debating style in this thread has been deplorable. :/
I think there should be specific categories for "abuses programming errors" in games:
* Travels through walls
Used for any kind of movement through walls, such as Zipping in Megaman, BLJ in Mario 64, and Jumping into a brick wall in SMB1.
This would exclude really easy stuff like in Bowser's Castle in SMB3 where a coin block leaves a one square gap with the ceiling, and you can squeeze in there to go through the wall. Also obviously excludes any normal movement through walls, such as the powerup in Bomberman that does that.
* Uses glitches to create new exits
This would be for the Zelda 2 and Megaman 2 run. I'd say it should apply to SMB1's use of the Pipe->Beanstalk trick, or scrolling ahead to change pipe destinations in world 8-4.
It would also apply to Zelda Ocarina of Time when link leaves the boundary of a room to enter a "no obstacles zone" to skip ahead to Ganon.
* Abuses a memory corruption bug
For Dragon Warrior 3, or any other game where you can do this.
* Uses UP+DOWN or LEFT+RIGHT
'nuff said
* Causes inconsistent background display
Any situation where the displayed graphics significantly differ from the background objects a player would normally interact with. Such as creating phantom obstacles which do not block the player, or invisible obstacles which do block the player.
Zelda 2 glitch run is a prime example.
* Uses the damage invulnerability period to avoid instant death objects
Somehow Blaster Master got tagged for that reason... This seems like a good idea for a tag to stick there anyway.
Additionally, the "Manipulates Luck" should be at least split to indicate stuff like:
* Luck manipulation to affect enemy item drops
* Luck manipulation to make the enemy behave a certain way
* Luck manipulation to prevent some time-wasting event from happening
* Luck manipulation for critical hits
* Full control of the Random Number Generator (for the shining force run)
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It gets too complicated. Those definitions would probably always be either too vague or too game specific.
* Luck manipulation to affect enemy item drops
* Luck manipulation to make the enemy behave a certain way
* Luck manipulation to prevent some time-wasting event from happening
* Luck manipulation for critical hits
* Full control of the Random Number Generator (for the shining force run)
There is also the type of luck manipulation where the player first manipulates something and then makes a correct guess. Like in Turtles(?), where some boss is manipulated to appear in one of the few possible caves and then the player guesses what cave is the correct one. Also, in King's Bounty, the player first manipulates the Sceptre of Order in a desirable location and then makes a guess that it is there. This type of situations are different from manipulating item drops, because they have two phases.
Dwedit wrote:
Uses UP+DOWN or LEFT+RIGHT
Well, this is the most clear case and might be worth mentioning separately, since it is an emulator setting too.