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Joined: 1/27/2008
Posts: 236
Location: Somewhere
I was just messing around yesterday with random NES games and came across a ROM of Clu Clu Land just sitting in nowhere. So, I said, "What the heck, let's try it!" So, upon the first level I've found some cool tips and tricks. -Let's say your rounding a corner. You let go of the peg. 1 frame after you let go, hold down a differnet button, and you'll round a corner right next to you. Using this trick (which is very difficult even in slowdown) if you keep tapping that same button, it will allow you to become invincible. So, I was just wondering if the game would be too boring to watch, or if it could possibly work? I need opinions. http://en.wikipedia.org/wiki/Clu_Clu_Land =================================================== [EDIT by Bisqwit: You have apparently changed the thread starting post completely after discussion was already spawned from it. Do not do that. It creates confusion. Your topic is titled "Boulder Dash - Improvement", yet the thread talks about "Clu Clu Land". Furthermore, talk about Clu Clu Land should be conducted in the Clu Clu Land thread. This is not your personal thread; there are no personal threads here, aside from some exceptions at the offtopic forum. To prevent further confusion, I am locking this thread. If you wish to continue talking about your Clu Clu Land movie plans, do it in the thread I linked to.]
See Youtube page (GIRfanaticTAS) for all runs and stuff.
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Joined: 8/4/2005
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
O.o When I searched I look pretty much everywhere and nothing cme up in the search engine.... I apologize. XD Oh well, time to find another classic to work on. Any suggestions?
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
If you like puzzles, you may consider improving some runs from this list. Particularly, Boulder Dash seems like the game you may like. Bomberman is a good idea as well, considering there's about 5 of them on SNES alone, each can be done in 2p.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Boulder Dash is a possibility. I tried the original Bomberman on NES and could not find a way to defeat all the enimies to open the door. On to Boulder Dash! EDIT: Okay, Boulder Dash is good. Another possible game could be the Japan-only Wrecking Crew '98 for the SNES.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
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I'd be glad to see the two Lode Runner's movies done, although some of their levels will be boring to watch.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Active player (328)
Joined: 2/23/2005
Posts: 786
If you want to do a Boulder Dash run, I could help with that. Be sure to watch the previous movie: http://tasvideos.org/1069S.html I know of several improvements to this movie, and I was working on another version, but the WIP got deleted in a hard drive crash.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Ow.... Yeah, I'll probably work on Boulder Dash, as it's a fun (yet frustrating) game to play. I'll post a WIP of something later. http://dehacked.2y.net/microstorage.php/info/371680995/girfanatic501-boulderdashwip1.fcm Just a practice run for the first level.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Active player (328)
Joined: 2/23/2005
Posts: 786
I watched your movie, and it looks like you don't know about the grab/push technique. If you hold down A, you can grab diamonds, dig dirt, or push rocks without moving from your space.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Hmm.. That does seem to help improve alot.... Thanks! http://dehacked.2y.net/microstorage.php/info/245104600/girfanatic501-boulderdashwip1.fcm Wow, it does save time.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Active player (328)
Joined: 2/23/2005
Posts: 786
Oh, so we're doing the first quest now? That could be interesting. It'd certainly be much faster than the 4th quest, and it's a lot more familiar to those who've played the game before. The movie is better, but here are some more tips: -Press Reset on frame 4 to skip the intro screen completely. -I highly suggest you use frame advance to navigate the world map and menus, they're highly imperfect in this movie. -Play at 12% speed. This should give you plenty of time to make decisions and hold buttons. -You screwed up a few grab moves in this movie and wasted a lot of time. Each "Step", including movement from one square to another and grab moves, is 8 frames. To perform a grab without wasting time, hold down A and the intended direction as you're walking into the next square. The grab will be performed on the first frame possible. -Most of the strategy in TASing this game comes from deciding which diamonds to pick up. Consider this: You spent a lot of time toppling rocks to pick up diamond #2, but you walked right next to diamond #5 without picking it up. http://dehacked.2y.net/microstorage.php/info/1794186431/bd-1-1-1.fcm Here's my attempt at beating 1-1, can you improve it?
Joined: 1/27/2008
Posts: 236
Location: Somewhere
So far, I can't beat at least 101 frames less... but there's no way I'm stopping. there's something I've gotta be doing wrong, but I can't place it.... http://dehacked.2y.net/microstorage.php/info/528739796/boulderdash_1-1_girfanatic501.fcm
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Active player (328)
Joined: 2/23/2005
Posts: 786
Let's see... Somehow, you didn't start walking soon enough. You stand still for 8 frames before taking your first step north. For diamond #6, you A-grabbed it, then walked around it. It'd be 8 frames faster to just walk into it. For diamond #7, you walked 3 squares down, walked past the diamond, walked 3 squares up, then A-grabbed it from behind. It'd be 56 frames faster to just stay up closer to the wall and walk through the diamond. At the final pile of rocks, you should A-grab the dirt instead of walking into it then back out of it. This should save 8 frames. ... And that's where 80 of your frames went. As for the rest, I stopped my movie input a little sooner than you did, and your menu movements are just a little bit slower. When selecting a level from the world map, you can press the arrow key and A at the same time to enter the level. You can press A to close the message box on the first frame after the first block of words appear on it. Feel free to use my movie as a base if you want.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
OK, I get it. I'll work on it again. And at first I used your startagy in my movie.
See Youtube page (GIRfanaticTAS) for all runs and stuff.

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