Here is an improvement of 330 frames (5.5 seconds) to the previous run.
ROM version has been switched to PRG0. Reason: More interesting level names during the ending sequence. This run will still sync on ROM version PRG1, but please encode the run with the ROM version PRG0.
Emulator used: FCEU 0.98.16
adelikat: Like many other TASers, this run is what brought me to TASvideos.org and to the art of TASing. So it means a lot to me that I was able to contribute something to the perfection of it.

Scrolling glitch and speed/entertainment tradeoff stuff

A new method was used in 8-Ship and 8-Tank2 to scroll very far to the right of the screen near the end of the level to enter the pipes about 45 frames faster in each case. This was at the tradeoff of some of the 1-up bouncing in those levels. Please see this alternate run, which is 90 frames slower, but the authors, of course, manage to get 99 lives magnificently™. The warpless run also contains more 1-up bouncing and does not use this glitch. (However, neither of these runs sync on PRG1.)

Level by level

LevelFrames gainedReasonFrames sacrificedReasonTotal Gain
1-11Less hammer brother RNG lag0-1
1-232Sliding speed abuse5Bad hammer brother luck later forced this loss anyway, so we took a flower card by delaying the level entrance27
1-32Greater precision4Better hammer brother luck-2
1-Fortress10Better running at the beginning, starting flight later0-10
Map1-0-1
8-Tanks4Reduced lag and better pipe entrance0-4
8-Ship51Scroll glitch to the right side of the screen, better time countdown0-51
Pipe1Subpixel abuse allowed farther sliding0-1
Map4Better luck on the bridge0-4
8-Airship7Better pipe entrance and boom-boom fight0-7
Pipe1Subpixel abuse allowed farther sliding0-1
8-11Greater precision0-1
8-213Greater precision and sliding speed abuse0-13
8-Fortress3Greater precision0-3
Pipe1Subpixel abuse allowed farther sliding0-1
8-Tanks242Scroll glitch to the right side of the screen0-42
8-Castle138New route0-138
Bowser22New strategy0-22
End5Better time countdown0-5
Total339Thanks for watching!9-330

Bisqwit: Got no adequate words to congratulate and praise :( We're back where we started, only 40 levels stronger. In any case, accepting and encoding. :)


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TASVideoAgent
They/Them
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NICE! huge yes vote.
Has never colored a dinosaur.
Editor, Expert player (2329)
Joined: 5/15/2007
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Awesome run! What's up with the 1-up sounds at frame 8500? =)
Former player
Joined: 12/5/2007
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Great run, guys! /edit: How many posts does it need for me to be able to vote? Or am I just to dumb to see the button?
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Awesome run, I loved how you went "though" the window when you got the second whistle, the messed up 1up sound, going through walls, the bowser fight, the sliding glitch weeeeeeeeeeeeeeeeeee!!! A yes vote, and I didn't believe you could improve genisto's version by this much!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
Decent. (just kidding; it was awesome)
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Very classy run. Homages here and 'many aspects' there (or at least as many as the warp run could show). Feels like life has been shot back into SMB3. Yes vote.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Thank you for this, and congratulations. :)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Former player
Joined: 6/4/2006
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Location: CO
Nice job easy yes vote
Former player
Joined: 7/21/2006
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Location: Northern Hemisphere
Wow...is cool. Unnecessary yes vote.
Active player (411)
Joined: 3/16/2004
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Location: America, Québec
I don't find the "ROM version has been switched to PRG0. Reason: More interesting level names during the ending sequence." to be a good reason for ROM switching but since it stay sync in PRG1, it's ok for me. And i hope it will be encoded with PRG1 too. Nice run, I was expecting a 2-3 seconds improvement but not 5. Congratulations.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Phil wrote:
And i hope it will be encoded with PRG1 too.
Interesting proposition, considering the only difference is the ending. I'm voting yes for the interesting improvements. I really couldn't care less about 99 lives.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
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Joined: 11/14/2005
Posts: 1058
Location: United States
Certainly an excellent run, from an excellent group of TASers. I was a little bummed about the lack of 99 lives, but for the sake of time it is worth it. Yes it up!
They're off to find the hero of the day...
Experienced player (828)
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Nice to see this done (along with the other one). Congrats on a great improvement!
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what, no 90,000 rerecord count? what gives? no seriously, will watch later tonight.
Homepage ☣ Retired
nesrocks
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Damn, no computer tp watch it! Youtube it up please!
Tompa
Any
Editor, Expert player (2215)
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Hmm, I think you missed out a corner boost or two, going to check this more clearly tomorrow... Time to sleep and watch the warpless run the first thing in the morning.
Player (206)
Joined: 2/18/2005
Posts: 1451
Top game, top run. Vote is obvious.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 7/26/2006
Posts: 1215
MUGG wrote:
Awesome run! What's up with the 1-up sounds at frame 8500? =)
http://www.youtube.com/watch?v=BOhJk0PAp1A With the discovery of how it works, I'm surprised it was only used twice. Either way, obvious yes is obvious.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1053] NES Super Mario Bros. 3 "warps" by adelikat, Deign, Cardboard & JXQ in 10:29.05
adelikat
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Joined: 11/3/2004
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tompa wrote:
Hmm, I think you missed out a corner boost or two
I think we probably didn't. We were thorough in checking them. Keep in mind that not every one is profiatble. The amount of subpixel/pixel gain did not always make up for the loss to get in the corner.
bkDJ wrote:
With the discovery of how it works, I'm surprised it was only used twice. Either way, obvious yes is obvious.
I didn't want it to get old. So I tried to use it sparingly. Also thanks to Xkeeper for showing this one in the "Just be funny" thread. Also, thanks for the comments everyone :)
It's hard to look this good. My TAS projects
Chamale
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Holy crap! Now every Mario game has been improved in the last couple months! EDIT: Just watched, and it was incredible. My favourite levels were 1-2 and the very last one. The Bowser fight was amazing, and the walk-through-wall to avoid the stairs was great.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
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Man, those 99 lives will certainly be missed. :( On my part at least.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Joined: 12/23/2004
Posts: 1850
heh this is an adequate summary of my opinions of this movie, vote, and other crap nobody cares about in other news, I am amused that I managed to contribute something to a TAS here. Also, this movie is probably one of the most fun to watch in quite some time. Edit: The screenshot sucks. (For a variety of reasons...) This one isn't much better.
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Sad that you had to boycott the 99 lives tradition, but the rest is just amazing. I liked the boost on level 1-2 best. This run also completes my list: On my three months here there have been improvements on every TAS-able console Mario game from SMB to SM64, congratulations TASvideos!
feos wrote:
Only Aglar can improve this now.
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