Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Ok.. Using a new move, Ive made the boss even faster. Now, the boss fight is 8 seconds quicker then my last run.ill post it up. and see if you guys think it should go to the work bench http://dehacked.2y.net/microstorage.php/info/15/BattleRunV8-Vatchern.smv while you guys are looking at it, ill see if i can do anything else to make it quicker
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
What version did you use to record this, and what settings do I need to set? I am getting a nasty desync in level 2.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
rom was Battletoads in BattleManiacs.smc. when playing it on snes9x V1.43 final, uncheck everything and it should work.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Vatchern wrote:
rom was Battletoads in BattleManiacs.smc
Which ROM? The beta? The US version CaitSith2 dumped? The Japanese version? List your CRC32.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
I think its the US version.. just PM me to ask me where i got it if you cant figure it out
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Vatchern wrote:
I think its the US version.. just PM me to ask me where i got it if you cant figure it out
Which US version? Are you sure it's even good? Why don't you use NSRT and paste the info?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
ok.. how do i use it?
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Type "nsrt 'Battletoads in BattleManiacs.smc'" and paste the output.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
like.. i download the program right? well.. as soon as it opens, it auto closes
ventuz
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Player (125)
Joined: 10/4/2004
Posts: 940
i smell window xp.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
caitsith2
He/Him
Player (47)
Joined: 3/26/2004
Posts: 194
I had the movie working with this rom, after turning off the WIP1 timing, (which I didn't try). ---------------------Internal ROM Info---------------------- File: Battletoads in Battlemaniacs (U) [!].smc Name: BT IN BATTLEMANIACS Company: Tradewest Header: GD3 Bank: LoROM Interleaved: No SRAM: 0 Kb Type: Normal ROM: 8 Mb Country: USA Video: NTSC ROM Speed: 120ns (FastROM) Revision: 1.0 Checksum: Good 0x6756 CRC32: 617AC925 --------------------------Database-------------------------- Name: Battletoads in Battlemaniacs Country: USA Revision: 1.0 Port 1: Gamepad Port 2: Gamepad Genre 1: Fighting Genre 2: Brawler (and I used windows xp myself). You have to remember. this is a command line tool, and as such, double clicking on it will just simply cause that autoclose thing you have seen.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
so, you seen my movie? how do you like the improvements?
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I watched it, looks good. Are you sure Rash is faster than Pimple? Is it just me, or does the tower/rat race level look really corrupted as you go down it? I also vote you should shoot down Silas Volkmire.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
yes, snes9x has that graphic problem at that level. i did my spedrun with those things in front of me, maybe i should have done it on zsnes
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I have started the 2p run, but as i wont have free time, vatchern will do the rest of it. These are the first 2 levels, i think they look impressive. I dont know how entertaining can the next levels be, but i leave that on vatchern's hands. I have suggested to him that he makes the following levels, maybe i can do the dark queen fight as controlling 2 characters is not too easy. here is the WIP: http://www.angelfire.com/ex/uobt/battlemaniacs-2p-fodaandvatchern-tas-v1-level2.zip edit: oh yea, forgot to say that was 30.43 seconds faster than the last 1p submission
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Looks like Vatcherns 1p run is going to be super-obsoleted. But I'll let Vatchern have his word first though. Going to watch this WIP. Edit: WOW!! That was entertaining alright. I only saw a little stop in level 2's scrolling. And level 1 could be done a couple of frames faster. But it was great to see the alternation atleast. And the boss fight. DAMN funny. :D If Vatchern can beat this with only one player, he must have found out of some serious bug/glitch. I wish him the best of luck.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Yup.. I have to say now, that 2P is WAY WAY WAY more Entertaining then 1P. FODA done the hardest two levels with frame advanced, so for that, I will continue this and make the rest of the levels just as entertaining.
Ambassador, Experienced player (709)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Holy cow FODA, you are one mad, bad and crazy dude. This is great, though I admit that some of the later levels will be a bit of a let-down. I wasn't able to get all the way through without a desync, are you using the same rom and settings as before?
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
How will the later levels be a let down?:) I have been secretly working on these for 1P, which i am now trying to convert to 2P. The first bonus is letting myself down though.. It seems Impossible to be entertaining. Because of Nach's idea, i should collect as few pins as possible. Out the entertainment goes out the window. so, I know that level 3 will be surprising for all of you and even me. I have it layed out. even the lay out is exciting for me. I cant wait to finish this!
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
no.. Avoiding the Pigs is going to be entertaining though..
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
well, then try to run really fast and seemingly ramdomly missing as many pins as possible by only a pixel (like with the spikes on the tree level) (is it possible to run on the bonnus level? hmm if so, i'm sure that not vertically, only horizontally which is not good)
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
well, what i hav got made so far, is like, the toads just bouncing back and forth off the walls, and just missing the pins and bounceing back to the walls again and etc
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Yea, that may be good. If it looks like the toad will hit the pin but avoids on the last moment, than it is good.