This run attempts to make a Super Mario 64 1 star TAS as tightly optimized as possible. The difference between this and the previous (just-canceled) submission are changing the way Mario begins the stair BLJs, and a much faster way to get through the elevator at the end of Bowser in the Sky.
This saves 43 frames from the just-canceled submission, and 69 frames from the latest published TAS (or about 2.3 seconds). As has been said before, a 0 star run was attempted (and it will be again), but we didn't manage to get either basement BLJ (30 star door steps or Hazy Maze Cave steps) fast enough to actually pass through the Dire Dire Docks wall (though getting past the door in front of it was successful).
Abuses programming errors
Takes damage to save time
Aims to complete the game in the fastest amount of time.
Emulator used: Mupen64 ReRecording Edition versions 1 & 2 with
Jabo's Direct3D8 1.6
Jabo's DirectSound 1.6
TAS Input Plugin 0.6
RSP Emulation Plugin
Thanks to Swordless Link for the stair idea that he found, tested, and let us use.
adelikat: Accepting for publication as an improvement to the published movie.
We are ever so sorry to waste your time with such a minuscule improvement. Please accept our sincere apologies; we can't imagine how stressful and painful it must be to see a newly published movie that is of so little significance.
I mean, Jesus, only two seconds, what the fuck were we thinking?
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Sounds like you have 3 options:
1) Run a game yourself
2) Pay someone else to run a game you want to see
3) STFU
Oh, and I get disappointed when people post expecting others to always cater to their needs. So I guess we're both going to stay disappointed, huh?
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
I dont know if anyone's seen this before, but a friend just showed me this video on youtube of someone managing to get thrugh the game with absolutely no (zero) stars
http://youtube.com/watch?v=lPvT3qekeqU
It's about 1 minute, 40 seconds faster than this published 1 star run.
And I do say rikku's is very impressive, this 0 star one awed me even more! :) Maybe rikku might want to look at this and try to do a 0-star improvement ? :)
Wow, the authors of that ought to submit that to this site! What a revolution it would be.
You obviously calculated this intensely, but in fact it is nothing of the kind.
Item #1: Since that video doesn't begin from the game's power-on, you can't claim 5 minutes. They don't start at the same time. That number is complete bulls**t.
Item #2
Oh well. I must admit, I too was annoyed in the same way as you at first, though not quite as extreme. Though I already knew that 2 seconds is actually quite a big achievement. Two FULL seconds. It looks silly that way, but it is quite good. It may not be impressive to those who have never tried to get fast times on things though.
Take for example my very first run. (Submitted to speeddemos) For years I just could not beat my greatest time on the Gourmet Race Course 3 in Kirby Super Star. Whenever I was able to beat it by one millisecond, I was celebrating, and I could only ever beat it by one each time I beat my score. Imagine how amazing it was to me when I discovered a trick that saved a FULL SECOND! It was then that I had really got into speedruns. It was my very first submitted run which had beat the old speeddemos one by nearly 3 seconds. I was so proud. After that, I still had some frustration about the small improvement runs, but I was more aware at how big it must have felt to the author.
My example of frustration over not seeing a run I wanted was Kirby's Dream Land 3. It's my favourite Kirby game, so I was annoyed it had never been done. So I eventually decided that if nobody else would do it, I would do it myself. Once I investigated it, it turned out that the Emulator had transparency errors for Kirby's Dream Land 3. By this I mean that things that should be "see through", were not. This prevented being able to see Kirby in under water levels since the water is transparent. Fortunately, a new version that fixed this bug was released when I started the run. Granted, I have stopped working on it, but it was a great experience, and a great learning stage. I have since posted a run of a different game that's being voted on.
So it may not just be lack of interest, there may be legitimate reasons why the runs you want aren't being made. I think the best thing you could do is to figure out how to work the emulators and stuff, and start a run of your own. Don't rely on others all the time. If you're that determined to see a run, start a run of your own. You never know, it may just spark someone's interest enough for them to start a run too. But even if that happens, you shouldn't just drop the run since someone else is doing it. Competition is a key to a good final run. Share your tricks with others, help each other make the best run possible. That is what the true spirit of the site should be.