1 2 3 4
13 14
Joined: 4/21/2006
Posts: 97
Zurreco wrote:
The few seconds that you save in the overworld are lost whenever you encounter an enemy or boss, since Time Crest attacks do a huge amount of damage, especially with talismans.
I don't lose time when I encounter enemies. I'll be flying over them with the Aerial Gargoyle! And the only boss that I lose time on is Crawler. I figure that the time I lose on Crawler is at least tied with your slower overworld route. And the only talisman that effects my damage is the Fang talisman, and that's on the very last level. Here is your route. Notice how you have to make these slow turns? (asterisks) 1. 3 to 4 2. 6 to 7 3. 7 to 8 4. 8 to 9 I figure that you lose many frames with these turns, and you also have to fly farther in between levels. Also, I don't know for sure which is faster in your route, going from #7 to Level 1 on the left or Level 1 on the right. I think going left is slightly faster, but for the sake of clarity, I made the line go right. Either way it is a big turn from 7 to 8.
Zurreco wrote:
Also, your map drawing doesn't show the headbutt minigame.
Isn't it number 9? :(
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Serj wrote:
And the only boss that I lose time on is Crawler. I figure that the time I lose on Crawler is at least tied with your slower overworld route. And the only talisman that effects my damage is the Fang talisman, and that's on the very last level.
Every boss that you fight with Crest of Air instead of Crest of Time will be much slower. This isn't just frames: you'll lose full seconds on every fight. Also, the hand relic will help you speed up some fights. Furthermore, flying over everything with the Aerial form isn't always the fastest method.
hi nitrodon streamline: cyn-chine
Joined: 4/21/2006
Posts: 97
Zurreco wrote:
Every boss that you fight with Crest of Air instead of Crest of Time will be much slower. This isn't just frames: you'll lose full seconds on every fight.
I only fight one boss without the Time Crest, Crawler. And you also lose full seconds... on the overworld.
Zurreco wrote:
Also, the hand relic will help you speed up some fights.
I get the Hand talisman before you do! I get it on my 9th level and you get it on your 12th.
Zurreco wrote:
Furthermore, flying over everything with the Aerial form isn't always the fastest method.
You don't think so?
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
-The Crawler also has a pretty high HP compared to most bosses. -I doubt it would equate to the amount of time you would lose. We shall see. -I was just using the Hand as an example. I doubt I would use any of the talismans until Fang for the simple fast that the boss recovery times are more than enough to set up the next optimal shot. -Aside from having to switch the Aerial form, every time you ascend in that form causes you to pause, lose some forward velocity as you rise, and then pause again as you return to normal flight. Some areas will be faster with just the normal form, if not the Earth form.
hi nitrodon streamline: cyn-chine
Joined: 4/21/2006
Posts: 97
Perhaps I should do some level test runs using the different crests and see which is the best combo for each level, and also test boss fight length with each crest.
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Don't bother with testing each boss with different crests: You will use fire until you beat Ovnunu, buster until you get the air crest, and then air until you get the time crest. Only change here is that you'll use air crest/water crest on Phalanx 2.
hi nitrodon streamline: cyn-chine
Joined: 4/21/2006
Posts: 97
Well, when I play the game normally, I usually use the Earth crest against Ovununu... But you think I should use the Fire crest?
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I tried using the Earth Crest on the little eyes. It does about 1.5x-2x the damage of the fire shot when standing, so you'd have to do a lot of weird motions to get them in a good position. If you jump, your Earth shots lose range and lose their damage bonus. Therefore, it's probably better to just use your normal fire shots, since you can jump and fly without any loss in time.
hi nitrodon streamline: cyn-chine
Joined: 4/21/2006
Posts: 97
Yes, the standing shots kill the eyes real quick. But I can't rely on that in this case. It would be too slow. I guess the best thing to do is to snipe the eyes with normal Fire.
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Player (58)
Joined: 6/15/2005
Posts: 312
Location: Sweden
Demon's Crest is a cool game but really hard. So if someone make a TAS of it you can make the game look easy. Good luck!
Joined: 4/21/2006
Posts: 97
This game isn't that hard at all. I would give it a 7/10 in difficulty. I will post WIPs of my run if there is enough demand. Fans! Let me hear your voices!
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Former player
Joined: 8/17/2004
Posts: 377
I'd love to see it, personally. This game, and Gargoyle's Quest II are both deserving of TASes
Active player (435)
Joined: 9/27/2004
Posts: 650
Location: Canada
I hate to do this, but I totally agree with the above post. Demon's Crest and GQ2 would both make awesome runs.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Serj: I won't start working on a run until I see your WIP of the first level (up to Arma). I'll then decide if it's worth competing for it or not.
hi nitrodon streamline: cyn-chine
Joined: 4/21/2006
Posts: 97
I should have a WIP with Arma defeated by Saturday. Arma and Hippogriff take time because you have to manipulate their movements. I think they're the only 2 bosses that really need manipulating.
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Arma2 requires some manipulation. Arma 3 does not, since you can trap him in a sequence using the Air crest. Ovnunu is manipulatable, but you can't make him or his cronies come out earlier. Crawler is manipulatable. Phalanx is manipulatable. None of the other bosses are manipulatable, although you can make them look like jackasses pretty easily. The only one you will have a hard time with is Holothuron, since you have water physics and a crappy attack in that fight.
hi nitrodon streamline: cyn-chine
Joined: 4/21/2006
Posts: 97
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Former player
Joined: 2/2/2005
Posts: 198
Looks good. I dunno if I like precision over point blank rapidfire though, but please do progress as intended. Waiting for the next update.
Joined: 4/21/2006
Posts: 97
I'm thinking I'll have to use precision attacks on Arma because 1. shots can knock him out of the air so rapidfire isn't that great 2. its not good to beat him while standing right next to him because it makes you move and that costs time.
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Joined: 4/21/2006
Posts: 97
I think this could be improved by a few frames, but here is the WIP just to get it out there. Arma in da hizzy! http://dehacked.2y.net/microstorage.php/info/1082/Demon%27s%20Crest%20%28U%29%20%5B%21%5D.smv
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Not bad. Your Hippogriff fight was cool, but I'm not too sure that autofire was the way to go. Maybe you should watch nitsuja's test to see how you should fight it. The area right after the hippogriff saw a lot of lost time. You can land in front of the first axe thrower and jump over him without losing any momentum. Also, you should have landed on/walked with the moving platform when it started going to the right: it moves faster than you by a lot. I was really impressed with your area right before Arma, though. I wouldn't have thought to jump up the cliff to get to that last platform. Your Arma fight was also pretty cool, although it sucks how he flew all the way up there towards the end. I think I'm going to just give advice to you on this run. You play at a pretty high level, and after showing a sloppy any% to some people in IRC, we came to the conclusion that an any% would be boring.
hi nitrodon streamline: cyn-chine
Joined: 4/21/2006
Posts: 97
nitsuja's test? Where is this? Yes, that's good advice. I would hate to have to do this all over again though. I've tried to copy and paste some replayed areas but it desyncs on me. :( I think I'll just play the rest of the game, posting WIPs and seeing what people think, and if there aren't any massive flaws then I'll submit it the run. If it's accepted, then later maybe I'll redo the run at a more leisurely pace and fix any flaws that people noticed.
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Bah. It's better to get set back a day and fix your problems now than it is to finish your run and have a few flaws haunt your conscience. I would say that you should go back and fix these things, since it's only a minute or so back from where you are, and everything up to Arma afterwards is a cake walk. Also, nitsuja's test movie can be found here.
hi nitrodon streamline: cyn-chine
Joined: 4/21/2006
Posts: 97
There is no file there.
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Well.... uhh... it had a nice Hippogriff fight. Nothing to worry about too much, though: your fight was good as well. His was a bit faster because he somehow stopped the beast from firing off its feathers.
hi nitrodon streamline: cyn-chine
1 2 3 4
13 14