Post subject: S3K zipless TAS update
Joined: 5/1/2015
Posts: 96
Location: Florida
a small update to the zipless TAS. I did restart to utilize newer and faster levels. four zips still remain, two in AIZ1, one in AIZ2, and one in Sando 1. Could've done sando 1 but I'm not too well versed in stair clips at the moment, but it looks likely that I can get to the right wall by walking running through a certain section of the level. The WIP has all the info. No encode because I don't want to do one.
kaan55 wrote:
I really liked the way Sandopolis 1 turned out too. I'm kinda hoping there isn't a level wrap just so I can keep it in there. If not we can probably reuse it in another run.
"Reboot it. Replay it. Reshow it. Retell it." - Yakko Warner, iirc Sando 1 route visualization (image may not be very viewable in the forum, click on the image for a clearer view) - Blue Path is the glorious no horizontal underflow route. - Red path is the path I hope I can take zipless. - Light red path is the path I fear I need to take, if it even saves time over the "standard" route. (It should) In the meantime, here's a video of Sandopolis 1 currently as it is in the userfile. Let's ignore the fact i'll probably be in LR2 by the time I make it public, struggling to dezip the stair clip at the end, then feel dumb realizing it wasn't necessary all along. Link to video Edit: here's a spliced demonstration of my plan for Sando2. I can apparently do it 2s faster than I thought, maybe even 3 (1:28 --> 1:26, possibly 1:25) Link to video
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: Re: S3k zipless TAS
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
KnucklesMaster368 wrote:
http://s000.tinyupload.com/index.php?file_id=81800517785878484703 I’m open to any and all improvements, so long as they follow the rule set. Video up to MH2 is here: Link to video
I was going to try improving your AIZ, because I had a feeling that I could do it, but I couldn’t open your link. Could you please reupload your gmv to the microstorage?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Re: S3k zipless TAS
Joined: 5/9/2005
Posts: 752
WST wrote:
I was going to try improving your AIZ, because I had a feeling that I could do it, but I couldn’t open your link. Could you please reupload your gmv to the microstorage?
Think it has also been uploaded here WST. Good luck with the optimization. Regardless; awesome work thus far KnucklesMaster368. Been following this when I could, but never got around to posting about your great additions.
Post subject: Just a update to marble 1 with tails. :')
Joined: 10/11/2006
Posts: 76
Location: Göteborg/Sweden
I'm not a speed runner, but a game lurker, that's my contribution to the scene. =)
Post subject: Re: S3k zipless TAS
Former player
Joined: 7/6/2012
Posts: 207
Location: Réunion (FR)
WST wrote:
I was going to try improving your AIZ, because I had a feeling that I could do it, but I couldn’t open your link. Could you please reupload your gmv to the microstorage?
Oh huh, hi, i was just passing by here like i do once every several months, when i saw this topic about Zipless going on, i guess i should share my very old and probably outdated work on AIZ as S+T (WST already saw it, a lot of times), it was supposed to be completely glitchless that's why it doesn't contain the "loop jump glitch" thingy, but i think the use of tails can be huge even in such a run. Here you go: Link to video See you next year !
~ [I]feeuzz
Joined: 8/3/2008
Posts: 254
Can anyone help me with the Blue Spheres Special stages? The eighth one is really making me mad. Edit: I was able to beat it but it is hard to Sonic 3.
Guernsey Adams Pierre
Player (118)
Joined: 12/17/2018
Posts: 33
Some new strats from the RTA community. FB1 - new Solo Sonic level wrap, that combines a zip from the platform and the knux level wrap: Link to video LR1 new method for Sonic to get into Knux's path for the level wrap: Link to video Also in LR1 - Monitor Clip Alternative, which should save some time on the TAS with a method that doesn't get a monitor bounce: Link to video
morningpee
They/Them
Player (56)
Joined: 11/28/2013
Posts: 119
New category wrong warps from a game over in MG1 to MH1, but it requires some setup. Link to video Summary from Eandis:
Eandis wrote:
1. Start up the game 2. Go to Competition mode, choose no monitors, start a new game 3. get to hydrocity 1, get any big ring, don't collect an emerald, get to boss, and drown on score tally for act 1 in act 2 glitch. Beat the level and reset console after score tally. 4. do that 3 more times but dont collect the big ring anymore 5. start a new file (timing starts now), get to hydro 1, die until 2 lives left, get any big ring, do act 1 in act 2 glitch 6. game over in marble garden 7. winner
drown on score tally for act 1 in act 2 glitch is a reference to Link to video
Projects: Tetris DS Genesis Toys: Let the Toy Wars Begin
Player (118)
Joined: 12/17/2018
Posts: 33
Worth noting that due to the soft-reset requirement, it wouldn't be possible to include it in a TAS with gens.
Player (118)
Joined: 12/17/2018
Posts: 33
Link to video RTA Community found a new (potentially TAS-only) method for setting up the memory from within S3K. The above video is sorta spliced, just to show off how much it saves, as the new method was found using a modified Basic Bot for BizHawk. So it would be likely that the gens tas would need to be ported to BizHawk, and then modified to incorporate this.
Player (118)
Joined: 12/17/2018
Posts: 33
A few of us in the RTA community have been working on the updated TAS. Needs to be Bizhawk for basically a single frame - a soft reset, to prevent the game from wiping the memory corruption in AI2.2. Here's the progress so far: It currently saves 18691 frames versus the current Sonic TAS. So over 5 minutes. Link to video
Joined: 5/9/2005
Posts: 752
Crazy stuff. Somehow I'd missed Wrong Warping things had been found, at least to this degree. Sure as heck wasn't expecting the Sonic and Knuckles alone title screen to pop up. Looking forward to the finish submission.
Player (118)
Joined: 12/17/2018
Posts: 33
Paused wrote:
Crazy stuff. Somehow I'd missed Wrong Warping things had been found, at least to this degree. Sure as heck wasn't expecting the Sonic and Knuckles alone title screen to pop up. Looking forward to the finish submission.
Yeah, it all happened over a span of about a week in May - one discovery had a snowball effect of looking into a variety of things, so would have been easy to miss. Latest progress is here - we're getting close to finishing: Link to video
Player (118)
Joined: 12/17/2018
Posts: 33
Who would have thought after all these years, that a timesave for Gapsule was found, by missing the triggers for certain hits. 42f in total. 44f over the one in kaan's TAS (this comparison video is a 40f timesave with 42 over kaans) Link to video Here's the 42f/44f over kaan's without comparison: Link to video
Experienced player (690)
Joined: 2/5/2012
Posts: 1795
Location: Brasil
can you glitch the emeralds as well? i'm curious how strong this glitch is
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Player (118)
Joined: 12/17/2018
Posts: 33
KusogeMan wrote:
can you glitch the emeralds as well? i'm curious how strong this glitch is
One from Chrezm:
GJTASer2018
He/Him
Joined: 1/24/2018
Posts: 303
Location: Stafford, NY
BenInSweden wrote:
One from Chrezm:
This is Archie Comics levels of "WTFBBQSAUCE?!?"
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...