Well, I'm sorry to have been a liar but this had to be redone to my liking or at least close to it. That's right, another MKII run which incorporates quite a bit of the cooler Glitched Fatalities, Combos, and Weirdness from the last run while also adding new said criteria. Come and indulge in what should be the final MKII run unless SNES9X says otherwise, sound-wise.

Emulator and Options:

SNES9X v1.43+ v10 for Windows
[X] Use WIP1 Timing
[X] Allow Left+Right/Up+Down
[ ] Volume Envelope Height Reading
[X] Fake Mute desync workaround
[ ] Sync samples with sound CPU

Movie Details:

  • Aims for Entertainment rather than Fastest Time (Though, Time is not Wasted Needlessly).
  • Plays on Hardest Difficulty Level (Which is actually Easier in some Aspects).
  • Does not Receive Damage from the Computer Controlled Player (Only in Two-Player Fights is Health lost).
  • Abuses Programming Errors (Fatalities, AI bugs, etc.).
  • One Player Controls Two Players. (Yup)
Before I begin, I'd like to address that there will be spoilers, clichés, and possible patronizing but I'll try to keep at the lowest possible level while still realizing there might be first-time viewers. Don't let that discourage you from reading though. No words of mine can better describe what you may see (but in some cases they can, if I exaggerate).

The Beginning

Once again, it starts out with the destruction of the Acclaim logo by none other than Shao Kahn and Kintaro, mostly Kintaro. With the hardest difficulty selected and Shang Tsung taking role, we're ready to rip this game one.

The Dead Pool - Scorpion

Good ol' Dead Pool, doesn't seem to disappoint.

Round 1 - Reptile

Reptile to start things off and it didn't come out too bad. A nice and simple, yet, complex combo which features the supposed "Death Punch" whilst invisible.

Round 2 - Sub-Zero

Sub-Zero is quite possibly the worst combo-maker so you'll see I abuse the Death Punch quite frivolously, when in doubt (churns out a lot of blood though). Afterwards, a botched Fatality is seen where Sub-Zero deep freezes Scorpion but does not shatter him but rather knocks him into the Dead Pool where the corpse seems to utter "Oh maw!" or something similar.

Kombat Tomb - Mileena

This place seems to disappoint at critical, yet, subtle level.

Round 1 - Kitana

She's a great combo-maker what with her Fan Raise and Fan Throw which seems to lift opponents up further so the combo can continue. You'll see quite a devastating combo which shows all of her special moves used. Finishes off with a late hit (not as late as it sounds).

Round 2 - Liu Kang

Another great combo-maker is Liu Kang. How do you follow-up the previous combo? Well, you just have it difficult for them to live through it, that's all. Besides the combo, we get to see the Spike Ceiling used but not abused because of a flaw in Shang Tsung's character; You can't do his Pit/Ceiling Fatality as Shang Tsung nor can a morphed-into character do anything after the corpse hits the ceiling (such as a Friendship or Babality). And that's 1 of 2 reasons why this place disappoints, stick around for part 2 later on.

Wasteland - Baraka

I can't see anything bad about this place so I'll just say it's pretty cool.

Round 1 - Scorpion

Albeit, not quite as cool a fight as the last run's, it's still pretty quirky. Scorpion may rank as 3rd or 4th as a bad combo-maker, mostly because his only utterly redeeming move is his harpoon but he has one combo that kills pretty good (too bad it isn't shown though). Not much more to say other than look at how dumb the AI is; they sometimes will jump right to you without doing a move allowing you to capitalize.

Round 2 - Johnny Cage

Johnny Cage has an ultimate power combo, which is shown off later, which makes him rank up there between the 1, 2, or 3 spot of greatest combo-makers. You'll see I toy with Baraka the whole way through before knocking off all three of his heads where one of them actually wraps the screen and defies all physics, relatively and metaphorically speaking.

The Tower - Jax

This place, for some reason, doesn't really remind me of a tower, more like a fake Hollywood set.

Round 1 - Kung Lao

Kung Lao can be the best at making combos but only to a certain extent, I rank him at #2. Right away you'll see a close call followed by unfair treatment. That's what this AI gets!

Round 2 - Mileena

Ah yes, Mileena, I crown her the best at combo-making since she has an air projectile, a ground move that lifts the opponent off the ground, and a teleporting kick which can help keep combos going some of the time. Besides that, her combos can be diverse other than some other characters. There's really no chance for Jax, it looks as though he wasn't ready for round two. He thinks he has a chance when he's going a projectile frenzy but to no avail. At one point Johnny Cage appears and dodges Jax's moves where he sneaks in a sucker punch which Shao Kahn thought was so hilarious. This fight has quite a 'comical but no flop' fatality where Jax's bones are apparent but his body's intact doing some sort of balance-inducing dance, after being smacked with one rock-solid bone, which ultimately failed.

Living Forest - Johnny Cage

Probably one of the neater looking places of the whole game, it's at a neutral level to cool level of confidence when it comes down to entertainment value.

Round 1 - Baraka

Baraka has a pretty cool combo that can be seen later on in a condensed manner, I'll explain later. Other than that, he's average at best. Couldn't find anything too much better than what you might see in this fight. I never knew his high kick hit that much.

Round 2 - Jax

Jax can do some pretty cool combos, one of which you can see later, and has some good moves but are time consuming which isn't too good for Shang Tsung but at the same time, good in this case. Johnny Cage can be difficult to manipulate but that's okay, it makes it more fun and entertaining when he meets his maker. One thing to note in the fight is how 'unlearned' Johnny Cage appears to be. Glitched fatality is Jax popping off Cage's extra set of arms while severely burning his body and making a tree spew blood, yeah right.

The Armory - Kitana

This place is kind of cool, kind of too open with emptiness rather than full of weapons though but whatever.

Round 1 - Rayden

While his combos are short/quick, they're very devastating. Rayden's probably among the average combo-makers since I can't really find anything that lasts longer than his corner beatings which you'll see in this round. On to the next round.

Round 2 - Reptile

Finally cycling around the characters for a second time. Here you'll see something familiar about this fight albeit relatively different. One thing being the signature 2 right-handed, invisible punches (like last time). At the point of Johnny Cage appearing in this fight, I'd like to apologize for all the jumping but it's the fastest form of backwards traveling. You'll see a confused Kitana, not knowing where Johnny Cage (even though he's pushing her) is until it's too late, Bam!: Shadowkick followed up with the signature derisive laugh and point of Johnny Cage. Now we get to see Reptile do his thing where his head comes off and jumps around the room before settling on the wall, his body deep and unleashed tongue that eats Kitana's head with no clue as if it went into his body or just plain disappeared, and Kitana's floating, headless body with a pool of blood being careful by not mocking 'relative and metaphoric' physics.

The Pit II - Liu Kang

The one and only time we see this level, better make it a good one.

Round 1 - Mileena

Liu Kang's a dork, thinking he can just sneak attack me. Well, he pays the price alright, one big, scary uppercut... heh yeah. This round exploits the AI but not before doing a different combo than since the previous usage of Mileena. Poor Liu Kang, not the greatest marksman.

Round 2 - Johnny Cage

I find that this fight is more tolerable if I use Johnny Cage right away and initiate the Glitch for the Glitched Fatality (more like botched). In this fight we get to see the rare and uncertain Red Shadowkick and by uncertain I mean what else does it do besides sound and look different? Johnny Cage seems a little insecure and really wants Liu Kang to back off. Kitana makes her appearance to throw a fan that Liu Kang is damned to duck under until his demise. After missing hitting him over and over again she cuts the BS and sweeps him good. And now Kung Lao comes on into the fight to decapitate Liu Kang but fails to do so and begins to let just let 'em have it before plunging his body onto the hard, hard ground. Sorry it's not as redeeming as before but the screen scrolled and I found myself with less time to do things to him.
Two Player Initiates

The Portal - P1: Shang Tsung P2: Kitana

The one and only appearance of this level which serves its purpose to allow me to fight Smoke.

Round 1

One uppercut is all it takes to get Dan 'Toasty' Forden to appear although you have to be lucky. Kitana does the pleasure of sending Shang Tsung into The Portal.

Goro's Lair - Smoke

I guess this level had some sort of appeal or a charm, if you would, since they went and brought it back.

Round 1 - Mileena

Instead of rehashing the same exact combo as the last run's, I decided to make it more elaborative and/or powerful. You may think this is good, well wait 'til you see the second round.

Round 2 - Johnny Cage

The ultimate combo that kills them dead, it's quite fun to watch. Thanks to Dark Fulgore and Joxolthkhanurs for this one.
Two Player Fights Begin

Kahn's Arena

What a great way to introduce this level by having a 2-player fight.

Round 1 - P1: Sub-Zero P2: Scorpion

Classic and possibly cliché fight between the two. Well we all know that Scorpion is superior in the combo department but Sub-Zero can be mighty sneaky which makes him a dirty fighter. It's real action packed with not too bad of combos.

Round 2 - P1: Rayden P2: Shang Tsung

Not so expected but still turned out pretty good. It was a close fight.

Round 3 - P1: Scorpion P2: Kung Lao

If you think ahead, you can kind of see what's going to happen. Good stuff in this fight, nothing but Kicks is used. The classic Double Friendship has returned where Shang Tsung has drawn a liking to one Kidd Thunder.
Two Player Fights Have Not Ended

Dead Pool

That's right. I figured if one 2-player fight is good then certainly one more would be great.

Round 1 - P1: Kitana P2: Mileena

Another classic/cliché fight but in the end isn't entertainment all that matters. Turns out be a great combo-fest

Round 2 - P1: Baraka P2: Reptile

The cool thing about 2-player fights is that you can do pretty much anything you want and this fight is a good example of that. The combo shown is pretty much staged but I hoped to make it pretty convincing as possible. Looks as though Baraka is trying to find Reptile without touching the Energy Ball. Shouldn't it have been a double KO?

Round 3 - P1: Rayden P2: Scorpion

I'd say this is a pretty crazy fight for not being able to use the Punch buttons with one of the fighters. A split Dead Pool Fatality/Babality, that's all I'm going to say besides who's the real winner?
Two Player Fights Have Still Not Ended

Kombat Tomb

Yup, still more to come but I'll be frank, this is it. If I'm going to do two, why not three? That way, I get to use every character at least once and also show one more quirk off.

Round 1 - P1: Liu Kang P2: Kung Lao

A lot of counter attacking in this fight. Turned out to be a good fight while being quick-paced.

Round 2 - P1: Jax P2: Johnny Cage

This is a good fight. Jax seems like a terminator in this fight, you know, all coming at Johnny Cage with no compassion. Well besides getting the best of Johnny Cage from the get go, we'll see what's up in the end, when the roles reverse, literally.

Round 3 - P1: Kung Lao P2: Kung Lao

Why not a mirror match with a character who's moves are mostly done with the kick buttons. There's some good fighting in one but maybe a little too much teleporting. In the end I felt a double Babality was necessary but I must apologize for the blandness that is two Shang Tsungs. I wanted to do Kung Lao and Rayden but it was not to be, by the game's regulations. And this concludes part 2 of why this level is disappointing.
Two Player Fights Have Finally Ended

Wasteland - Reptile

For a change of pace and perspective, I decided to use player 2's slot for the rest of the run.

Round 1 - Shang Tsung

We really don't get to see Shang Tsung deal out some pain so I decided to use him to his fullest here. Pretty quick match ending with just too many fireballs.

Round 2 - Johnny Cage

There's not been much face pummeling in the run so I decided to incorporate that in this fight. I was also going to do the Kintaro glitched fatality but it was just not happening. Instead I did Johnny Cage's which gets the half body part but not quite like Kintaro's.

The Tower - Sub-Zero

Back here again, still looks fake.

Round 1 - Scorpion

Besides the unfair use of the harpoon, Sub-Zero is duped into jumping not realizing Scorpion can chuck him rather easily. A kind of funny moment occurs in this fight which also shows why the computer can have the advantage of moves on command. Poetic justice in the end though.

Round 2 - Jax

I discovered a pretty powerful combo in this fight where a lot of Jax's moves get used in the process. After some quirks from Jax and Johnny Cage, it was time to make a clone. I guess in order to do so, a set of arms is required.

Living Forest - Rayden

Still as awesome as ever, this level that is.

Round 1 - Baraka

Quite an array of moves by Baraka, looks good near the end of the fight.

Round 2 - Kitana

In this fight, I wanted to do a really good combo that may or may not end (it ended) so I backed Rayden up into the corner and got to work. Leaving him floating, Johnny Cage comes out and defies every move of Rayden's while cheap shotting him in the end. This glitched fatality is pretty cool looking with all the blood and guts and the body still being intact as well as the fan spinning at a very high velocity.

The Armory - Kung Lao

I had the option of either not using the Low Kick here or the next round in order to fight Jade. I decided to wait until the second round so I could do one of Shang Tsung's fatalities.

Round 1 - Liu Kang

Instead of doing a long combo, I did a short one which nearly takes all of Kung Lao's life.

Round 2 - Rayden

I use Rayden because he doesn't require any other button than low kick and has better moves than Shang Tsung. In the end, as stated above, we see Shang Tsung steal Kung Lao's soul.

Goro's Lair - Jade

Projectiles don't hit Jade so I used two characters whose combos don't necessarily require projectiles.

Round 1 - Baraka

From the get go, I get Jade to lead me to the corner and that's when the fun begins. I wanted to do 3 Blade Swipes and a Blade Fury but it's not very likely because of all the lag from all the blood.

Round 2 - Kung Lao

Now this time I lead Jade to the corner where I do a couple of combos. The first being pretty good but the second being the superior of the two.

Kahn's Arena - Shang Tsung

Well, now we're getting close to the end and we're on the last possible fight for a glitched fatality so let's make it a something special.

Round 1 - Reptile

A bit of a rehash of the previous combo in the two player fights but ends differently. The end of the fight is interesting because it looks as though the explosion from being invisible knocks Kung Lao out.

Round 2 - Johnny Cage

For starters, we can't forget the hilarious and powerful combo by Johnny Cage so there's that. One blow that sends him backwards which makes him look like he's losing his balance and if that's not enough, we push him over with a Shadowkick. Now the toying begins. Shang Tsung can't seem to even make contact, whether he's missing by a little or not even being close, it's all good fun. Later on, you'll see Liu Kang do some magic tricks with his fireball. Since this is the last Glitched Fatality we might as well go out with a bang, heh, and that's what it is: A near game ending one at that.

Kahn's Arena - Kintaro

Tag teaming is still around since it's good and fun.

Round 1 - Sub-Zero & Scorpion

I did my best in making it look spiffy. Lots of action and speed is what I was shooting for.

Round 2 - Liu Kang & Kung Lao

Liu Kang's a funny fighter and this round shows it off a bit, especially in the beginning. Before Kung Lao's used, you'll see that a little, tiny, cheap punch knocks Kintaro off his feet like he's been severely smacked which I find funny. The combo I do with Kung Lao seems to be continuous, according to the game, because the last hit sends Kung Lao sliding backwards which is an indicator.

Kahn's Arena

The last possible fight, will it be good?

Round 1 - Mileena

After I get Shao Kahn to go to the corner, it was on. It's difficult to do combos on both Kintaro and Shao Kahn because the don't jump like normal characters or fly as high as normal characters but I feel I did pretty well in this fight.

Round 2 - Kitana

Kitana to close things up for us. The overall fight was a no contest as I don't think Shao Kahn had the will to fight. Some good combos and interesting ending with Shao Kahn tumbling backwards all the while.

Glitches, Tricks, and Things I've Noticed

Glitched Fatalities

In order to have Glitched Fatalities you need to do Johnny Cage's High Knee Bolt (the projectile) twice in a row, with the second one being done within frames after the first one. You also want to make sure you are the furthest one back, where you are closer to being off the screen. Afterwards, it's up to you to find where it is by a couple of means. One way is by using a projectile by either Liu Kang, Reptile, Sub-Zero, Shang Tsung, Kitana, Mileena, Baraka, Scorpion, and Rayden. Another is doing the same after you do a Shadow Kick/Uppercut and usually where Johnny Cage lands is roughly where the projectile is.

Death Punch

It's a punch which pretty much hits your opponent the maximum amount of hits allowed before you bounce off of them. In order to do it you have to swing the punch when your opponent is coming into it either from jumping, getting up, or walking into it. You'll know when it happens because you'll here your punch hit a lot of times and if done to the fullest extent, you'll bounce off your opponent.

AI Manipulation

There's a couple of things you can do to manipulate your opponent. You can jump away from them at a certain distance and they'll jump toward you. As long as you don't impose a threat, they'll comply. Another thing you can do is at a certain distance if you jump toward your opponent they'll continuously back up and as long as you keep up with them, don't threaten them, and aren't too far away from them.
There's also something you can do with the Glitched Fatality starter. If you throw a projectile, after you start the glitch, you may have a chance of getting them to stay stuck, ducking, anticipating the projectile but it never comes. As long as you don't touch them, they'll stay that way forever.

Kitana's Fan Throw+Fan Lift Effect

If you throw a fan at someone from far away, while you're in mid air, close to the ground, and then as soon as possible do the fan lift, they'll start backing up uncontrollably for a while. You can continuously do this. Thanks to Dark Fulgore for this one.

Quick Punch Animation

I found out somewhere near the 3/4 mark in the making of this run that if you do either High Punch or Low Punch and then follow up about a frame or two later with anything like a Low Kick or High Kick then your punch will be much quicker. It's really useful if you're going to do an air combo because you'll be able to leave the ground sooner.

Things I've Noticed

  • Early on, even on Very Hard mode, your opponent's AI is much dumber than, say, when you fight Shang Tsung; They'll walk into a lot of your moves and don't fall victim to usual manipulation like the later on opponents do. I guess this is much like the Arcade where the game gets ridiculously hard as you progress.
  • You can only seem to get your opponent to back away from you indefinitely when you are in control of the player 2 slot. It seems that way because I couldn't get them to do it from the first player slot.
  • Your opponent can do some unfair things like Sub-Zero being able to do his freeze while the ground is frozen while you can't. Also, Kitana can do her fan throw over and over again even before it gets off screen. They can also do uppercuts without even ducking and can always seem to throw you unless they are in the middle of an animation whether it be from a move or from being tripped. They also have annoying reaction time where, let's say, you trip them and then try to jump over them but you'll find that it's no good because they'll be in the air, kicking you before they even get up.
  • If you do a fatality on the last possible frame before it says who won, the screen may lose some text and some interesting effects may occur like reanimation.
  • If you jump in the corner toward your opponent while it says finish him, input your buttons for the fatality on the first possible frame you hit the ground on, you may end up having your character turned around doing the fatality.
  • Smoke and Jade (possibly Noob Saibot) have super human speed and reaction time.

Closing and Thanks

I hope you enjoy this run 'cause it was real fun this time around to make. It may be difficult to judge but I'll let the people decide on that. I'd like to thank Dark Fulgore and Joxolthkhanurs for the combo ideas from their combo video. I'd like to also thank Dark Fulgore again for supporting me and giving me ideas for the run, it really did help. Thanks Bisqwit for TASVideos, a place for us TASers. Well, see ya.

adelikat: Accepting for publication to obsolete the author's published movie.


Experienced player (614)
Joined: 4/24/2005
Posts: 612
pirate_sephiroth wrote:
I can't speak for the others, but I like glitches, and the better glitches in this game involve fatalities.
If I have to redo (I hate having to say that; the run loses all integrity when I say that) then I'll throw in only the best Glitched Fatalities, ones worth noting; unique ones, and the rest of the run will be pure ownage and regular good fatalites. I'll also keep the 2-Player fights to a minimum of one fight, 3 rounds, like before.
pirate_sephiroth wrote:
I really don't think Smoke and Jade are necessary, either....
I shoot for an all aspects run or at least as many aspects as tolerable. And tell me, if you've ever fought them, that you got owned by them. Isn't it nice to see it the other way around, with actual fighting instead of cheap shots? Besides, if I stop fighting them, it'll be like the old run which I find to be sub-par.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
VANDAL wrote:
I shoot for an all aspects run or at least as many aspects as tolerable. And tell me, if you've ever fought them, that you got owned by them.
Yes, in real time it would be great, but tool-assisted it looks like a waste of time... just Scorpion and Kitana with different colors. Plus, NO FATALITIES FOR THEM!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I really like this video, and the concept of a glitch run. However, the 3 round 2 player fights were completely pointless. They could have shown enough in 2 rounds. Additionally, the best part of those is the fatalities, so getting to them quicker would be better. LOVED The rayden screen glitch. Can you do the Baraka through the wall trick without destroying the game?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
DarkKobold wrote:
Additionally, the best part of those is the fatalities, so getting to them quicker would be better.
Did you read that, VANDAL?
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Hmm, I guess I like this one better than the previous. I vote yes for this movie to obsolete the published movie. I enjoyed the 2-player fights. I guess I agree with most of your decisions in this movie. This one kept my attention much better. Good job.
It's hard to look this good. My TAS projects
Joined: 4/17/2004
Posts: 275
The only thing I don't like in this video is that you use Shang Tsung's soulstealer fatality. Again. :( IIRC, his second one was much cooler. Other than that, I liked most aspects of this movie more than the other. Voted yes.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
pirate_sephiroth wrote:
DarkKobold wrote:
Additionally, the best part of those is the fatalities, so getting to them quicker would be better.
Did you read that, VANDAL?
Yeah, I even said something about that a little ways up (not entirely what was stated but it's still something)
DarkKobold wrote:
Can you do the Baraka through the wall trick without destroying the game?
The one from Dark Fulgore's movie? Yeah, I don't believe it destroys the game but it does mess up the screen pretty badly. There's also one with Baraka where if you do his Stabbing, Lifting Fatality as close as possible; jump towards your opponent and as soon as you land, finish inputing the fatality. The effect is the screen scrolls, I believe, diagonally or vertically but freezes the game. Still, pretty cool.
Anon wrote:
The only thing I don't like in this video is that you use Shang Tsung's soulstealer fatality. Again. :( IIRC, his second one was much cooler.
The reason I did that one is because I couldn't use any other button than Low-Kick (to fight Jade). Since the other requires High-Kick, it's just not possible.
Joined: 4/3/2005
Posts: 575
Location: Spain
I enjoy a lot these movies, the only problem I have with them, is that it seems that you try too hard to be different in each one, and you take away many of the coolest moments of the other runs, like the rounding kicks on the first one that fail hitting the head of a stunned opponent for mere inches, or shang tsung's double friendship. Instead, you showcase things like the double babality, or reptile's glitched fatality which aren't as good as many others. I would be entertained more if the best parts of the previous movies weren't removed from the most recent, though it may look repetitive for you. You must take into account that there are a lot of people that don't watch obsoleted movies. I enjoy the Smoke Fight, but I don't like Jade nor Noob Saibot. I find them superfluous. I enjoy how you show the utter stupidity of the AI in this run (the worst in all MK games), and the Jax scenes. It's great that you even TAS this game many times, which is a pain to do. So, props, man!
No.
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
VANDAL, don't take this wrong way, but I think the movie tries to be "too much." From movie guidelines: Do not impose artificial restrictions on the run. Such as "I will use all weapons except this one", "I will go for both highscore and fast time" (how should we compare that run to a future one?), or "I wont jump except where it's necessary". Right now, the movie is: "I will go for all but one of the hidden characters, complete the game with all flawless victories except two player battles, show of all glitched fatalities, except when I want to show a normal one, and complete in the fastest time except for all the extra fights." The movie is great, but the majority of the comments are because the movie lacks focus. Someone says you didn't go for enough hidden characters, another says you shouldn't go for any. One person says You didn't show enough glitched fatalities, another says you showed too many. I have my personal preferences of what you should be shown, but because there are no definitive goals, all the judging has been purely opinion based. You've unfortunately left a lot of room for criticism due to not setting defined goals. My idea is that if you want to do a 100% run in fastest time, do that. No fatalities, just pure speed and great combos. If you want to do a glitched fatality run, do that. Crash the damn game with the last fatality. Don't make the fights interesting at all, morph into Johnny Cage at the start of every fight, kill the opponent in a quick repetitive manner (less time waiting to transform back), than demonstrate an entertaining fatality.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
DarkKobold wrote:
VANDAL, don't take this wrong way, but I think the movie tries to be "too much."
I wanted to show as many aspects of the game as possible: The Botched/Glitched Fatalities, The Stage Fatalities, The Hidden Characters (one being unattainable unless you want to see 50 victories or a very short run or possibly another 2-player fight segment... Hmm, gives me an idea. Nevermind), etc.
DarkKobold wrote:
From movie guidelines: Do not impose artificial restrictions on the run. Such as "I will use all weapons except this one", "I will go for both highscore and fast time" (how should we compare that run to a future one?), or "I wont jump except where it's necessary".
I really don't see what's being restricted, I only see what's being improvised. Regarding to comparing/judging the run, it's difficult to judge, yes, so I leave it up to the people to decide, is it better or worse than the last one?
DarkKobold wrote:
Right now, the movie is: "I will go for all but one of the hidden characters, complete the game with all flawless victories except two player battles, show of all glitched fatalities, except when I want to show a normal one, and complete in the fastest time except for all the extra fights."
Like I've stated, the last hidden character is much more tedious to get to than the others. The others are more on the way or at least have something special in store. Getting hit by the CPU is bad looking so I avoided it, while in 2-player fights, anything should go or otherwise you get a one-sided fight (which everyone complained about). I haven't even scratched the surface on the Glitched Fatality possibilities and the reason why is the horrible waits and positioning that must be taken under advisement. So instead I did quick (possibly cheap) ones with somewhat interesting effects (one may be great while one may suck). That one normal one was optional and so I took it. I've stated why in my last post. The fastest time? Sure, I go and attack my opponent pretty much head on in the regular fights and setup the secret/last characters/bosses for a good ass kicking but that's not the fastest time. My recollection of the fastest time is using Liu Kang's Bicycle Kick or certain combo's over and over again.
DarkKobold wrote:
The movie is great, but the majority of the comments are because the movie lacks focus. Someone says you didn't go for enough hidden characters, another says you shouldn't go for any. One person says You didn't show enough glitched fatalities, another says you showed too many.
My general goal was to entertain you. Most fighting games should be granted leniency, leniency to do a variety of things instead of, you know, the 'fastest time' (I kind of take that freedom too far, though). The majority of the comments are good and only a few people (one being an MKII veteran) have questioned things so I'm not sure of this being a movie lacking focus (I don't really feel like repeating myself). Sorry to nitpick but who said I didn't go for enough hidden characters? Those who say I shouldn't go for any hidden characters have valid opinions but what's done is done. I think what you/they mean about not showing enough Glitched Fatalities is that I didn't show enough good ones, in their opinion (in my opinion, they're fair, some being boring while others have effects that other's don't. It's a good blend but not a great blend, apparently).
DarkKobold wrote:
I have my personal preferences of what you should be shown, but because there are no definitive goals, all the judging has been purely opinion based. You've unfortunately left a lot of room for criticism due to not setting defined goals.
Most judging is opinion based on fact. I really have no say with that defined goal one (otherwise I'd end up repeating myself).
DarkKobold wrote:
My idea is that if you want to do a 100% run in fastest time, do that. No fatalities, just pure speed and great combos. If you want to do a glitched fatality run, do that. Crash the damn game with the last fatality. Don't make the fights interesting at all, morph into Johnny Cage at the start of every fight, kill the opponent in a quick repetitive manner (less time waiting to transform back), than demonstrate an entertaining fatality.
That first goal is ridiculous, that's restriction for you. The second goal is even worse but hey, whatever. I know you were just theorizing or were just saying and not attacking me but I'm having a hard time understanding your overall point. I don't really know what else to say other than I'm not attacking you either but answering your reply with what I can say as well as some confusion.
Player (21)
Joined: 10/14/2005
Posts: 317
Kyrsimys wrote:
Another thing I don't like (much for the same reasons as above) are the long parts where you play around without doing any damage to achieve a slightly glitched-out fatality. [...] My favorite parts were the Jade, Kintaro and Shao-Khan fights where you absolutely own the computer with smooth and connected moves and without any unnecessary bouncing around. Those moments really made the movie worth watching.
But Kyrsimys, there is already a movie that fights all computer opponents (except Jade, Smoke, and Noob Saibot) without unnecessary bouncing around: SNES Mortal Kombat II (USA V1.0) in 12:20.57 by M.S.M. (aka Samhain-Grim, aka VANDAL)
DarkKobold wrote:
opinion on fixed goals
You based your suggestions on a quote from the Guidelines page. However, you took this quote out of context. Read the part on fighting games and autoscrollers just two bullets above it. VANDAL, I'm glad you didn't spend too much text actually considering these two ideas (a fastest-possible run or one that crashes the game before reaching Kintaro :)
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15587
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [934] SNES Mortal Kombat II "playaround" by VANDAL in 22:43.68
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I think the proper name of this .avi should be: mortalkombat2-tasv3-vandal.avi and not Mortalkombat2-tas-Vandal3.avi
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I was overall entertained. Good job. Yes vote.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Banned User
Joined: 12/23/2004
Posts: 1850
okaygo wrote:
Very good run! I loved it, even for a non-MK2 fan, votes yes.
This is one of those rare runs where I have to agree; the whole time I was sitting there laughing my ass off going 'What the fuck?!'. A++ would watch again.
Perma-banned
Joined: 6/26/2007
Posts: 28
Location: Canada
My favorite fatality glitch is the one with blood squirting out of Cage's feet .. o_O
Joined: 1/13/2007
Posts: 343
one of the most hilarious ai exploits (this works on arcade) is that after a few rounds the cpu instantly turns aroudn and shoots whenever you use scorpions teleport. but here's the funny thing. if the teleport fails, the enemy STILL turns around and fires the opposite direction! Repile recovers too fast to abuse this, but most other characters can be harpooned immediately after. Of course nothing compares to the hilarity of early rcade revsions. The computer after th ethird match or so would throw you whenever you tried to throw it. even if it was dazed in fatality wait mode, or frozen. (the computer throwing you while it is frozen looked particularly hillarious) The cpu actually reads your controller inputs and reacts to them.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
I know and understand that this is way old, but from 20:10 to 21:02 in the encode... a flashing/seizure warning should be put in place for how much occurs and for as long as it does.
Current projects: failing at life