- Aims for fastest time - Takes damage to save time - Uses a game restart sequence - Abuses programming errors in the game - Manipulates luck - Uses no passwords
This run's route is same as the last one. I amended some mistakes, and killed enemy quickly.

adelikat: Accepting as an improvement to the current published movie.


adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
The published run is one of my favorites on the site. I love to so it keep getting better. Good job, voting yes.
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [908] GBA Castlevania: Harmony of Dissonance by zggzdydp in 15:00.38
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
You just did the same as in your other run, with nearly no changes visible. And sorry, but autofiring through the texts also in the second run is poor. And did taking damage save any time? Doesn't seem so (for me as casual viewer). There are many small places where you could act more precisly. Bad meh-vote.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Yrr wrote:
You just did the same as in your other run, with nearly no changes visible.
You do realise there are many movie based improvements where that directly applies.
Joined: 2/18/2007
Posts: 63
Location: New York City
If you take damage to save time, unless the reason is very obvious to the casual viewer it's probably worth writing about in the comments. I know your English isn't the best, but its worth the amount of nagging it will avoid.