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Editor, Expert player (2079)
Joined: 6/15/2005
Posts: 3282
I had a look. Initially I played up to Cold Man from the beginning and the CD's were right there the first time. What I actually discovered was that those CD's don't appear until you enter the save prompt. No clue why, but merely entering the save menu (even without saving) will trigger the appearance of the CD's. I never intended to enter the save prompt in the first place. It's really easy to go in there when you don't want it to. Good thing. :)
Former player
Joined: 5/3/2004
Posts: 366
Wait, save prompt? What do you mean? You mean the save prompt when you beat a stage?
Editor, Expert player (2079)
Joined: 6/15/2005
Posts: 3282
Gigafrost wrote:
Wait, save prompt? What do you mean? You mean the save prompt when you beat a stage?
When you beat a stage, all you do is select save game and the game asks which slot you want to save and then exit without saving. Then the CD's appear just like that.
Former player
Joined: 3/12/2006
Posts: 26
I have made a No Damage Time Attack of Rockman & Forte with Rockman. http://www.geocities.jp/crystalvsmk3/RandF.zip Use Snes9x improvement7 to play this movie,and use WIP1 timing. This movie cannot use snes9x-1.43-WIP1-win32 to play, it has some problem in Magicman's stage. And in Groundman's stage,I think it will little quick. http://www.geocities.jp/crystalvsmk3/GroundManStage.avi
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
vsmk3 wrote:
And in Groundman's stage,I think it will little quick. http://www.geocities.jp/crystalvsmk3/GroundManStage.avi
Clever solution.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
vsmk3 wrote:
And in Groundman's stage,I think it will little quick. http://www.geocities.jp/crystalvsmk3/GroundManStage.avi
Yes, very clever (as AngerFist said). I wonder if it works with Forte/Bass also.
Which run should I encode next? :)
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
Do I, being a resident of the U.S.A., have to do something special to get the files in those two links? As far as I can tell I have no access to the files. Also, since my computer hates me, it isn't displaying the japanese text at all... so I can't navigate the site properly. Curse you Windows! Curse you! EDIT: Thanks Maza. That worked. ^_^
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Wren, do as I did: copy (or type) the url to your address bar and press enter.
Which run should I encode next? :)
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
vsmk3, I watched your run and that was awsome! You really showed us how you can also do the "doublejumps" with Megaman (with both Ice Wall and Lightning Bolt). I saw only few minor flaws which maybe could be improved with few frames. I think you should submit it. It's entertaining and very fast. Plus I think we need a Rockman version of Rockman & Forte ;) Either way I'm going to encode an .avi of this (at least for myself) once I have the time for it.
Which run should I encode next? :)
Former player
Joined: 5/3/2004
Posts: 366
That was a good trick in the Ground Man Stage. :) FractalFusion: I'll play with that some more today.
Player (224)
Joined: 10/17/2005
Posts: 399
What items did you buy from shop, vsmk3?
<adelikat> I've been quoted with worse
Joined: 1/23/2006
Posts: 352
Location: Germany
vsmk3: Your video desynced for me after Tenguman in the stage select screen.
Joined: 2/27/2006
Posts: 31
It's a good run for a lesser game of the Mega Man series.
Editor, Expert player (2079)
Joined: 6/15/2005
Posts: 3282
Bablo wrote:
What items did you buy from shop, vsmk3?
Energy Saver and High-Speed Charge
KDR_11k wrote:
vsmk3: Your video desynced for me after Tenguman in the stage select screen.
I think vsmk3 said to use Snes9x improvement7 (the site's patched version).
chyren wrote:
It's a good run for a lesser game of the Mega Man series.
Too bad this game wasn't named Mega Man (number) and had no U.S. release at the time. Otherwise it would have been so popular.
Former player
Joined: 3/12/2006
Posts: 26
Maza wrote:
vsmk3, I watched your run and that was awsome! You really showed us how you can also do the "doublejumps" with Megaman (with both Ice Wall and Lightning Bolt). I saw only few minor flaws which maybe could be improved with few frames. I think you should submit it. It's entertaining and very fast. Plus I think we need a Rockman version of Rockman & Forte ;) Either way I'm going to encode an .avi of this (at least for myself) once I have the time for it.
oh,I think I will redo this movie and fix some problem(CD) And I hope it can less than 37min It may spend two or three week
Joined: 1/23/2006
Posts: 352
Location: Germany
FractalFusion: I'm using improvement9. It selects all options on the movie playback dialog when I select the movie. Should I trust the autodetect on this? (Tenguman is pretty far in, I don't want to do this with trial and error)
Joined: 2/27/2006
Posts: 31
FractalFusion wrote:
chyren wrote:
It's a good run for a lesser game of the Mega Man series.
Too bad this game wasn't named Mega Man (number) and had no U.S. release at the time. Otherwise it would have been so popular.
I just don't think the programmers were very creative about their enemies. Frankly, I find Pirate Man or Magic Man sort of lame. I also have mixed feelings for the graphics. On the one hand, the animation is perhaps superior to any other SNES games. However, because it's so overwhelming, somehow I feel it doesn't suit a game as much as it would a cartoon--but maybe that's just because I'm more used to the NES scale of things (MM7 irritates me too).
Player (224)
Joined: 10/17/2005
Posts: 399
I started TAS with Rockman. Coldman dead, 43 frames faster than Megafrost's _old_ WIP. If anyone can find flaws, please let me know. http://dehacked.2y.net/microstorage.php/info/898/ I still don't know if I should buy something from the shop.
<adelikat> I've been quoted with worse
Player (224)
Joined: 10/17/2005
Posts: 399
I also played intro stage with Forte. I abused a glitch hero of the day found and I got 5 shots in Green Devil instead of 4 on one jump. Gained 69 frames on boss and 35 on stage. 104 frames faster than Gigafrost's in total. http://dehacked.2y.net/microstorage.php/info/904/
<adelikat> I've been quoted with worse
Experienced player (544)
Joined: 5/12/2005
Posts: 707
Really goodjob Bablo :) keep going
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Yea that looks great so far Bablo, nice to see that glitch put to good use. Do you plan on doing a run for each character, or are you just going to do a rockman run?
They're off to find the hero of the day...
Player (224)
Joined: 10/17/2005
Posts: 399
I'll concentrate more on Rockman since there already is a Forte run. And I'm still not sure about Forte movements... I saved few frames in almost every room, probably because I dashed on floor more. Otherwise Forte is WAY easier than Rockman. So if I get sick of Rockman, I'll make some progress with Forte. :P Edit: Couple rooms done with Rockman in Burnerman stage: www.soldatcentral.net/bablo/rusinat/RMnF.smv
<adelikat> I've been quoted with worse
Former player
Joined: 5/3/2004
Posts: 366
5 instead of 4? Sounds interesting. Too bad I can't check it out here at work.
Former player
Joined: 3/12/2006
Posts: 26
http://www.geocities.jp/crystalvsmk3/RF.zip http://dehacked.2y.net/microstorage.php/info/969/Rockman%26Forte.smv Still no death and no damage,faster 96 seconds than before. If use death glith and takes damage,it's possible Rockman can as fast as Forte(even more faster).
Joined: 8/3/2004
Posts: 325
clicking that link brings me to a japanese geocities page that i assume is because of an error i want to watch this cause im wondering how you could of gotten 96 seconds of improvement in your run since it was already very good could you please host it here : http://dehacked.2y.net/microstorage.php ?
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