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An attempt to collect every Coinless-Cannonless-Capless star in Super Mario 64. At first, this run aimed for minimum possible completion time, but soon after the run began, many star times became obsoleted. It was possible to match every frame count in the latest 120 star TAS, but the run would look very similar to said TAS, so, like the first 120 star TAS, I decided to sacrifice a few frames here and there to make the run entertaining and different from previous runs. It can probably be improved by at least a minute, but hopefully that won't happen for a while.
Emulator: Mupen 64 ReRecording Edition 0.5.0
  • Video Plugin: Jabo's Direct3D8 1.6
  • Input Plugin: N-Rage's Direct-Input8 1.60 and TAS Input Plugin
  • Sound Plugin: Jabo's DirectSound 1.6
  • RSP Plugin: RSP emulation Plugin
Abuses programming errors
Aims to complete all stars possible to get without:
  • Touching any coins
  • Using any caps
  • Entering any cannons
Thanks to:
  • Swordless_Link: for support from the beginning, and for actively participating in the run
  • Rikku: for actively participating in the run
  • nesrocks: for helping me come up with the idea of the CCC run and for support and planning
  • Mitjitsu: for showing me how to hex edit, which saved a lot of time
  • Brightguy: for the list of CCC stars, and for his invaluable site at www.sm64.com
  • Hb2: for discovering the latest CCC star
  • And thanks to everyone else who supported the run and watched the few WIPs I released, and gave feedback on them

adelikat: According to the JudgeGuidelines:
  • Keep the number of different branches per a game minimal.
  • Avoid doing decisions that undermine this guideline (or other guidelines) now or in the future. For example, don't publish an arbitrarily rule-restricted movie just because there are few of movies for that game
Both of these point to rejection of this movie. The main problem is that it doesn't stand out beyond the 2 currently published movies to warrant a 3rd branch of this game.
While "CCC" may be a common unassisted playing goal, it fails to be an impressive TAS goal. If anything, because the goal itself is doable unassisted. "Extra" (runs other than any%, low%, 100%, or perhaps pacifist?) of games tend to have goals that would be thought impossible or at least impossible by human standards to achieve. Such as SMW's small only run, Metroid's no mini-boss run, or Nightmare on Elm Street's 4 player run.
Sorry, but I am rejecting this submission.