Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I tried it with MHS, but i couldn't change anything in the game. I right clicked an element and wrote the number, but nothing happened. Can someone help me?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Are the values showing up correctly to start with? They should match the game stats exactly. If they aren't that is the first problem. The solution would be to either match my emulator or figure out the offset of the emulator you're using from the one I'm using. If step 5 isn't working, I'd guess you might be reading it wrong. What I wrote should be accurate. Also, I'm using MHS 6.1. If you have a newer version, there is a small chance the fields are labeled differently.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Yes, it doesn't show the exakt ingame stats. I'm using the rerecording v8 version (at least I think so, in the file it says v2, but when I open it it's v8)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
If you're on windows you need this emulator. Try it, it may be a different version. http://code.google.com/p/mupen64-rr/ If you're on Linux (or for various other reasons) I may have to describe how to find the byte offset.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I downloaded this version (yes, i'm using windows) but the numbers are still wrong. Like 2 wind at the start of the game, and 0 current HP and MP. Can the rom make a difference? Edit: I tried a new rom, and it was still the same.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Finding a byte in Mupen 64: We're going to assume we know the behavior. We will use the current HP value to find since it is probably easiest here. 1: Download MHS here: http://memoryhacking.com/download.php 2: Open MHS. Go to File->Open Process. Choose Mupen 3: Go to Search->Data Type Search 4: Choose 'Short', exact value, and 50 (assuming you start with 50 current HP). (The data type is short for HP, the rest seem to be bytes.) 5: Click search (It should say something about 2,000-5,000 values remaining.) 6: Go get hit by something 7: Now go to Window->Found Addresses. This should open the 'Found Addresses' window if it isn't already open. 8: Click the second icon in this window or tab. It looks like two magnifying glasses. It should open a window called "Sub Search" 9: Choose exact value, type in your new current HP for the value (48 or whatever) This should narrow it down to less than 50 or so values. 10: Repeat steps 6 through 9 as necessary until you determine which one is your HP. Once you have your current HP address, (I'm assuming it is different from mine), the relative location of the other addresses should be the same. For example, just add two to get the MP Level and add four to get the current MP. The other values may be bytes or shorts though.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I was able to find all addresses except the exp counters. It starts similiar 00968XXX HP Level: 514 Current HP: 516 MP Level: 518 Curr MP: 51A Def Level: 51C Agi Level: 51E Wind Level: 534 Water Level: 0535 Earth Level: 536 Fire Level: 537 But after that, it doesn't continue to make sense. 538 is NOT the MP Exp Counter and neither are the other addresses compatible. And i can't find them with the search function. Are they other types? The values go from 0 to 99, so this would be logical. But I tried that too and still couldn't find anything. In your list they are bytes like most of the addresses. And do you know what the step counter is? How do i check that? But anyway, thank you very much for all your help. Your explanations were very helpful!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Maybe it's operating system difference. I'm using Windows 7. MP Level Counter (Byte) - increases by one every time a spell hits an enemy successfully, it takes a lot to roll over and get to 16 MP. It is related to the percentage shown on the stat screen as well. HP Level Counter (Byte) - starts at 0 and increases by 1 each time you get hit by some object. Once it increments after 9 you get to 51 HP. It is related to the percentage shown on the stat screen as well. Defense Level Counter (Byte) - same as HP level counter except once it increments after 19 you get to 5 defense. Agility Level Counter (Byte) - similar to previous except for increments of agility. I think the only trigger is running. It is related to the percentage shown on the stat screen as well. Step Counter (Float) - Since this is a floating point values it increases by various decimals. It increments from 0 to 2000 as you walk a fair distance. Once it hits 2000, it rolls back over to 0 and increments Agility Level Counter by 1.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Now i've understand the exp counters, it has nothing to do with windows (i'm using 7 too). It was just confusing that they don't match the numbers from the pause menu. I also experimented how the MP exp works. You gain exp for ALL spells, including such ones as healing, soul searcher, exit and escape. It don't works when they miss (buffs/debuffs), when you heal at full health or use exit in a town. A very cheap way to level up MP is to stand outside a town and using return over and over again. If i just had knew that back in the n64 days... But i still have trouble with the step counter. Addresses like 69C or 70C just stay at 0, and since I can't see the value in the game, I have no idea how to find the address. I still can test now with the other addresses, the step counter shouldn't be too important... Ah yes, one more thing. Did you try to find the element exp counter?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
If you mean the trigger for leveling up after a battle, I was unable to find it quickly. I'd assume it has a value that increments much like the elements related to the percentage on the pause screen. It may also have a subcounter related to how much experience the enemies give. In order to find the step counter (float) watch the agility counter. Right after it increments, step counter should be close to 0. Use the other comparison operations in order to find it. You want to compare it to previous value. So you do a new data search from scratch, then as long as you don't move, you can keep selecting "equal to previous" in a subsearch. Walk just a bit and stop. The value is now "greater than previous" (Previous is the value last time you did a subsearch for clarification.) Once the agility counter rolls over it should be "less than previous" You have enough to hack the stats for testing. The first thing I would look for is minimum conditions to be able to beat bosses, especially those that have attacks that never miss. Be sure to post your findings here when you get around to it. ^_^
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I'm currently playing through the whole game, to make a save file before each boss. As we know the game, this will take some time ;) One question I have is, if we should go to the glencoe forest or not. In donamers WIP which goes there, he has an earth level of 14 as he arrives in west carmagh. Assuming he gets all the possible (floating) spirits before Zelse, he's at a level of 25 when he fights him. This level means avalanche, which will make short work of Zelse. But is this worth going to the forest? It takes around 3 minutes, which isn't that much, but it's questionable if the extra spirits are really needed. Zelse isn't the hardest boss in the game, you can easily kill him without taking much damage, just make him overuse his mid-range wind storm. Sure, it takes longer without avalanche, but with the right position, you can make him use the attack immediately without waiting for him to move towards you. It's also possible to hit him in EVERY round, unlike solvaring. (I haven't tested all multi-hit spells) I still have to test Nepty, but as I remember, she also has an easy dogeable attack (the long range spell I think) But first I have to cross the blue cave :/
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
I beat Solvering in under 20 minutes on console today. :P I'm still unsure how one would tackle this TAS. I was contemplating whether the Escape, Return, and Exit spells would save time. These are all water based. Casting extinction does not get you the experience points for defeating an enemy. It seems magic attack damage is primarily based on your level in that element and secondarily based on your levels in other elements. Staff attack is based off the total number of elements you have. Having elements concentrated in one skill makes your staff weaker than having the same number of elements spread out evenly. The power of your staff seems to be calculated as you go into battle, so stats must be hacked before the battle to show the effect. I found some more addresses. 00967510 (Byte) tells how much experience you have towards your current level. Each monster has an inherent experience point value. 00968410 (Byte) Number of Enemies in combat 00968420 (Short) Enemy 1 HP 0096852C (Byte) Enemy 1 Agi 0096852E (Byte) Enemy 1 Atk 00968532 (Byte) Enemy 1 Def 00968548 (Short) Enemy 2 HP ... I am currently unsure how enemy drops work at the moment. I am working under the assumption that each enemy has one item type they can drop. Exp to next level Level, To Next, Total, Total Exp from bosses 2 - 8 - 8 3 - 10 - 18 4 - 13 - 31 5 - 17 - 48 6 - 22 - 70 7 - 28 - 98 - Solvering (100) (+10 HP) 8 - 35 - 133 9 - 44 - 177 10 - 55 - 232 11 - 69 - 301 12 - 86 - 387 13 - 106 - 493 14 - 130 - 623 15 - 159 - 782 16 - 193 - 975 17 - 234 - 1209 - Zelse (100 + 1200 = 1300) (+10 HP) 18 - 282 - 1491 19 - 338 - 1829 20 - 404 - 2233 21 - 481 - 2714 22 - 571 - 3285 - Nepty (=3300) (+15 HP) 23 - 674 - 3959 24 - 793 - 4752 25 - 929 - 5681 - Shilf (=6100) (+20 HP) 26 - 1085 - 6766 27 - 1263 - 8029 28 - 1464 - 9493 - Fargo (=9700) (+20 HP) 29 - 1691 - 11184 30 - 1947 - 13131 - Guilty (=14700) (+25 HP) 31 - 2235 - 15366 32 - 2557 - 17923 33 - 2916 - 20839 - Beigis (=21700) (+25 HP) 34 - 3315 - 24154 35 - 3757 - 27911 36 - 4246 - 32157 37 - 4785 - 36942 38 - 5377 - 42319 39 - 6025 - 48344 40 - 6733 - 55077 41 - 7505 - 62582 42 - 8344 - 70926 43 - 9253 - 80179 44 - 10237 - 90416 45 - 11297 - 101713 46 - 12438 - 114151 47 - 13663 - 127814 48 - 14975 - 142789 49 - 16377 - 159166 50 - 17871 - 177037 "Level" is independent of any elements you grab off the world map. MP Levels Level, To Next, Total 16 - 40 - 40 17 - 44 - 84 18 - 44 - 128 19 - 44 - 172 20 - 48 - 220 21 - 48 - 268 22 - 48 - 316 23 - 52 - 368 24 - 52 - 420 25 - 52 - 472 26 - 52 - 524 27 - 56 - 580 28 - 56 - 636 29 - 56 - 692 30 - 60 - 752 31 - 60 - 812 32 - 64 - 876 33 - 64 - 940 34 - 64 - 1004 35 - 68 - 1072 36 - 68 - 1140 37 - 72 - 1212 38 - 72 - 1284 39 - 72 - 1356 40 - 76 - 1432 Defense Level, To Next, Total 5 - 20 - 20 6 - 22 - 42 7 - 22 - 64 8 - 22 - 86 9 - 24 - 110 10 - 24 - 134 11 - 24 - 158 12 - 26 - 184 13 - 26 - 210 14 - 26 - 236 15 - 26 - 262 16 - 28 - 290 17 - 28 - 318 18 - 28 - 346 19 - 30 - 376 20 - 30 - 406 21 - 32 - 438 22 - 32 - 470 23 - 32 - 502 24 - 34 - 536 25 - 34 - 570 26 - 36 - 606 27 - 36 - 642 28 - 36 - 678 29 - 38 - 716 30 - 38 - 754 31 - 40 - 794 32 - 40 - 834 33 - 42 - 876 34 - 42 - 918 35 - 44 - 962 36 - 44 - 1006 37 - 46 - 1052 38 - 46 - 1098 39 - 48 - 1146 40 - 50 - 1196 41 - 50 - 1246 42 - 52 - 1298 43 - 52 - 1350 44 - 54 - 1404 45 - 56 - 1460 46 - 56 - 1516 47 - 58 - 1574 48 - 60 - 1634 49 - 62 - 1696 50 - 62 - 1758 51 - 64 - 1822 52 - 66 - 1888 53 - 68 - 1956 54 - 70 - 2026 55 - 70 - 2096 56 - 72 - 2168 57 - 74 - 2242 58 - 76 - 2318 59 - 78 - 2396 60 - 78 - 2474 HP Level (Without bosses) Level, To Next, Total 51, 10, 10 52, 11, 21 53, 11, 32 54, 11, 43 55, 12, 55 56, 12, 67 57, 12, 79 58, 13, 92 59, 13, 105 60, 13, 118 61, 13, 131 62, 14, 145 63, 14, 159 64, 14, 173 65, 15, 188 66, 15, 203 67, 16, 219 68, 16, 235 69, 16, 251 70, 17, 268 71, 17, 285 72, 18, 303 73, 18, 321 74, 18, 339 75, 19, 358 76, 19, 377 77, 20, 397 78, 20, 417 79, 21, 438 80, 21, 459 81, 22, 481 82, 22, 503 83, 23, 526 84, 23, 549 85, 24, 573 86, 25, 598 87, 25, 623 88, 26, 649 89, 26, 675 90, 27, 702 91, 28, 730 92, 28, 758 93, 29, 787 94, 30, 817 95, 31, 848 96, 31, 879 97, 32, 911 98, 33, 944 99, 34, 978 100, 35, 1013 ENEMIES: HOLY PLAINS Were Hare - Wind, 2 Exp, 9 HP, 1 Def,3 Atk, 5 Agi Hell Hound - Fire, 3 Exp, 10 HP, 2 Def, 3 Atk, 8 Agi Bumbershoot - Fire, 3 Exp, 9 HP, 2 Def, 3 Atk, 6 Agi Parassault - Water, 3 Exp, 13 HP, 2 Def, 2 Atk, 6 Agi Man Eater - Earth, 4 Exp, 24 HP, 4 Def, 5 Atk, 6 Agi Big Mouth - Water, 4 Exp, 28 HP, 2 Def, 2 Atk, 4 Agi CONNOR FORTRESS Bat - Wind, 4 Exp, 24 HP, 3 Def, 5 Atk, 11 Agi Marionasty - Earth, 4 Exp, 28 HP, 6 Def, 6 Atk, 10 Agi Frog Knight - Water, 5 Exp, 38 HP, 8 Def, 5 Atk, 10 Agi Kobold - Wind, 5 Exp, 40 HP, 6 Def, 7 Atk, 16 Agi Man Trap - Earth, 8 Exp, 65 HP, 4 Def, 11 Atk, 8 Agi Solvering - Earth, 100 Exp, 200 HP, 15 Def, 6 Atk, 17 Agi DONDORAN FLATS Frog Knight - Water, 5 Exp, 38 HP, 8 Def, 5 Atk, 10 Agi Death Hugger - Wind, 6 Exp, 50 HP, 9 Def, 10 Atk, 20 Agi Mad Doll - Earth, 8 Exp, 70 HP, 11 Def, 10 Atk, 17 Agi Goblin - Fire, 9 Exp, 83 HP, 12 Def, 20 Atk, 19 Agi Frog King - Water, 12 Exp, 108 HP, 11 Def, 9 Atk, 18 Agi Apophis - Wind, 15 Exp, 128 HP, 12 Def, 14 Atk, 21 Agi Cockatrice - Earth, 30 Exp, 140 HP, 10 Def, 19 Atk, 16 Agi GLENCOE FOREST Ghost Stalker - Earth, 20 Exp, 75 HP, 18 Def, 11 Atk, 28 Agi Dark Goblin - Wind, 20 Exp, 80 HP, 14 Def, 12 Atk, 35 Agi Hot Lips - Fire, 24 Exp, 125 HP, 6 Def, 14 Atk, 30 Agi Treant - Water, 28 Exp, 160 HP, 7 Def, 14 Atk, 24 Agi WEST CARMAGH Were Hare - Wind, 2 Exp, 9 HP, 1 Def,3 Atk, 5 Agi Orc Jr - Earth, 22 Exp, 63 HP, 14 Def, 12 Atk, 16 Agi Merrow - Water, 24 Exp, 77 HP, 14 Def, 12 Atk, 36 Agi, Replica Gremlin - Wind, 24 Exp, 83 HP, 15 Def, 13 Atk, 46 Agi Ghost Hound - Wind, 25 Exp, 99 HP, 16 Def, 12 Atk, 43 Agi Skeleton - Fire, 32 Exp, 80 HP, 20 Def, 12 Atk, 40 Agi Wolf Goat - Earth, 36 Exp, 95 HP, 17 Def, 14 Atk, 39 Agi CULL HAZARD Skelebat - Wind, 30 Exp, 79 HP, 9 Def, 15 Atk, 46 Agi Blood Jell - Earth, 40 Exp, 97 HP, 11 Def, 20 Atk, 32 Agi Scare Crow - Wind, 42 Exp, 120 HP, 10 Def, 19 Atk, 38 Agi Wyvern - Wind, 62 Exp, 310 HP, 15 Def, 20 Atk, 54 Agi WINDWARD FOREST Temptress - Water, 58 Exp, 132 HP, 16 Def, 19 Atk, 28 Agi Arachnoid - Fire, 60 Exp, 148 HP, 17 Def, 22 Atk, 36 Agi Jack-O-Lantern - Earth, 60 Exp, 160 HP, 30 Def, 24 Atk, 30 Agi Termant - Water, 60 Exp, 165 HP, 12 Def, 20 Atk, 30 Agi Orc - Earth, 65 Exp, 198 HP, 14 Def, 25 Atk, 35 Agi Thunder Jell - Earth, 80 Exp, 198 HP, 15 Def, 26 Atk, 25 Agi Lamia - Wind, 80 Exp, 220 HP, 17 Def, 24 Atk, 34 Agi Zelse - Wind, 1200 Exp, 680 HP, 30 Def, 22 Atk, 60 Agi BLUE CAVE Skelebat - Wind, 30 Exp, 79 HP, 9 Def, 15 Atk, 46 Agi Blood Jell - Earth, 40 Exp, 97 HP, 11 Def, 20 Atk, 32 Agi Scare Crow - Wind, 42 Exp, 120 HP, 10 Def, 19 Atk, 38 Agi Mimic - Water, 65 Exp, 143 HP, 26 Def, 26 Atk, 45 Agi Crawler - Water, 70 Exp, 150 HP, 20 Def, 18 Atk, 53 Agi Multi-Optics - Water, 72 Exp, 175 HP, 23 Def, 28 Atk, 56 Agi Scorpion - Water, 80 Exp, 175 HP, 19 Def, 28 Atk, 62 Agi ISLE OF SKYE Termant - Water, 60 Exp, 165 HP, 12 Def, 20 Atk, 30 Agi Thunder Jell - Earth, 80 Exp, 198 HP, 15 Def, 26 Atk, 25 Agi Pixie - Wind, 90 Exp, 231 HP, 26 Def, 28 Atk, 70 Agi, Mint Leaves Grangach - Water, 110 Exp, 230 HP, 30 Def, 30 Atk, 75 Agi Nepty - Water, 2000 Exp, 880 HP, 65 Def, 24 Atk, 80 Agi EAST LIMELIN Blood Jell - Earth, 40 Exp, 97 HP, 11 Def, 20 Atk, 32 Agi Scare Crow - Wind, 42 Exp, 120 HP, 10 Def, 19 Atk, 38 Agi Wyvern - Wind, 62 Exp, 310 HP, 15 Def, 20 Atk, 54 Agi Caterpillar - Fire, 140 Exp, 230 HP, 28 Def, 27 Atk, 65 Agi Cryshell - Water, 155 Exp, 275 HP, 32 Def, 29 Atk, 32 Def, 68 Agi Fish Man - Water, 175 Exp, 275 HP, 27 Def, 35 Atk, 27 Agi BARAGOON TUNNEL Termant - Water, 60 Exp, 165 HP, 12 Def, 20 Atk, 30 Agi Will-O'-Wisp - Fire, 190 Exp, 160 HP, 33 Def, 33 Atk, 80 Agi Sprite - Wind, 220 Exp, 242 HP, 38 Def, 30 Atk, 78 Agi, Spirit Light Ghost - Fire, 250 Exp, 260 HP, 42 Def, 27 Atk, 84 Agi Shilf - Wind, 2800 Exp, 1000 HP, 77 Def, 27 Atk, 90 Agi DINDOM DRIES Nightmare - Fire, 290 Exp, 245 HP, 56 Def, 32 Atk, 92 Agi Magma Fish - Fire, 320 Exp, 242 HP, 80 Def, 34 Atk, 90 Agi Were Cat - Fire, 340 Exp, 230 HP, 50 Def, 32 Atk, 95 Agi Blue Man - Water, 380 Exp, 264 HP, 32 Def, 31 Atk, 80 Agi Sandman - Earth, 420 Exp, 340 HP, 70 Def, 40 Atk, 80 Agi BOIL HOLE Nightmare - Fire, 290 Exp, 245 HP, 56 Def, 32 Atk, 92 Agi Magma Fish - Fire, 320 Exp, 242 HP, 80 Def, 34 Atk, 90 Agi Rocky - Earth, 450 Exp, 350 HP, 80 Def, 35 Atk, 90 Agi Flamed Mane - Fire, 450 Exp, 360 HP, 60 Def, 36 Atk, 80 Agi Red Wyvern - Fire, 650 Exp, 550 HP, 85 Def, 40 Atk, 120 Agi Fargo - Fire, 3600 Exp, 1500 HP, 88 Def, 32 Atk, 100 Agi BARAGOON MOOR Rocky - Earth, 450 Exp, 350 HP, 80 Def, 35 Atk, 90 Agi Ogre - Water, 560 Exp, 440 HP, 72 Def, 37 Atk, 85 Agi Red Rose Knight - Fire, 600 Exp, 260 HP, 70 Def, 38 Atk, 95 Agi White Rose Knight - Fire, 600 Exp, 299 HP, 76 Def, 54 Atl, 90 Agi BRANNOCH Winged Sunfish - Wind, 420 Exp, 320 HP, 70 Def, 34 Atk, 95 Agi Gloon Wing - Fire, 440 Exp 320 HP, 68 Def, 34 Atk, 100 Agi Rocky - Earth, 450 Exp, 350 HP, 80 Def, 35 Atk, 90 Agi Ogre - Water, 560 Exp, 440 HP, 72 Def, 37 Atk, 85 Agi Red Rose Knight - Fire, 600 Exp, 260 HP, 70 Def, 38 Atk, 95 Agi White Rose Knight - Fire, 600 Exp, 299 HP, 76 Def, 54 Atk, 90 Agi BRANNOCH CASTLE Red Rose Knight - Fire, 600 Exp, 260 HP, 70 Def, 38 Atk, 95 Agi White Rose Knight - Fire, 600 Exp, 299 HP, 76 Def, 54 Atk, 90 Agi Guilty - Unknown Type, 5000 Exp, 1800 HP, 88 Def, 34 Atk, 120 Agi Beigis - Fire, 7000 Exp, 1900 HP, 100 Def, 36 Atk, 140 Agi THE WORLD OF MAMMON Judgment - Earth, 800 Exp, 322 HP, 78 Def, 44 Atk, 100 Agi Spriggan - Water, 820 Exp, 462 HP, 62 Def, 46 Atk, 110 Agi Pale Rider - Wind, 850 Exp, 480 HP, 63 Def, 45 Atk, 120 Agi Pin Head - Fire, 900 Exp, 580 HP, 70 Def, 46 Atk, 130 Agi Mammon - Unknown Type, 0 Exp, 2300 HP, 100 Def, 41 Atk, 150 Agi
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I'm still experimenting how searching works. I couldn't find anything useful, only Brians direction, which goes from -3.00000.... to 3.0000.... or something. 0 is the neutral position when he enters a house. This is only the case for houses, if you open a door to a town or enter a dungeon, it doesn't go to 0. The address is: 0096856C I also found the step counter, but I don't know why it stops outside of towns and other places without monsters. Is there a different counter for these places? If we could find a counter for the next battle, this could be very helpful to avoid them. The counter for the number of monsters is very good for testing (I found two of them, but only one can be used to really change the number of enemies, I wonder what the other one does) About item drops: It seems they are based on how you kill the enemy. I have a savestate of a battle with a single hellhound, first round. I tested out what is needed for a dew drop. In this case, it is a one-hit-kill You can: - Miss him with anything as many times you want - Heal yourself You can't: - Kill him in less than one attack - Debuff him (except for soul searcher) - Buff yourself (a power staff-one-hit doesn't count, but you can use vampires touch) - Use extinction
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
andypanther: Was your method of skipping battles able to get rid of ALL random encounters for the whole game with some manipulation? (or were you still forced to get in a battle, just less often?)
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Kirkq wrote:
andypanther: Was your method of skipping battles able to get rid of ALL random encounters for the whole game with some manipulation? (or were you still forced to get in a battle, just less often?)
I can't tell how constant this method is. I was able to avoid some of this 100% encounters by using a combination of different movement and menu entering. Sometimes I needed to load an earlier save and manipulate it different, to continuing further. But i'm not sure if this skips or just delays the battle. The mechanics of this are very confusing. Have you ever tried it out with a savestate just before one of those 100% encounters? You CAN avoid or delay the battle, with waiting, slow walking or opening menus. Example: You're standing on the way to connor forest, two man eaters are about to appear. If you run, the battle starts in about 2 seconds. But if you walk slowly, a different combination of monsters will appear, or the enemies come from another direction. But maybe it's not about Brians speed, but more about the location. Sometimes I was able to go very close to the forest (by running or walking) Another question is if the menu screens can really interrupt the battles. After some attempts i was able to "slide" into the forest by pressing R and forward repeatedly. Or was this just helpful for finding the exact route? I don't know...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Finally i've found something useful, the address for the first item slot! In my version it's 00979A0A (short) If you want to use it, you will need to reduce the 5th and the 7th number by 1. Ex: 00969430 to 00968420 Since this numbers are hexadecimal, I don't know exactly how to do this with a 0. But I don't think you will have much problems with it ;) I'm right now searching all the values for the items. I'll post them when i'm done!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 8/23/2008
Posts: 417
Normally a number in hexadecimal would drop from 0 to F, and then reduce the previous number by one as well, just like normal math. Example: 00969400 -> 009683F0; or 0090300-> 008F2F0. Not sure if that helps you any here, but there you go.
I will not use self-reference in my signature.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
@Acheron86: Thanks, now it shouldn't be too hard to convert de numbers from the two versions. Here are the values for the items: White Wings: 3839 Yellow Wings: 4095 Blue Wings: 4351 Green Wings: 4607 Red Wings: 4863 Black Wings: 5119 Spirit Light: 255 Fresh Bread: 511 Honey Bread: 767 Healing Potion: 1023 Dragon's Potion: 1279 Dew Drop: 1535 Mint Leaves: 1791 Heroes Drink: 2047 Silent Flute: 2303 Celine's Bell: 2559 Replica: 2815 Giant's Shoes: 3071 Silver Amulet: 3327 Golden Amulet: 3583 Earth Orb: 5375 Wind Jade: 5631 Water Jewel: 5887 Fire Ruby: 6143 Eletale's Book: 6399 Dark Gaol Key: 6655 The numbers must be typed in exactly like that. Otherwise you may still get them, but with a glitched item on the second slot that can freeze the game. The values will change if you have more than one item.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
I added some more data to the previous post. I'll probably continue editing that post with further information for the coming days. I made a fairly good savestate collection (The Shilf savestate sucks, sorry, and the Guilty one is inside the battle, which is bad for staff attack power as stated previously.) http://www.mediafire.com/?dr33v4bg279sfsb
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Thank you for the savestates, Kirkq! I was so lazy with doing this... I tested more things, currently i'm at the item drops. I also found out that your MP exp even increases when you use items against your enemies! However, it does not work with items that buff yourself. Heres a list of monsters and the drops I found for them. It will be updated: Were Hare – Fresh Bread Hell Hound - Dew Drop Big Mouth – Fresh Bread Goblin – Fresh Bread Apophis – Spirit Light Orc Jr – Fresh Bread Merrow - Replica Skeleton – Fresh Bread Wolf Goat – Honey Bread Scare Crow – Honey Bread Wyvern – Healing Potion Temptress – Fresh Bread Arachnoid – Celine's Bell Jack-O-Lantern – Silver Amulet Termant - Honey Bread Fish Man – Honey Bread Note that if theres a battle with multiple types of monsters, it's not always clear which of them drops the item. This means you need to find the monster alone.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 6/14/2004
Posts: 646
I think a good thing to test would be which debuffs works on bosses. If silence works on any of them that could be a big deal, but even things like restriction are worth checking out.
I like my "thank you"s in monetary form.
Joined: 6/12/2008
Posts: 84
Actually, Restriction>Silence because they can't use normal moves either...I would say if extinction works on bosses....now THAT would be a huge deal. Btw, andypanther, Judgments drop golden amulet, pale riders healing potion, spriggan heroes drink, pin heads celines bell. It would be great if you organize all the info in one separate post even if that required copying and pasting just for organization's sake, and if possible keep editing that post until it's complete for the taser who wishes to uptake this tas Cheers, Brian
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Enemy item drops are already documented here for the most part, please don't waste your time: http://www.gamefaqs.com/n64/198386-quest-64/faqs/3288 A couple tricks were found today: Chaining multiple heals together is much faster than healing, running, and healing. After you are entirely done healing and ready to run again, make Brian search with A and he will cancel the animation and start running about 0.2 seconds sooner. These values below have some mysterious connection to enemy encounters. NO ENCOUNTERS HACK: 00977FF4 (unsigned short) 00977FF6 (unsigned short) Lock: Lock type Exact: Check Locked, Value = 0 for both addresses
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Okay, I guess I should test whats needed for an item drop. I'm in a battle with two were hares, second round. - Skiping turns is allowed. - One hit them with Fireball 2/3, Fire Bomb, Homing Arrow 1/2, Hot Steam 2, Magma Ball, Wind Cutter 2/3, Cyclone, Ultimate Wind, Water Pillar 2/3, or Rock Shower to get the bread. Some spells are hard to get a drop from (Ultimate Wind, Rock Shower) others seem to always work, especially close range spells. Mid-range attacks like Fire Bomb are trial and error. First I thought that it's only the position, but after this tests i'm starting to think that time is a factor too. Because these spells that gave me drops from my loading position, sometimes still didn't work. The most useful address I could think of would be Brians position in battle
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
It's worth noting that with a reasonable amount of points in Earth, it is possible to kill Zelse with 2 avalanches and kill Nepty with 3. I think most of the run planning required is in the early portion of the game (up to Zelse), and planning which spirits and items to grab. Avalanche is leagues beyond any other spell in the game. Overworld strategies: 1: It is possible to take two turns at the start of the fight if you were going to go first. Open the menu just before the battle starts and cast quickly from where you're standing. On this note, it is possible to cast escape during the battle entry cutscene to end the battle in about 2 seconds. 2: (If we decide to get the escape spell) Go to Larapool before Cull Hazard and get wings. After Zelse, cast exit and then in Normoon use the wings to Larapool. 3: Go to the inn just after entering West Carmagh and die right after beating Nepty. This saves a ton of time.