1 2 3 4 5 6 7
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
I couldn't find any GB version, neither for (U) nor (J). I tested the (J) GBC version earlier today and it wasn't any better than (U) GBC. The deprecated WIP doesn't do any glitching in the spear man stage, so it is fine. Latest WIP http://dehacked.2y.net/microstorage.php/info/654925334/wl2tas.vbm
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MUGG wrote:
To reduce lag.
Ok. I used your lag-reduction trick, and synced up the run with the last wip that doesn't go OoB. It's here. I'm unsure if it's optimal, as it was hard to decide if pausing reduces more lag than delay a frame (to prevent coins from spawning).
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Latest WIP http://dehacked.2y.net/microstorage.php/info/1539716031/wl2tas.vbm Improved your version by 118 frames. Good luck on the final boss... I'm going to try to find an RNG address. You probably noticed that pausing the game at different times manipulates luck differently, and such an address probably affects the final boss (it calls for it every few frames, i.e. depending on what Wario does every few frames (or in the worst case, every frame), he slows down or keeps running...). EDIT: Had no success so far trying to find any addresses. We only know: - Luck is frame dependent (break a box at a different frame for example) - Pausing the game at different frames affects luck differently (coins may appear or may not appear depending on when you paused the game) - Not so sure about this, but apparently the RNG runs during lag frames
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MUGG wrote:
Latest WIP http://dehacked.2y.net/microstorage.php/info/1539716031/wl2tas.vbm Improved your version by 118 frames.
Nice! I tried to reduce the amount of pauses, saving 2 frames, but a frame rule seem to have eliminated those frames.
MUGG wrote:
Good luck on the final boss...
Thanks! I'll edit this post once I'm done. Look below. Edit: Not quite done yet, but... Future Reference: * The boss has two addresses for fuel. Both start at 255. * The addresses are: D037 & D038. * The second one can be manipulated, the first one cannot * In the previous run, the boss stops to recharge at position 1890 using MUGG's lua script. * The fuel left of the second address everytime the boss rest before turning is: 179 and 55. * The sgb version generates lag, which can be avoided by moving differently. So reducing both fuel and lag is the goal.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Done! It was really annoying to do, but here it is. Suggested Screenshots: 11840 : People don't expect this 13583 : People don't expect that path to be the fastest
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
I know we tested the OoB area quite a lot back when we found how to access it. I had another look at it recently, just for fun. Basicly, I went OoB at the same spot in the second level as in the TAS, then I went leftwards for 40,000 frames, crushing blocks on the way. Once I had the graphics mess up slightly, and once I had coins spawn in places where they actually aren't in the next level. I still couldn't locate what part of memory I'm actually in, for example when crushing a pot, only a part of memory changes that's responsible for the screen rendering but the actual level doesn't seem to be found anywhere in the memory... Well, I'm still just checking this out since there may be possibilities for further glitching as was the case with SML2.
Former player
Joined: 4/17/2009
Posts: 88
hello, yes I still lurk here. i enjoyed the publication, bit sad that it's not in color anymore though At the start of the final level( http://youtu.be/HKq8leFT5MM?t=5m33s ) when you do 3 jump dashes then a tiny hop to fall down a massive hole. What if you retime the 3 jump dashes to avoid that little hop to save frames? For example starting the 3 jump dashes a few frames later
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
If we could find a goal door in the 2nd level fairly quick, we could stick to the GBC version since the out-of-bounds glitches in the other levels should be the same on both versions. At the final level: A dashjump at the last possible frame won't make it into the hole, so the tiny hop can't be avoided.
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
fun fact: Pressing left and right on top of the train, where wind is blowing, will cause the game to freeze.
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
So is there any chance of improving the 100% run with these glitches?
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MUGG wrote:
It would still be a good thing to test this thing on a real gameboy (which can only be done via cheat codes). Please pm me if you have a cheat device and Wario Land 2 and a Gameboy (color/advance).
Hi again! I recently managed to obtain a copy of a Gameboy Color AND a Wario Land 2 GBC Cartridge! Unfortunately, there's no saved game inside it. =/ I want to console verify this glitch, but how do I record myself playing an actual Gameboy color game? Edit: Oh, and I don't have a cheat device, but I'll see what I can do. Edit2: I can't seem to do it. I'm going to try to find a cheat device. My Gameboy Color:
Reviewer, Expert player (2437)
Joined: 5/21/2013
Posts: 414
Here is a navigation overlay for Wario Land II, as requested by jlun2 It works basically the same as the Wario Land 3 script I made. The only problem is that tiles are really wonky and will exhibit properties that they shouldn't (i.e. a solid block and platform having the same tile property). I also don't have a list of tile properties so it's incomplete. It's usable enough, though. I'll probably update it at some point. I haven't tried to do this yet, but entering glitch hell should be doable by finding a room with a Y sector of 0 (0x153A in the WRAM) and using the walljump glitch to clip through the top and underflow it. I have no idea what would be found in that mess. EDIT: Yeah, I just got into a glitch hell and it's inaccurate. I'll need to find out what's wrong.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
slamo wrote:
EDIT: Yeah, I just got into a glitch hell and it's inaccurate. I'll need to find out what's wrong.
Thanks! Wait how did you manage to do this on console? 0_o
Reviewer, Expert player (2437)
Joined: 5/21/2013
Posts: 414
jlun2 wrote:
slamo wrote:
EDIT: Yeah, I just got into a glitch hell and it's inaccurate. I'll need to find out what's wrong.
Thanks! Wait how did you manage to do this on console? 0_o
I mean I did it on emulator and the script doesn't work out of bounds.
Reviewer, Expert player (2437)
Joined: 5/21/2013
Posts: 414
Here's a fixed version Turns out I was using a wrong (but quite close) reference table. Should all be stable now although there are still unidentified tiles.
Active player (352)
Joined: 10/31/2010
Posts: 93
Location: Honduras
Hello I found some wrong warps and places where you can use the wall jump glitch in this game look my speedrun of all levels: http://www.twitch.tv/vlacksr/c/4742795 these wall jump are very useful for all levels and 100%.
mkTAScommunity website: http://mktascommunity.foromotion.net/ mkTAScommunity youtube channel: http://www.youtube.com/user/mkTAScommunity Working in Wario Land 2 and Wario Land 3 Speedruns NON-TAS My twitch channel: http://www.twitch.tv/vlacksr My hitbox channel: http://www.hitbox.tv/vlackSR
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Thevlackdemonn2294 wrote:
Hello I found some wrong warps and places where you can use the wall jump glitch in this game look my speedrun of all levels: http://www.twitch.tv/vlacksr/c/4742795 these wall jump are very useful for all levels and 100%.
er....can you just place the parts of importance on a youtube video rather than an hour+ stream?
Active player (352)
Joined: 10/31/2010
Posts: 93
Location: Honduras
jlun2 wrote:
Thevlackdemonn2294 wrote:
Hello I found some wrong warps and places where you can use the wall jump glitch in this game look my speedrun of all levels: http://www.twitch.tv/vlacksr/c/4742795 these wall jump are very useful for all levels and 100%.
er....can you just place the parts of importance on a youtube video rather than an hour+ stream?
I can mention you in that parts of the video you can look the places where you can use the wall jumps.
mkTAScommunity website: http://mktascommunity.foromotion.net/ mkTAScommunity youtube channel: http://www.youtube.com/user/mkTAScommunity Working in Wario Land 2 and Wario Land 3 Speedruns NON-TAS My twitch channel: http://www.twitch.tv/vlacksr My hitbox channel: http://www.hitbox.tv/vlackSR
Fortranm
He/Him
Editor, Experienced player (879)
Joined: 10/19/2013
Posts: 1122
Thevlackdemonn2294 wrote:
Hello I found some wrong warps and places where you can use the wall jump glitch in this game look my speedrun of all levels: http://www.twitch.tv/vlacksr/c/4742795 these wall jump are very useful for all levels and 100%.
Why do you choose to enter 2'-1 before doing anything else? IIRC, entering 2'-1 after finishing game once requires much less waiting on bed than entering 2'-1 immediately.
Active player (352)
Joined: 10/31/2010
Posts: 93
Location: Honduras
Fortranm wrote:
Thevlackdemonn2294 wrote:
Hello I found some wrong warps and places where you can use the wall jump glitch in this game look my speedrun of all levels: http://www.twitch.tv/vlacksr/c/4742795 these wall jump are very useful for all levels and 100%.
Why do you choose to enter 2'-1 before doing anything else? IIRC, entering 2'-1 after finishing game once requires much less waiting on bed than entering 2'-1 immediately.
I enter to the chapter 2: Invade Wario Castle because is where I can get fast 1 of the 5 endings that this game has and also is faster because if you another ending first would have to see the other scenes and are slower for that reason I get first the ending in chapter 2,
mkTAScommunity website: http://mktascommunity.foromotion.net/ mkTAScommunity youtube channel: http://www.youtube.com/user/mkTAScommunity Working in Wario Land 2 and Wario Land 3 Speedruns NON-TAS My twitch channel: http://www.twitch.tv/vlacksr My hitbox channel: http://www.hitbox.tv/vlackSR
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
I can mention you in that parts of the video you can look the places where you can use the wall jumps.
Well please go ahead and post time time stamps where you such a glitch. I'm curious. I'm curious how you managed to do it, since walljumping requires pixel precision, and a frame perfect 1-frame-long button press.
Active player (352)
Joined: 10/31/2010
Posts: 93
Location: Honduras
I upload my all levels speedrun to youtube: https://www.youtube.com/watch?v=gF0BiowvMD0 Go to the cellar wall jumps: 2-2 min 15:36 2-4 min 17:46 Maze Woods wall jumps: 3-2 min 21:19 3-3 min 22:52 Uncanny Mansion wall jumps: 5-2 min 36:00 5-4 min 37:59 SS Tea Cup: 2-3 min 42:27 2-4 secret exit min 46:15
mkTAScommunity website: http://mktascommunity.foromotion.net/ mkTAScommunity youtube channel: http://www.youtube.com/user/mkTAScommunity Working in Wario Land 2 and Wario Land 3 Speedruns NON-TAS My twitch channel: http://www.twitch.tv/vlacksr My hitbox channel: http://www.hitbox.tv/vlackSR
1 2 3 4 5 6 7