skamastaG, I'm not entirely sure what you mean by walljumping in DP1. If you mean just running vertically up the green switches, this is nowhere near as cool as doing shell jumps to get up to the key without switches. I think we should just leave the switches out. Honestly, they add nothing to the run and just detract from it in some places. When I was working on some
small-only runs for console, there were many places in many levels where I thought it would be much easier with switches, so they ruin entertainment in more levels than you think, even if it's only a small part of the level.
I'm not exactly sure how the procedure works for doing a collaborative run. Do we just go in order, like you do YI2, then when you finish that I do YI3, or can I work on YI3
while you're working on YI2 (just an example)? I guess the latter wouldnt really make sense, but I dont know. It seems like we wont be able to "split up" to make better progress if I have to wait for you to finish YI2 before I can start on YI3, as this would just be like a single person doing the run. Fabian and JXQ, how did you guys do it for SDW?
EDIT: Wow another pagebreak. I'm on a roll. ;)