pdk
Player (52)
Joined: 1/6/2007
Posts: 68
i've tried it many times, the results it gives always fail to match what i write in a text editor let alone come close to lining up and yes, i'm copying and pasting from notepad
pdk
Player (52)
Joined: 1/6/2007
Posts: 68
threw out the old wip and did a new one of the starman stage, here it is and while we're at it, have a route for the pig stage, on the house:
pdk
Player (52)
Joined: 1/6/2007
Posts: 68
bump for new wip, this one does 4 stages though i'm wondering if the 4th one could be optimized a bit, also you'll notice that sometimes i make seemingly inefficient moves; this is because of an odd glitch (still haven't figured out its mysteries yet) that seems to randomly decide "hey man, screw you and your frame-perfect timing, you're not grabbing that peg there so get used to it buddy" http://dehacked.2y.net/microstorage.php/info/4418/CluCluLand.fcm
pdk
Player (52)
Joined: 1/6/2007
Posts: 68
a new wip is once again upon us (or upon me apparently, you slackers), this time with stage 5, the bonus stage and some optimizations in stage 4: http://dehacked.2y.net/microstorage.php/info/4460/CluCluLand.fcm also i'd like to ask the wise ones of tasvideos: 1) should i play the bonus stage every run (so as to get a proper score tally) or only once? 2) after a run, should i reset as soon as possible after the last bar is found, as soon as the flashing on the borders stops, after the score tally, or some other point?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
pdk wrote:
1) should i play the bonus stage every run (so as to get a proper score tally) or only once? 2) after a run, should i reset as soon as possible after the last bar is found, as soon as the flashing on the borders stops, after the score tally, or some other point?
You already asked these questions, and got answers, but since you asked them at IRC and at forums, yet got answers only at IRC and you didn't post it at the forums, I'll repeat it here. 1) At most once I think. 2) As soon as the screen starts scrolling I think. This gives the least chance of confusion about possible premature reset, and it is a consistent moment.
pdk
Player (52)
Joined: 1/6/2007
Posts: 68
you're so kind, give me a hug bisqwit <3
pdk
Player (52)
Joined: 1/6/2007
Posts: 68
yet another new wip with 16 stages done, leaving only 5 left and then that'll be all she wrote
Post subject: Clu Clu Land
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Is this game a good idea to timeattack? I think if i will make this movie,I can use two players to finish this run. Finishing all of the different pictures in short time.
Do the work.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Did you know there is already a 2 player clu clu land submission? This movie was rejected though, so if you really want to do this, you need to think twice, and probably make sure it's a significant improvement. Either way, I like the game :)
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
There is also a topic about it, with the exact same name. I heard using search is good for your health. [EDIT: Which I merged the thread into. --Bisqwit]
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Yeah, but the search is having mental problems :P. This was actully the first game I was going to TAS but it failed :P.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Oh,it's really wonderful. There are many different ways to finish the route,but the shortest route should be very hard.It's so difficult,but I'd like to see this movie. I have tried it,but failed. It could be a big project to make a plan to finish every stages.
Do the work.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Yeah, it does seem it woud take a while to plan out routes for every stage that is as short as possible, but pdk has probably done this for most stages by now anyway :P.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
I have seen many miss in the route of his previous movie,and I see some of his picture .The green picture showed a miss.
Do the work.
Joined: 8/27/2006
Posts: 883
Seems like a task for a bot :P I think it could be optimised to test every movement, and verify which route is faster. Might be easy to optimise it to not test every route but only those that might be the fastest.
J.Y
Skilled player (1173)
Joined: 5/24/2008
Posts: 81
This game is similar to puzzles~!
Former player
Joined: 8/31/2009
Posts: 236
I made a quick 2P TAS of the first two levels. It's quite fast but even better optimization wouldn't surprise me. Also, although the route looks silly, you can't do certain turns sometimes, while other times you get a 1 Frame window to make them. I didn't look too deeply into the mechanics, but basically, it makes zigzagging somewhat impossible. You can check it out here.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Quoting myself from the previous page:
Baxter wrote:
Did you know there is already a 2 player clu clu land submission? This movie was rejected though, so if you really want to do this, you need to think twice, and probably make sure it's a significant improvement. Either way, I like the game :)
Anyway, I'm pretty sure zigzagging is possible.
Former player
Joined: 8/31/2009
Posts: 236
I mostly did this for fun, but I didn't know there was a 2P version, thanks. I couldn't seem to get zigzagging to work at certain places (while others worked fine), so I must be doing something weird then.
Former player
Joined: 8/31/2009
Posts: 236
Well, I just watched the TAS and my first two levels are almost 100 frames faster. =D As I said though, I did this for fun and don't really intend to finish it. If anyone wants my input file though, just ask. EDIT: Sorry for double-posting, but the previous message glitched out and didn't think it was going to appear.