*  Aims for fastest time
   * Abuses programming errors
   * Takes Damage to save time
   * Ignores semi-important goals 
Video Plugin Jabo's Direct3D8 1.6 Audio Plugin Jabo's DirectSound 1.6 Input Plugin TAS Input Plugin 0.6 RSP emulations Plugin
This is a little bit improved version of AKAs run.
Thanks to all

adelikat: accepting as an improvement to the published run.


Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
As far as I remember it is 40 votes to be a member and then 100 to get active member. Above that is player, however, I'm unsure of what constitutes that status. I always thought you became a player after having your first movie published, this I noticed with comicalflop's status. Then again, AKA had his SM64 run published and is still an active member so I really don't know.
Editor, Experienced player (734)
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Mukki wrote:
As far as I remember it is 40 votes to be a member and then 100 to get active member. Above that is player, however, I'm unsure of what constitutes that status. I always thought you became a player after having your first movie published, this I noticed with comicalflop's status. Then again, AKA had his SM64 run published and is still an active member so I really don't know.
you ask Bisqwit to change your status. I thought it was once you get a movie published as well, but that's not the case. Just send a PM and he'll change it for you.
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comicalflop wrote:
you ask Bisqwit to change your status. I thought it was once you get a movie published as well, but that's not the case. Just send a PM and he'll change it for you.
Sometimes, Bisqwit changes it for you automatically. Sometimes not. I had my status changed and didn't realize it for a while. Edit: Mukki, I'm sure you meant 40 posts, but I'm pointing it out just in case new users become confused.
nesrocks
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Editor, Experienced player (734)
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it doesn't take too long to get 40 posts... assuming just 2 posts per day, which is easy enough, that's only 3 weeks... and if you're a lurker/newbie, you can simply post in the forum saying you'd vote yes, it gets the message accross because the statistics are not the only things looked at. but meh it's moot.
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JXQ
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Maybe votes should be based on a length of time after registering. It would discourage spam. It would also stop penalizing those who don't post thirty times a day just for the hell of it.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 3/17/2006
Posts: 243
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Actually, I'm pretty sure that the hurdle is 17 posts. So no reason for spamming. Btw: Nice run, nice new camera angles. It's really not easy to make this run a totally new one. Btw2: It's a pure guess, but I bet AKA is already working on an improvement. And I hope I'm not wrong...
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I'm sure those two posts about post limit don't in any way refer to me ^-^ haha wow this game is going to be as competed as Super Mario Bros. 2, I remember back in the day with spezzafer's run no one would touch it because everyone assumed it was as perfect as can be. I think everyone was simply scared of making N64 TASes, with all the wide options that 360 degree direction can give. I always wonder in competed games how time can be gained in so and so section, but the 6 seconds were noticable.
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Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Has anyone else noticed that the console name for N64 runs is listed as "Mupen64" instead of "Nintendo 64"? It could be intentional, but I wouldn't normally call an emulator a console.
Rikku wrote:
Twelvepack wrote:
Edit: Please fix up the file name if possable.
In which name should I change the name ?
I don't see anything wrong with using "Super Mario 64.m64" either.
comicalflop wrote:
it doesn't take too long to get 40 posts...
JXQ wrote:
Maybe votes should be based on a length of time after registering. It would discourage spam. It would also stop penalizing those who don't post thirty times a day just for the hell of it.
spockybiemmichab wrote:
Actually, I'm pretty sure that the hurdle is 17 posts
I was under the impression that all voting priveleges for new users here are granted manually, not automatically based on post count. But I'm only guessing, like everyone else seems to be. EDIT: comicalflop is almost at 1000 posts already? I wonder if anyone has more posts per day than that. Sorry this is so off-topic but I found it surprising.
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nitsuja wrote:
EDIT: comicalflop is almost at 1000 posts already? I wonder if anyone has more posts per day than that. Sorry this is so off-topic but I found it surprising.
it's quite easy for newly registered members to get a higher ppd count since they've been here so short.
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Editor, Active player (297)
Joined: 3/8/2004
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> Has anyone else noticed that the console name for N64 runs is listed as "Mupen64" instead of "Nintendo 64"? Fixed, thanks for reporting. > AKA's title Fixed, thanks for reporting. "Player" title is only granted for players who have had a movie published on this site, but it doesn't happen automatically; it needs someone's manual attention. > vote It's not title-related currently. I change it every once in a while though.
Joined: 5/2/2006
Posts: 1020
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Not that it actually matters, but may as well conform to the naming scheme in place for this site. Rikku-sm64.m64 or something like that would work. But if it doesnt matter to you rikku, I dont care either.
Has never colored a dinosaur.
Editor, Active player (297)
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The filenames of submissions don't matter. When the movie is published, they will always get renamed anyway.
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Posts: 1020
Location: Boulder, CO
Now we twiddle our thumbs and wait for NES video agent to swoop in and fix all that ales us!
Has never colored a dinosaur.
Emulator Coder, Former player
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not much to add here other than "yes" :)
Skilled player (1098)
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I did of course mean to say posts and not votes. I stick by my usual excuse; it was late, I was tired and I had recently returned from the land of desync so I was in an impatient and emotional mood.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
very nice :)! and a quick improvement of the improved run O-o! voting yes of course :D
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
Yes vote naturally... it just perturbs me that somehow AKA's run was published so quickly while this gets wrapped up in 'red tape'; is an improvement any less worthy of the treatment AKA's run got? Just wondering...
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Joined: 5/2/2006
Posts: 1020
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I feel kinda bad for the amount of work AKA did, only to have the record for a week or so. Still, this diserves to be published, and I think everyone here knows it.
Has never colored a dinosaur.
Joined: 2/16/2005
Posts: 462
Them the breaks though. I think I saw most of the improvement in WF B1 and B3. Some good decisions allowed Rukki to skip a few unneeded movements I think. A little light on the entertainment but voting yes for the improvement to an existing run. おめでとうRikku! (assuming your native tongue is 日本語)
This signature is much better than its previous version.
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Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Post subject: Movie published
TASVideoAgent
They/Them
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Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [748] N64 Super Mario 64 "16 stars" by Rikku in 15:33.77
Joined: 5/31/2004
Posts: 464
Location: Minnesota
Fantastic work. I love M64 runs they are the most entertaining to watch! How come AKA has been so silent on this thread? Probably trying to get his record back! I hope so. Something strange I noticed. The entrance puddle to Hazy Cave Maze was all black instead of it's usual metallic silver. Whats the deal with that? Some kind of rom difference?
JXQ's biggest fan.
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Yes, he's working on a new version and already gained ~6 seconds or so.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
*is a lurker* saw the different tecniques from the last video, nice improvement i wasnt a big fan of the camera angles personally though...esp in bowser stages