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Reviewer, Active player (287)
Joined: 12/14/2006
Posts: 717
I think moozooh's right on this one.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Will you use glitches to save time? Or is it a normal run?
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
It looks like he's using glitches.
Joined: 11/18/2007
Posts: 3
Nice WIP, arkiandruski. Looking forward to seeing a TASer take apart Legion since he usually gets skipped in pure-speed TASes.
I like watching TASes.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Wow! Fantastic luck manipulation you got there, arkiandruski. Makes me wanna play through AoS once again and bang my head against the wall trying to get some specific soul or item :). I'll be looking forward for more "lucky-lucky" Soma. So no pressure, but do HURRY UP! :P
Which run should I encode next? :)
Reviewer, Active player (287)
Joined: 12/14/2006
Posts: 717
Yeah. I'll do that once I get around to it. I actually managed to get a Great Armor soul without almost no delay. The solution, oddly enough, involved using a cat. Also funny, I move faster than the cat.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
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You let your cat do the luck manipulation?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Reviewer, Active player (287)
Joined: 12/14/2006
Posts: 717
It worked.
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Does anybody know the optimal way with backdash and catoplepas soul?
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
1: L 2-7: Nothing 8: R 9-10: Nothing
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Yay! Finally a new WIP from me! -> Klick <- Some notes: 1. Yeah, I did a bad job getting combat knife, but this is best I could do. 2. I got Skeleton soul. Accidentally. Well, it makes the run smoother. 3. To make up for the combat knife, I was able to get catoblepas' soul without delay. 4. Great Armor got totally raped. I used catoblepas not only to attack faster but also for some extra damage. And I got his soul qiuckly, too.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Damn fine run up to this point, Great Armour rape was extraordinarily awesome. I really hope that you finish it this time, an improvement to Atmas run is long overdue.
Agare Bagare Kopparslagare
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Great Armor fight = :DDD
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Awesome Great Armor fight! I'll vote Yes just for this! BTW, people say that I may have some secret projects on this game, since I knew that 1 game can have more than 3 movies. ;)
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
klmz wrote:
Awesome Great Armor fight! I'll vote Yes just for this! BTW, people say that I may have some secret projects on this game, since I knew that 1 game can have more than 3 movies. ;)
Good to know. Thanks! Best of all, since I have now finished the first part of the game, motivation floats back to me. I actually think that AoS deserves more than 3 or 4 movies. There should also be a Julius and a Soma boss rush, and maybe even a Julius mode 100% run Oo
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Many games deserve more than 3-4 runs, a great ecamle is this one that can have many very different and entertaining runs. Sadly it seems unlikey that it will happen in the close future :(
Agare Bagare Kopparslagare
Joined: 5/9/2008
Posts: 35
Location: USA
Yrr, that armor fight is sweet... One minor suggestion for the WIP: it looks as though you are turbo-ing through the dialog, dropping frames occasionally. Very entertaining, regardless!
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
ntclark wrote:
Yrr, that armor fight is sweet... One minor suggestion for the WIP: it looks as though you are turbo-ing through the dialog, dropping frames occasionally. Very entertaining, regardless!
I thought somebody would mention this sooner or later. No, the dialogs are optimal. You are right, I use auto-fire a lot. Mainly I test it on an even frame and then on an odd frame, this works in most cases.
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
As I learned in Harmony of Dissonance, turbo A is still not the best way to go through text, no matter if you do it on an even or odd frame. It's hard to describe, but sometimes one character has more than one text box, and it takes 3-4 different presses of A on varying frames to get through each paragraph, where turbo would lose 2-3 frames. It might take 5 frames for the first paragraph to go through, then 4 frames for the next, then 6 for the next, then 3, etc. etc. Trust me, with rerecords and such you have the ability to make something as simple as texts optimal, and turbo text really is only the way to go when two different buttons have the exact same effect, such as A or B, so that you can spam and A and B every other frame so that every frame has input that can make the dialogue go. Oh, and the WIP was good. I'm a little undecided about more runs of the game, I really want to see Soma's all soul run finished, but tacking on soma boss rush, julius boss rush, and julius 100% would make the number of categories be 6. I would find it unfair if games like this and super lameoid are allowed to have this many categories, but so very often other games are denied it. It should be either all allowed or none allowed, and if some games aren't allowed more categories than it already has, why should this?
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Skilled player (1444)
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Comicalflop wrote:
I would find it unfair if games like this and super lameoid are allowed to have this many categories, but so very often other games are denied it. It should be either all allowed or none allowed, and if some games aren't allowed more categories than it already has, why should this?
Well of course that would not work, some games, we can take Super Metroid as an example as you brought it up, have very good reasons for multiple runs. 100% low% and any% all delivers a thuroughly different route and overall differen experience (although letting my run get a 4th category was perhaps too much for some, I don't really see why it would hurt anyone) so not letting it have at least those categories would just hurt people that are interesting in seeing them. But just because some games have a reason for multiple runs doesn't mean every game has a reason for it. If every game would be alowed for example 3 categories that would just lead to pointless runs with arbitrary goals of games that you can't really finish in more than one way. Also Super Metroid is not lame >:(
Agare Bagare Kopparslagare
Editor, Experienced player (735)
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Posts: 3300
Location: Massachussetts, USA
The thing is though that there are many other games that have more possible categories, but are denied it. It's nice and all that Sm and AoS get all these categories, but it feels unjust when other games get categories that are rejected when every single new superflous category is added forAoS and SM. Hence why I have the "all or bust" pedagogue for this particular issue. If SM and AoS get more categories than are needed, then other games should too.
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If one person has been banned, this is unjust to the everyone else who hasn't. I say we either ban everyone, or no-one.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
That's completely different, someone who gets banned would be for a good reason, like breaking the forum rules. I'm also just referring to this particular issue, not on a global scale.
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Comicalflop wrote:
Hence why I have the "all or bust" pedagogue for this particular issue. If SM and AoS get more categories than are needed, then other games should too.
Well I agree that there are probably other games that would do good with more than 3 categories.
Agare Bagare Kopparslagare
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
I never agreed with the three-movies-per-game limit, but it doesn't automatically mean every game has to have more movies now. It's not enriching the site's content when a game that has one boring movie instead has several, or a game that has one movie gets another that is 90% identical to the previous.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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