• If you are watching the .m64 file, make sure you have these settings on with Mupen64 v.0.5.0:
Video Plugin: Jabo's Direct3D8 1.6 Input Plugin: N-Rage`s Direct-Input8 1.60 Sound Plugin: Jabo's DirectSound 1.6 RSP: RSP emulation Plugin and make sure RAW DATA is checked under ->Options-->Input
Quite a journey to make an N64 game. First of all, this would have never been completed without the help from everyone on the message board and in IRC. More of a thank you to MWL for providing a walkthough, via webpage located: http://mwlin.freehostia.com/wiki/index.php?title=TAS/Speed. Thank you to AKA, Acryte, YautjaElder, and everyone on SDA forum and NESVideos forum for much of needed help.
  • Takes damage to save time
  • Uses death as a shortcut
  • Ignores minor obstacles
  • Completes game as fast as possible
  • Abuses programming errors
A short description on what went on: OH NO! Dreams of soon-to-be Deja Vu & The Great Deku Tree is in need of help!
Kokiri Forest - Fastest route in getting rupees so far. No more diagonal walking unless needed in certain areas for a small distance.
Inside the Deku Tree - Ahh, the 1st dungeon. In the room with the Skullita and web on the ground, there is a new method there which will take off 4 minutes or so in the next run. I got lucky in the Pre-boss room.
To skip a lot of backtracking, there is a part where Link grabs a chicken and jumpslashes over the Guerdo fence to go to the Spirit Temple.
Haunted Wasteland - There is a poe that navigates you through the desert, but with brilliant skill, Link surpases that.
Spirit Temple - What a fun 1/2 of a dungeon where Iron Knuckle meets his doom for the 1st time! Also, there is a way to get the Mirror Shield early, maybe it will get used in a future run.
  • Had just enough of a heart remaining to die upon impact for a death/warp
Fishing Pond - Swimmin into the middle of the pond after catching the biggest fish and holding Z & R while swimming to the owner will give you the Golden Scale, needed to dive deep and get the bottle. There is a way to skip King Zora now without the bottle, maybe it will get used later on.
Hyrule Castle - The 1st of 2 seamwalks. Seamwalks are tough when you start out, but practice makes it easier. The sidehopping past the guards was fun because they just look to lazy to say anything to you.
Zora's Fountain - There was said to be a way to roll into Jabu-Jabu's mouth at the perfect pixel angle, but after many attempts, I gave up and did the next easiest thing, which is jumpslash on him to enter.
Inside Lord Jabu-Jabu's Belly - Fun dungeon with a stabbing bomb boost for the Mini-boss skip.
Dodongo's Cavern - 85% of this dungeon was skipped due to the bombchu's lighting the eyes. No one could prove if it was possible to light both eyes with 1.
Death Mountain Trail - The 2nd and last seamwalk to get to the Great Fairy Fountain and jumpslash through the mountain side to enter since I had no bombchu's.
Market - At the Market, I went bombchu bowling for the bomb bag upgrade to carry 30 bombs. Even though I didnt get the bombs, when I become an adult, they are automatically filled!
Temple of Time - OH NO! Ganon, The King of Evil, has followed me into the Temple of Time!
Graveyard - The dead Graveyard keep is wanting to race me in his grave! He likes my style so he gives me the Hookshot! Back in the Graveyard, the Poe boost was never accomplished after thousands of tries. So a new method was discovered!
Shadow Temple - The funnest watching Temple of them all! This is where I pick up the hover boots because they are needed for the other Temple's (Forest and Spirit). Bongo Bongo met his final beat.
Lost Woods - Since Mido did not get any taller, I might as well just backflip over him!
Sacred Forest Meadow - To skip most of the annoying enemies in this area, I used a "stored ground jump" to get to the top of the ledge and hover my way on down.
Forest Temple - Only thing needed out of here is the Fairy Bow. Once I got that, I played the Requiem of Spirit and went to the Spirit Temple to finish the 2nd and final Temple.
Spirit Temple - Some obstacles were in my way because I did not have the Longshot, but just a few seconds were lost in climbing and such. The witches could have been beaten a little faster but I could not position them so they would not move, got frustrated and gave up! However, I did stab Twinrova to death.
Inside Ganon's Castle - ALL SAGES UNITE! The most desynching part of the game is here in the Castle. Redo, after redo was put into this, but finally got it done!
  • Going down the tower, I only needed to keep Zelda moving to where she needed to go
On Ganon, there is a place behind his foot where if you stay and don't move, he'll just glide you around like a merry-go-round.
Final blow on Ganon is at frame 539871, 2 Hours 29.8Minutes. End of movie is at frame 552279, 2 Hours 33.4 Minutes.
Enjoy the video!

adelikat: Accepting. Good luck publishers.


1 2
12 13 14 15 16 17
Joined: 6/8/2004
Posts: 43
Weatherton wrote:
I was really excited to see this movie but I had to vote "meh" after watching it. I think it was a great proof of concept but it just wasn't terribly enjoyable to watch. Some of this was not the runner's fault (like pause emulation issues and no soft resets) but it still resulted in having a less than stellar viewing experience for me. My main issues were: Low-heart beeping really got old and I wouldn't care if you lost a frame or two to pick some up some just so I could actually listen. I can attribute this to needing to die to reset but... still annoying. Enough new techniques are already known to create a new, much improved movie from. TSA is running a really good segmented speedrun Note: It would be a different story if this runner had developed many of the techniques and sequence breaks in this movie, but I know that a whole community was involved in this long before the run began. I think that should be described in the comments for the run as well.
it's been said time after time that the new things were discovered while he was completing it, so why mention it?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The beeping didn't matter to me at all. I don't really even understand why people are bringing it up.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Bisqwit wrote:
The beeping didn't matter to me at all. I don't really even understand why people are bringing it up.
You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. EDIT: You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead. You're almost dead.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 5/13/2006
Posts: 283
I'm sorry, I tuned you out after the first few "You're almost dead."s, just like I did the beeping during Guano's run.
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Former player
Joined: 3/23/2006
Posts: 211
JXQ wrote:
You're almost dead. ......... You're almost dead.
reminds me a bit of this: http://www.vgcats.com/comics/?strip_id=42
do not forget to *ENJOY THE SAUCE*
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
lol to both
Experienced player (607)
Joined: 10/23/2004
Posts: 706
SectionX wrote:
Weatherton wrote:
I was really excited to see this movie but I had to vote "meh" after watching it. I think it was a great proof of concept but it just wasn't terribly enjoyable to watch. Some of this was not the runner's fault (like pause emulation issues and no soft resets) but it still resulted in having a less than stellar viewing experience for me. My main issues were: Low-heart beeping really got old and I wouldn't care if you lost a frame or two to pick some up some just so I could actually listen. I can attribute this to needing to die to reset but... still annoying. Enough new techniques are already known to create a new, much improved movie from. TSA is running a really good segmented speedrun Note: It would be a different story if this runner had developed many of the techniques and sequence breaks in this movie, but I know that a whole community was involved in this long before the run began. I think that should be described in the comments for the run as well.
it's been said time after time that the new things were discovered while he was completing it, so why mention it?
Because they weren't discovered afterwards. I don't know, I think if this wasn't ZELDA many would be singing a different tune. I'm very thankful for the run but I just can't whole-heartedly agree to its being published. Again, I voted "meh" not "no"...
Current Project: - Mario Kart 64
Active player (253)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
It seems there was at least one time where hearts could have been picked up to stop the beeping. I am thinking of the waiting time after the miniboss fight as a kid in the shadow temple. He drops hearts after he dies, and I think you would have had time to get them before you can open the door.
mwl
Joined: 3/22/2006
Posts: 636
"As a kid in the shadow temple." Since when? Also, even if he had the time to pick up those hearts, you'd have to consider whether the extra hearts would have lengthened the time needed to do a deathwarp later in the run.
Joined: 6/8/2004
Posts: 43
yup he was an adult during whole shadow temple
Tub
Joined: 6/25/2005
Posts: 1377
I don't think shadow temple as a child is even possible. (but feel free to prove me wrong, if you care ;))
m00
Player (36)
Joined: 9/11/2004
Posts: 2630
Joined: 6/20/2006
Posts: 142
dave_dfwm wrote:
It seems there was at least one time where hearts could have been picked up to stop the beeping. I am thinking of the waiting time after the miniboss fight as a kid in the shadow temple. He drops hearts after he dies, and I think you would have had time to get them before you can open the door.
If you remember, that was the spirit temple...he died by jumping off immediately afterwards, getting the hearts would have prevented him from death warping.
Tub
Joined: 6/25/2005
Posts: 1377
OmnipotentEntity, I don't consider cc+gameshark as 'beating' it, but go ahead ;)
m00
Joined: 8/1/2006
Posts: 428
Tub wrote:
OmnipotentEntity, I don't consider cc+gameshark as 'beating' it, but go ahead ;)
Every time CC was used to cross a gap, bomb flying would have worked just as well. Also, bomb flying could be used instead of glitching through the wall to get onto the ship. All CC did was save time and bombs.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
JSmith wrote:
Tub wrote:
OmnipotentEntity, I don't consider cc+gameshark as 'beating' it, but go ahead ;)
Every time CC was used to cross a gap, bomb flying would have worked just as well. Also, bomb flying could be used instead of glitching through the wall to get onto the ship. All CC did was save time and bombs.
Bomb hover wasn't discovered before these video was uploaded.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
I backwalked to class the other day. I found it quite exciting.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
DK64_MASTER wrote:
I backwalked to class the other day. I found it quite exciting.
Including backflips and sidesteps?
Joined: 6/12/2006
Posts: 368
Should have used the super slide.
Banned User
Joined: 12/23/2004
Posts: 1850
JXQ's commentary made an otherwise subpar, uninteresting run (in terms of entertainment) absoloutely hilarious.
Hello stump. Have you seen anything around here recently? Stump? I don't like your shoes either. [Shiek appears] ... I was just gonna sit on it. Look, you can have it back.
Perma-banned
Joined: 10/24/2005
Posts: 1080
Location: San Jose
L4yer wrote:
Should have used the super slide.
It burns!!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 12/26/2005
Posts: 5
Fantastic run. The author made the game look incredibly easy. More importantly, the author made the game look fun. That is an even more impressive feat.
Joined: 12/1/2005
Posts: 107
I've downloaded the run, but it seems I miss a video codec. Any help?
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Codec Problems (linked off the FAQ)
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Quick question for Guanobowl (or anyone that can answer): You said you had massive desync problems, but did you use the same ROM throughout?
1 2
12 13 14 15 16 17