Site Admin, Skilled player (1254)
Joined: 4/17/2010
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X2poet First of all, I need your WIP, and to know about this 6-step bomb disarming. Secong, this game requires crazy item testing, because here are really advantageous items such as nuke bombs. This make this game metroid-like, because of tons of route testing. Third, are the enemies' drops constant for each enemy? Ladder glitch Near the ladder's top press down for 1 frame then hold up. In some rooms doesn't work because the screen starts scrolling down & James warps downward: In some rooms allows to pass through the ceiling & stand on its border's blocks. In some rooms the ceiling doesn't allow to get inside.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: http://vgmaps.com/Atlas/NES/index.htm#JamesBondJr
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11477
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
WIP of level 1 http://dehacked.2y.net/microstorage.php/info/193678400/JamesBondJr-Level1.fm2.gz Encode Link to video See that, I found some tricks to make things faster, but this will be redone entirely after some global testings. EDIT: YAY, now we have maps with all objects & items (for the 2nd quest) published on VGMaps! http://vgmaps.com/Atlas/NES/index.htm#JamesBondJr EDIT 2:
012 screen|x
013 screen|y
00f camera|x
10 camera|y
42a HP
55e enemy|HP|1
55f enemy|HP|2
560 enemy|HP|3
561 enemy|HP|4
562 enemy|HP|5
563 enemy|HP|6
564 enemy|HP|7
565 enemy|HP|8
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: New WIP - Level 3 test done
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11477
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: The last test WIP (Level 4)
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11477
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
The last test WIP, guys. Now I'll record the actual TAS & submit it. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1441)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Good luck!
Do the work.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11477
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
TAS is finally done in 18:29.84. Will submit later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 5/30/2011
Posts: 29
feos wrote:
TAS is finally done in 18:29.84. Will submit later.
Great to hear, feos. Can't wait to see the submission.
Skilled player (1195)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
When will you submit it, feos? I am eager to watch it.
The king is always lucky.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11477
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
After FCEUX 2.1.6 is out, because my movie represents the new movie format, aka TASEditor project with tons of marker notes. Actually the movie is available here: http://code.google.com/p/feos-tas/downloads/list The proper emulator is there too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1195)
Joined: 11/13/2011
Posts: 87
Location: Celestial Empire
Watched it, I like it, very nice run, good job!
The king is always lucky.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11477
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.