My first submission.
  • FCE Ultra 0.98.15
  • Aims for the fastest time possible
  • Length of movie: 19706 frames (05m28s)
  • Takes damage to save time
"Meikyuu Kumikyoku" is "Milon's Secret Castle" in English.
When I battle some bosses, I take damege to change their movement. The timing of press start key in the title screen decides the place of the last boss, so I press start key a little late. I hope you enjoy this movie!
So sorry my poor english...

adelikat: Accepting. Good improvement over an existing run.

Bisqwit: Processing...


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1103: hisatoki's NES Milon's Secret Castle in 05:28.43
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Hello hisatoki, always nice to see a new face. Do you know if there are any differences between the USA and Japanese versions? Can your time (5:28) be compared directly to Cheez's time (7:21)?
Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
Great play, but a few things concerned me. It seems like you could of been closer to the exit when picking up the item the bosses dropped. Two of them really popped out to me were the second bird fight, and the second fake princess demon fight. It also seemed like at some points you stopped firing bubbles at the bosses, even though you could of continuied. I am probably wrong, but please let me know. If you need help understanding, please ask and I will reword.
Player (208)
Joined: 6/21/2006
Posts: 20
Location: Nara, Japan
To Mr.Kyrsimys: I think they are nearly same. There are a few different point between USA and Japanese version, but they are small difference...the moving course of enemy, for example.(but the place of appearance is the same) So I can not convert this movie file to USA version, but I can record same or near time by similar play in English version. To Mr.Hoe: In this game, weak point of bosses is only head. If fired bubbles to body, they passed through and I could not fire next bubble until they disappeared, so I stopped firing.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Sounds interesting...Will watch when i get home.
Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
hisatoki wrote:
To Mr.Hoe: In this game, weak point of bosses is only head. If fired bubbles to body, they passed through and I could not fire next bubble until they disappeared, so I stopped firing.
Very well then. A yes vote :)
Twisted_Eye
He/Him
Active player (410)
Joined: 10/17/2005
Posts: 636
Location: Seattle, WA
I never was able to understand this game hehe. Very well done movie!
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
hisatoki-san wrote:
The timing of press start key in the title screen decides the place of the last boss.
Wow...thankfully, the game is short! I've never heard about this game before, but it's not boring and your run is very well played. That's a YES. And the "goodname" of the ROM is Meikyuu Kumikyoku (J) [o1].nes (for me, at least)
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
The other bosses in the game looked WAY cooler than the last boss did. On the bright side, i was more confused watching this than i was watching Morimoto's atlantis no nazo for the first time. It beats this game fast, cant complain there. I could not see any sloppy moves or anything wasting time(from my knowledge of seeing this game played for the first time). So, Im voting yes.
adelikat
He/Him
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Joined: 11/3/2004
Posts: 4754
Location: Tennessee
looks good & polished and is comparably faster than the current published run. Easy yes.
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
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Posts: 15629
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [557] NES Milon's Secret Castle by hisatoki in 05:28.43
Player (80)
Joined: 2/8/2005
Posts: 130
just a quick note on the translation of the title, 組曲 in Chinese can also mean 'a musical suite' or literally 'a group of songs'.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
tool23 wrote:
just a quick note on the translation of the title, 組曲 in Chinese can also mean 'a musical suite' or literally 'a group of songs'.
Indeed, "musical suite" or "musical selection" is what edict gives for that. I pondered how to express those two concepts (labyrinth and that) together and I thought "composition" would be a good word, considering that it also hints musical context.
fcxiaopengyou
He/Him
Experienced player (559)
Joined: 7/25/2015
Posts: 123
Location: Republic of China
I don't know why this game in GoodNES 3.23b doesn't run correctly on FCEUX?
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
Editor, Publisher, Player (47)
Joined: 10/15/2021
Posts: 377
That's because the TAS was made on a bad dump of the game. Here are the checksums of the ROM I used from a TOSEC set that syncs on this run.
Meikyuu Kumikyoku - Milon no Daibouken (1986-11-13)(Hudson)(JP)[a].nes
MD5: B95381BB82D3FD57CBEB9B72C7B8EFF6
SHA-1: D85D129183593471A6FFA1C3B709F022C687F5FE
Headerless MD5: 3CC69202FC2B1F4570A5DF1210FF0005
Headerless SHA-1: CAE321883096FCE188F3B4DB678FB1926361C9A5
These match the checksums for the Bad Dump listed under this No-Intro entry: https://datomatic.no-intro.org/index.php?page=show_record&s=45&n=1412 TASVideos also has this specific ROM catalogued here: https://tasvideos.org/Games/97/Versions/View/2879