Joined: 5/2/2009
Posts: 656
this is... awesome. And I'm not really sure if SEGA/Westone didn't wanted this to be found. Maybe that's the ultimate MW4 secret. And even if changing Pepe's leve doesn't change things, well, you have the legendary armor, so it should save time nonetheless.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Editor, Expert player (2478)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Hah, very nice! Can anyone make a test run with the debug armor? (I can't do it myself at the moment.)
Joined: 1/31/2005
Posts: 95
Finished a game with it. The good news: Pepe helps a lot in the sky castle. You can skip the red gel miniboss fight in either of two ways. If you grab Pepe on the preceding screen, float down through the screen transition, and then hold right and jump over him, you reach the portal without having to wait however long it takes him to move back. That's slow, however, since you can also just skip that area entirely. In the screen with the sage of save, the game makes you fight the red gel by having conveyors reach up to the top-right, which leads to the passage towards him. You return there after you beat him, at which point the conveyors reach towards the up-left and the passage forward. You can just infinite-jump up there early and save yourself the trouble. There's a few other things, but they're harder to describe than to find. The bad news: I wasn't able to skip the volcano. You can complete the stream sanctuary early with level 2 pepe, but the plot trigger towards the next dungeon doesn't activate. The first wizard is still standing outside the wizard's building in town selling pepelogoos, preventing your entry, and if you go through the background and infinite jump over the top of it to reach the backyard area where the chest with the sun medallion is, the chest isn't there. The water medallion chest inside the building, however, is. Which doesn't exactly help. I tried a few things to see if I could hit a trigger, but none worked, unfortunately. Far as I can tell, it's required that you beat both volcano and stream before you're able to reach the ice pyramid. Really hope this isn't the case and that I just missed something...
marzojr
He/Him
Experienced player (761)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
After watching MegaGWolf playing this game I decided to pick it up. After trying my hand at it for a bit, I found the RT speedruns and eventually found this thread; and I had settled into the same base route (either debug merchant or 777 gold + the occasional gold bar). I had failed to find some of the movement techniques, with the result that I was losing frames at every turn, so I won't post these WIPs. So I decided to step back and analyze the game to the death first. Here is a first version of a Lua HUD for Gens, based on a partial in-progress disassembly. I am still trying to figure out how screen transitions work, so I can automate skipping them; I will also add an auto-climber (I already know the conditions to maximize speed) at some point. There is also a RNG predictor display, which I made for luck-manipulation purposes back when I was trying the 777 gold route. The predictor shows the next few RNG values (NOT the RNG seeds), and it is clickable. Clicking it will change the RNG seed to match the seed corresponding to the value clicked; this was meant to test the ranges of dropped gold. Unfortunately, there is a LOT of stuff that affects RNG seed, including those spores that the Myconids throw, but it also auto-advances every few frames. So the 777 gold route is going to be HARD. Oh, and gold is randomly selected when you collect it, which may include god knows how many other calls to the random number function. A curiosity: this game uses the exact same Rng function as Genesis Sonic games. Edit: oh, almost forgot: there is a sequence break possible with debug armor and infinite jump: you can skip the fourth zone (the castle with all the conveyor belts) by going behind the city and infinity jumping your way inside the castle. The unassisted speedrun has this skip. Edit 2: screenshot:
Marzo Junior
Player (213)
Joined: 9/14/2011
Posts: 349
Cool. Monster World IV isn't exactly my favorite, but it's really charming-looking game. I'm looking forward to it. I think using debug armors is kinda counted as cheating, however. Are you gonna use localized version from Vintage Collection?
marzojr
He/Him
Experienced player (761)
Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
I think I will use it, yes; I compared it to the original, and it seems like it is an official hack of it (some instructions are changed to jumps or function calls to new code to render the translated text, which is in previously-unused segments of ROM). The English text is slower, though, so that the WIPs will have to be adjusted. A status update: I am still working on figuring out the transitions; it led me down to a vastly deeper rabbit hole than I thought it would. I will give more details later, when I have the new version of the script done; but suffice to say, this game is HARD to reverse engineer (but I already know how to automate frame-perfect skips of a lot of "boring" stuff now).
Marzo Junior