Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
On another forum I go to, there's a rule that for a bump of a topic more than 3 months old, you need to PM a moderator and get permission.
Joined: 5/31/2004
Posts: 464
Location: Minnesota
We can all thank Zerrico for linking to it.
JXQ's biggest fan.
Former player
Joined: 3/23/2006
Posts: 211
Frenom wrote:
FODA wrote:
some videogames i know of: - 8-bits: gameboy (and color)
the first gameboy was 4-bit :)
it used an 8 bit processor, but 4 bits to represent each 'color' (16 shades of green)
do not forget to *ENJOY THE SAUCE*
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
mmbossman wrote:
3 year bump? These are getting ridiculous.
IMO, topics should be locked and archived after 6 months without replies.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
No they shouldn't. Creating new topics for questions relevant to the existing ones is worse than just using the existing ones. However, it would be cool if phpBB notified the poster additionally in case the last message was posted more than half a year ago.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
pdk
Player (52)
Joined: 1/6/2007
Posts: 68
bits of a processor = the size of what it considers to be one word (small pack of bits, usually the largest unit of storage it can perform a single operation with, without needing to chop things up) and the metric system sucks ass for measuring storage space, keep to them powers of 2 yo
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
pdk wrote:
bits of a processor = the size of what it considers to be one word (small pack of bits, usually the largest unit of storage it can perform a single operation with, without needing to chop things up)
Even then it's not completely unambiguous. For example the Sinclair Spectrum was considered an "8-bit computer" even though it had 16-bit registers (and you could execute 16-bit operations, such as additions and substractions, with single opcodes).
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Huffers wrote:
it used an 8 bit processor, but 4 bits to represent each 'color' (16 shades of green)
Um, DMG has 4 colors.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 3/23/2006
Posts: 211
Boco wrote:
Huffers wrote:
it used an 8 bit processor, but 4 bits to represent each 'color' (16 shades of green)
Um, DMG has 4 colors.
I was wondering when someone would correct me on that ;-)
do not forget to *ENJOY THE SAUCE*