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Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
Something like this? Of course I'm going to try again to see if I can beat him even faster...
Gone.
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
nineko wrote:
Something like this? Of course I'm going to try again to see if I can beat him even faster...
This is good. At least it shows that he attacks again with different timings so with luck manipulation the boss should release those rocks as soon as possible. His tounge attack may be useful to finish the level faster, but the time it takes to hit the same rock block twice is longer than standing still after collecting the coins (since I'm going for 100%). Keep up the good work.
greenalink.blogspot.com
Joined: 4/29/2005
Posts: 1212
I beat this game at 100% using Save States last month. I had 99,999 Coins, and ended up with Wario's face on the Moon. xD I always wanted to see a 100% run of this done, and am glad someone is going to do it. :3 This was my favorite Gameboy Game. ^.^
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
I beat this game at 100% using Save States last month. I had 99,999 Coins, and ended up with Wario's face on the Moon. xD I always wanted to see a 100% run of this done, and am glad someone is going to do it. :3 This was my favorite Gameboy Game. ^.^
I'm glad to hear. So far (as of 12th October GMT Time 2008) I've done 5/8 exits of Sherbet Land. I'm on the 2nd Sherbet Land Course searching for the hidden exit then another main level which contains a treasure to collect and then the last level. Probably a couple of days left til it might get posted, but it depends on what will happen to the in-level coin route, etc. EDIT: OMG I've found a cool glitch to remove the Giant Skull coin signs (those doors that you need to chuck a Giant Coin in). Sadly I think it's limited but is useful on the course I'm playing on. I'll post it here soon since it's gone past midnight here in the UK. http://www.youtube.com/watch?v=nfzbvqF6RtI (video proof).
greenalink.blogspot.com
Post subject: WIP 3 is out
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
http://dehacked.2y.net/microstorage.php/info/1602562748/WariolandGreenalink.vbm All of Sherbet Land goals. It starts at frame 38355. I don't know how to (or yet work out how to) take a sample movie file (like the Sherbet Land movie chunk) and post it as a WIP... Nineko you're welcome to encode it again remember start the encoding at 38355. I collected 3 more treasures, 8 more exits some awesome glitches and a Penguin fight.
greenalink.blogspot.com
Post subject: Re: WIP 3 is out
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
GreenaLink wrote:
Nineko you're welcome to encode it again remember start the encoding at 38355.
Sure, I can encode it starting from that frame if you want, I'm going to edit this post soon with a link to the avi. Here you are:
Gone.
Joined: 10/15/2008
Posts: 1
This is a list of my video's that are related to this game, I expect most to be usless, but there might be something usefull between them. (And most usefull stuff is probably common knowlege.) Bull helmet fun: http://www.youtube.com/watch?v=WbG5yBA2uDU Tricks cheats and glitches 2: http://www.youtube.com/watch?v=q-FZCO-8e8U LVL 36 glitchfest: http://www.youtube.com/watch?v=9RhnEO_lMeg Roof glitches: http://www.youtube.com/watch?v=qUmQaob-znA Course 29 glitches: http://www.youtube.com/watch?v=7HCqL2Ghfu0 Tricks cheats and glitches: http://www.youtube.com/watch?v=XOUnDqGwxH8 Outdated speedrun list: http://www.youtube.com/view_play_list?p=20DF40575151369F
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
So far things are going ok in my TAS. There are a few things I like to mention: As of 18th October I've completed 3/6 exits on Mt.Teapot Includes: The 2nd Mt Teapot level with the normal exit. Treasure B The temporary level optimised and I've got treasure C (meaning 6/15 treasures collected). Right now I'm in the room where there is a star in the box. I'm planning to skip it but the nightmare is now with the falling part as it's difficult to find the perfect frame to stop Jet Dashing and to descend and to move to the left/right without hitting a Speaman and stuff. The next level is the switch level and I'm planning to chuck enemies into 3 chickens along the level to get 90 coins. The problem is that the chicken only swallows the enemy by a forward throw it doesn't accept an upward throw so it's quite a toughie for optimisation wise. After the 3rd chicken, the rest will be a piece of cake and then the big switch. The last level could cause problems as there will be sticky bomb bats that can stick to you until you make them touch a wall. This may lead to some stops in frames or leading to a wall if I'm fast enough.
greenalink.blogspot.com
Joined: 4/29/2005
Posts: 1212
I saw your last WIP, and I think it's awesome so far. :3
Post subject: Mt.Teapot Completed
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
Mt.Teapot has been completed: 3 of the 6 levels I did, I play the Coin bonus game (yep nearly 3000 coins from that World alone). In the coin bonus game I managed to manipulate 30 Big coins. Unlike the first boss there are death areas that stops the Coin reward section immediately. I also realised that: In the coin bonus game: Starting off with 250, (x2) another 250, (x2) 499 (since 999 is the max) Thats 749 extra coins, (749 frames) Starting off with 320, (x2) another 320, (x2) 359 (since 999 is the max) Thats 679 extra coins, (679 frames) saving 70 frames. Sadly I had to lose around 14ish frames to manipulate the Big Coins. I'm going release the next WIP when: The first half of Stove Cave is completed or All of the Stove Cave levels are completed.
greenalink.blogspot.com
Joined: 3/11/2008
Posts: 583
Location: USA
I thought it was stove canyon? I haven't played the thing recently aside from my looking at the train level's jet hat glitch. Any other levels that leave/return with enemy on door will work/save time? ...hmm, I guess the two added room transitions would cancel out about as much as saved?
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
eternaljwh wrote:
Any other levels that leave/return with enemy on door will work/save time?
There is possibly one at the hidden level of Stove Cavern/Canyon. The problem is position it correctly (my Sherbet Land one was found accidently @ Real time and was very hard to duplicate TAS wise) and this time the door is on the ground, not in mid-air. IMO I'll try and test it out before I might give up on that trick (in that area).
greenalink.blogspot.com
Joined: 3/11/2008
Posts: 583
Location: USA
Enemy-location addresses would be quite useful for this, if we had them...then you wouldn't have to blind-test when you don't even know if it's moving. :-/
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
eternaljwh wrote:
Enemy-location addresses would be quite useful for this, if we had them...then you wouldn't have to blind-test when you don't even know if it's moving. :-/
Yeah too bad I don't have any experience at all when using the memory viewer thingy. Luckily this is an easy game for speed logic (Jet Dash > High Jump > Normal Tackle > Walking > Crouch). There's the VBA Watch application and I read the instrucions but sadly I couldn't get to to work :( Edit: I'm in the room now and trying to get it to work again. If it doesn't work them I'm completing the level as normal. Edit 2: I give up, it's too difficult and the setup is time comsuming because you got to touch the duck and then you have to pick him up costing quite a lot of frames, then find the position and then you chuck him and you go away at the right time and finally come back as early as possible when the glitch occurs. The setup and detours enough can take a long time for it to work.
greenalink.blogspot.com
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
Here's the latest WIP http://www.megaupload.com/?d=VUFZQVQI The dehacked website is either down or not loading the page up. It contains: * 4 more treasures collected * The last secret exit * Very optimised 3rd boss battle (aka the FACE boss) * A bull boss that gets taken down nearly instantly. * Some insane key delivery skills mainly the first level of Stove Canyon. I also learnt that the doors has some frame rule. So basically if I turn around before entering (1 frame later) I'll appear in the new area with the exact starting frames (so basically you can sacrifice some frames around 1 to 5 and still get a good time). It starts at frame 83150. And yes you'll may have noticed that the penguin fight is removed, this is increase the chance of an accepted run (thanks to a good member on here for the advice via PM).
greenalink.blogspot.com
Joined: 5/17/2008
Posts: 212
Location: Virginia
Yay new WIP! Uploaded to microstorage for ya, but I can't watch it right now cause I have class in 15 minutes. I'll edit this post later. http://65.93.101.29/microstorage.php/info/400075088/WariolandGreenalink.vbm Edit: That was awesome, I remember that one level with the lava chasing Wario making me pissed when I was younger. In your version... "What lava? I'm moving much too fast to even see it."
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Experienced player (505)
Joined: 1/12/2007
Posts: 682
Just watched. I'm still overwhelmed by how quickly you've gotten really good at this. >_> Great progress. (Happy to see you skipped the penguin, too)
Post subject: Re: WIP 4 Completed!!
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
GreenaLink wrote:
the penguin fight is removed
;_;[/b] Anyway I made a very high quality AVI.
Gone.
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
Thanks everyone for the good feedback. Right now I'm experimenting the other levels and see if I can get enough coins to reach the 9999 target (90,000 from the 15 treasures). I was experimenting the 2nd level of Tea cup ship and I got rid of the skull exit sign again, but it was caused by sprite lag as far as I know. Sadly it wasn't recorded on movie file but I'll try and do it again and see if it works. edit: It does work and the timing, etc compare to the duck one at Sherbet Land is way easier this time around. Edit 2: Finished Course 27 by carrying a spear man but I've found out that a Big Coin can cause the sign to remove too :D. So i re-did it and save around 200 frames. It's around 240 frames faster than using the 10 coin to open the door.
greenalink.blogspot.com
Joined: 3/11/2008
Posts: 583
Location: USA
*watches* Oooh, looks good. Handling is interesting, particularly how you handle the Jet Hat for the level you acquire it in- it gets rather less so later, maybe because I'm used to it, maybe because it's not threaded as General: got information on how much faster Wario runs around poles by coins, since that seems to be the factor? I feel like it ought to matter, but there's really not a place you can max coins very quickly before the first boss, where it'd make the most difference...it looks clean this way, at least. I'm just wondering where minor coin collection breaks even... Minor : Is raising your hand necessary to collect the treasures(and make them suicide, hee) before they finish exiting their chests? Course 20: what murder wall? 0:) Course 25 looks like you screwed up a little having to stop to go down for the first wall.nevermind, platforms are solid. And why didn't you catch all the coins immediately like prior bosses? Can't jump high enough, I'm guessing?
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
eternaljwh wrote:
*watches* Oooh, looks good. Handling is interesting, particularly how you handle the Jet Hat for the level you acquire it in- it gets rather less so later, maybe because I'm used to it, maybe because it's not threaded as General: got information on how much faster Wario runs around poles by coins, since that seems to be the factor? I feel like it ought to matter, but there's really not a place you can max coins very quickly before the first boss, where it'd make the most difference...it looks clean this way, at least. I'm just wondering where minor coin collection breaks even... Minor : Is raising your hand necessary to collect the treasures(and make them suicide, hee) before they finish exiting their chests? Course 20: what murder wall? 0:) Course 25 looks like you screwed up a little having to stop to go down for the first wall.nevermind, platforms are solid. And why didn't you catch all the coins immediately like prior bosses? Can't jump high enough, I'm guessing?
Wario always raises his hand when he gets the treasure (I don't press the up button when doing it). I didn't get all of the coins because of luck manipuation. I used the Jet Dash to get the first 10 coin as early as possible. Eventually I was too low to get the coins luckily the last 3 coins were 10 coins each. Also for some strange reason I finish the level quicker when I am on the ground (useful after collecting the coins). Edit: I had a one week rest since last Monday.. I usually have a 2 week break with TASing like I did during the Sherbet Land saga. For those who are wondering I'll release a final WIP after the 2nd Course of Parsely woods. Right now i'm in the huge room of Course 30 (the boss' level) and finding a route to get the key very fast. Afterwards I got to experiment with: * Course 40 as Jet Wario: See how quick I finish the level and collecting the coins that are "not in my way" (no small detours). * See if Bull Wario can be done quick * Also on Course 39 I need to do some experiments on: TASing which form is faster Bull or Dragon... before the Course 39 key til before the course 31 revisit key. If my TASing goes to plan I might beable to finish this before Christmas.
greenalink.blogspot.com
Joined: 1/17/2008
Posts: 133
I'm downloading the WIP right now. You are doing some very awesome work in a relatively small amount of time and I salute you :) I'm 99% sure you know this already, but you can beat the genie as jet wario, because you jump high enough that a jet slam with B actually damages him, allowing you to do away with that silly lamp, so make sure you're Jet on that course, regardless of how suboptimal other parts may be. I will probably be attempting the console version of the 100% run but I'm curious what strategies you will use so I'm waiting...
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
I'll continue it on Monday and finsh it ASAP. An WIP will be posted after Course 32 is completed (which shouldn't be long). I can't think of any new tricks in the later courses other than the recent major Course 35 shortcut. I do know the tree shortcut and the Genie being vunerable from a Jet Dash attack :). This will be an good entertaining example of an Gameboy TAS. * So many cool stuff that looks humanily impossible. Edit: The huge room is soo hard to TAS that a new trick I've found to get up ladders even faster but the camera doesn't follow so it's like the train shortcut all over again (ghost items, this also means that I have to get the camera to follow me if I want to get the key). I don't know if it is even useful :( Edit 2: Don't worry I've pulled something really awesome off now!!
greenalink.blogspot.com
Post subject: Last WIP Post (SS Tea Cup Completed).
Player (62)
Joined: 9/2/2008
Posts: 289
Location: United Kingdom
It starts on Frame: 150665 It covers: SS Tea Cup and the first 2 levels of Parsley Woods. http://dehacked.2y.net/microstorage.php/info/102740589/WariolandGreenalink.vbm Contain some awesome tricks that you've never seen before :D Enjoy
greenalink.blogspot.com
Joined: 5/17/2008
Posts: 212
Location: Virginia
Yay, this should be fun! Edit: Wow, that last level on the SS Teacup was completely broken. My head hurts now from watching it.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
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