Hey, just a bit of a bump to get some more minds on this. I have found a few improvements to the current run, and have a few route ideas.
I have not yet found a way to get through palace 7 using just the fairy glitch and the healer glitch. But
if it can be done, this would probably be the fastest way.
Improvements to the current route:
-walk down around Bagu's cabin after going through the jump cave in stead of up (this is probably faster because of fewer enemies to dodge)
-enter the pot room after getting the hammer from the north or south (I forget) to be able to warp out the exit at the maze from the south (saves something like 6 or 8 steps)
route ideas:
Getting the glove from palace 2 while the healer glitch is active (maybe) faster than doing it normally.
- get jump, (up&a?), do the healer glitch, warp to bagu, walk to palace 2, get the glove, use up&a, do the healer glitch, get downstab, do the hammer run, etc
OR
-get jump, (up&a?), do the healer glitch, get downstab, warp to bagu, walk to palace 2, get the glove, glitch out of palace, do the hammer run, etc
-to answer: try to find a way to do the healer glitch it in Ruto: is it even possible? Spending the extra time walking on the overworld to Rauru might be made up by starting the glitch in a town you have to go to anyway.
to test:
-compare doing palace 7 with fairy/glove to downstab/glove (palace 7 is passable without downstab if you have fairy and the glove)
-Route: partial healer glitch, hammer through the back enterance, up & a, (healer glitch, palace 2, medicine,)* fairy, hammer-warp (and pot-get)
*whatever order is best
I am also considering routes that include the raft, if doing palace 3 is quick with the healer glitch. I haven't tested yet.
-jump, healer glitch, palace 3(glitch out), downstab get, palace 2, up&a, healer glitch, sail east
-jump, healer glitch, downstab, palace 2, up&a, healer glitch, palace 3(glitch out), sail east
Fairy/glove/raft on teh surface sounds too slow, so nevermind that.
Here's my test movie for the fairy-only route. I'm not quite ready to give up on this route yet, but I'm out of ideas for now. Palace 7 in this wip is really unoptomized, so don't let the overall time fool you. If we can find a way through palace 7, then this would be the ideal roure, as far as I can tell. I would appreciate it if someone wanted to test some stuff too ;) (todo: don't get first jar I get: I got it to test another idea that didn't work out. Use the north or south exit for the jar that I need to get for the small timesaver)
here's the route through palace 2 with the healer glitch I think. I forgot to watch it before I put it on my thumb drive to make sure :(