Post subject: Disney's Aladdin
Former player
Joined: 5/1/2004
Posts: 30
Location: Sweden
I'm currently making runs for Alladin and Lion King. Hopefully they will be finished in a few days.
Post subject: Disney's Aladdin
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
Seeming as there's a SNES run, which I personally don't like (not the runs, but the game itself), why not make one on the Genesis one? I think it's a much better game for starters. I'll start making one myself but I don't actually know too much about this game so it probably won't be too impressive as a perfect run. Anyone interested in making one?
Joined: 8/8/2006
Posts: 11
hi there my name is mike i need your help.. how can i do to dowload (the lion king game aladdin etc etc) if you have a page or something please write me here stifannieliscano5@hotmail.com i ts so important please help me
Former player
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
But TASvideos HAVE a Genesis's Aladdin. It's the first game of Genesis runs. http://tasvideos.org/movies.cgi?systemid=3
Not more working on: DKC3 105% < Needs modified Nitsuja Snes9x+9, with reset recording.
Joined: 6/6/2004
Posts: 223
Note that this topic was made almost two years ago. "mike", the clueless idiot asking for ROMs with nothing to contribute to the topic, brought it to the top.
Former player
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
Duh' Die mike >.<
Not more working on: DKC3 105% < Needs modified Nitsuja Snes9x+9, with reset recording.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
I'm really surprised that this game doesn't have much discussion, seeing as it makes a somewhat decent TAS. Anyway, after submitting two runs that almost immediately needed improvement, and considering for a while, I decided that it was important that I just go ahead and bump this topic, and upload the full WIP of the game that I have here. I'd like to hear what people have to say about my run, as the game is sort of glitchy, and it's definitely possible that some major timesavers have gone undiscovered (a few of you have helped me already, so thanks!). If no major improvements can be found, I'm ready to submit this file. If any improvements make themselves apparent, the run could even drop under 11 minutes! Thanks in advance
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
hey, i was wondering if you guys could tell me how to get the rom for this game lololoololloolo it is late, and i am tired. thus horribly stupid references are ok! anyways, you know how i feel about this specter, therefore i vote for workbenching in the next 48 hours!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
stickyman05 wrote:
therefore i vote for workbenching in the next 48 hours!
If no one has any complaints with this run by tonight, I'm going to submit it. Oh, since my last post, I've redone the first of the three death segments during the Rug Ride so that Aladdin's movements are more in sync with the music. And that mike post is hilarious. The other Aladdin thread (the very bottom one in this forum) is also pretty funny.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Around frame 6880 you don't seem to be using the fast slide... could you jump so reach the ground below faster and start another slide earlier?
Joined: 7/26/2006
Posts: 1215
I will watch this within the next few hours if I have a chance and comment if I see something wierd. I know the game pretty well.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Truncated: I'm pretty sure I wasn't able to run long enough to trigger the slide at that point. Also, if I jumped, wouldn't I hit the ground later? EDIT: Viewing that a second time, I think I see what you mean. The reason I didn't slide through the pokey bones is because it stops you dead for a bunch of frames if you get hit by one.
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
I think it actually is possible to make one slide there, if you jump down at the first possible frame, but then you need to kill the guard with apples or take damage. Maybe. At that same location, could you throw the snake with apples to make it die faster? It seems that you slow down there for a moment, because the sword is slow. Maybe. I'm not 100% sure about these things and the movie looks good in my opinion.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
I'll see if I can splice in a slide at that point soon. Heroes is on now, however. I'll be back in an hour.
Joined: 7/26/2006
Posts: 1215
comments, porbably all wrong since I haven't played in a while: 1. can't you throw an apple at that one scarab (not the one int he hole or the final one) to activate it quicker? 2. I could have sworn there was a way to not do that entire floating section on the rope before fighting the boss that throws hamburgers or whatever. Like, grab the rope, let i get away, then grab the next one. everything else looks great though.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
bkDJ wrote:
1. can't you throw an apple at that one scarab (not the one int he hole or the final one) to activate it quicker?
Do you mean through the wall, or approaching it from the right? I tried through the wall without success.
2. I could have sworn there was a way to not do that entire floating section on the rope before fighting the boss that throws hamburgers or whatever. Like, grab the rope, let i get away, then grab the next one.
Aw, this does happen, but only if you ride the rope for the entire ride and then drop back down.
hamburgers
Haha, if only. Aladdin wouldn't be so hungry all the time! EDIT: I squeezed in that slide in the Desert, and it saved 15 frames!
Joined: 7/26/2006
Posts: 1215
ElectroSpecter wrote:
Do you mean through the wall, or approaching it from the right? I tried through the wall without success.
Sorry, I meant while approaching from the right.
ElectroSpecter wrote:
Aw, this does happen, but only if you ride the rope for the entire ride and then drop back down.
Aw indeed :(
Joined: 11/28/2010
Posts: 10
Looking at the non TAS speedrun, there does appear to be a way to skip the entire rope ride in Level 3, because he does it there. Whether it's due to something earlier in the level (which the TAS skips over due to all the skidjumping) I don't know though.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
I believe it is because of low health or full health. My memory is hazy, but having one or the other should let you skip the rope ride.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 6/7/2008
Posts: 124
Location: Portugal
That's odd, I never knew about anything like that. I know the game has a few secrets that affect gameplay here and there, like backtracking to a previously visited portion of the level to find a 1-up that magically appeared. But having the rope sequence be skipped because of your health sounds weird. Anyway, if the run aims to use suicide to save time, dying 3 times on the Rug Ride level should prove to be faster. ...Or is it just something that happens on the easiest difficulties?
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
Editor, Skilled player (1439)
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Posts: 2108
One thing I'd like to preserve for the game, at this spot in level 5, it is possible to jump through the ceiling/wall, end up below, and skip nearly the entire level -- but only on the DOS version. I have already talked to electrospecter about this, but, since it's impossible on the Mega Drive version (at least not so easily, I hope), the DOS version might just be viable to TAS as well
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Espyo wrote:
Anyway, if the run aims to use suicide to save time, dying 3 times on the Rug Ride level should prove to be faster. ...Or is it just something that happens on the easiest difficulties?
This would be a speed/entertainment trade-off that would make me sad. I, personally, would prefer to see that level TASed.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Degree wrote:
Looking at the non TAS speedrun, there does appear to be a way to skip the entire rope ride in Level 3, because he does it there. Whether it's due to something earlier in the level (which the TAS skips over due to all the skidjumping) I don't know though.
He skips one flute mid level that triggers the long rope ride.
Joined: 11/28/2010
Posts: 10
Ah indeed, he grabs the flute doing a skid-jump to grab onto a rope. It's a slightly longer detour at that point to drop down there, but not 10 seconds worth of detour, so it does look like it would be a net gain overall.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Yep, it was a big mistake in the run. I shouldn't have grabbed that flute partway through. I have an improvement WIP that's... well I can't say it's really in the making because it's been so long since the first run, but I improved the first three levels by maybe 4-5 seconds not counting the time saved by skipping the flute. The last boss fight needs work too.