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Joined: 10/3/2005
Posts: 1332
Capcom could teach Valve a thing or two about physics, as Haggar (clumsily) demonstrates upon Belger. Final Fight Guy (presumably J) using Zsnes 1.50. Bwahahaha.
Post subject: Super Metroid avoid big metroid/eye beam
Former player
Joined: 6/2/2006
Posts: 63
I read about this somewhere and thought it was neat. as it turns out, mother brain's eye beam isn't so tough after all. On a side note, can this be used to finish super metroid faster? I know the damage dealt when the big metroid is flying around actually counts. http://dehacked.2y.net/microstorage.php/info/3677/Super%20Metroid%20%28JU%29%20%5B%21%5D.smv
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Joined: 8/4/2005
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Yeah, it is a known trick, but it is infeasible in a TAS mostly because it requires refilling energy after the Metroid hatchling cutscene (and then waste more time pausing/unpausing). It will save a few seconds (at best) in phase III, but the preparation will definitely last longer.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Chamale
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Joined: 10/20/2006
Posts: 1355
Location: Canada
I made a video of Super Mario Advance for GBA. It's a remake of both SMB 2 and the classic arcade game. It has speed as a minor goal, but not the main one, so it has a lot of tricks that waste some time (I.E. using Luigi on 1-2, jumping over all the Beezos, and beating Birdo to death with the key. This is slower than using Toad and getting the eggs).
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Joined: 12/23/2004
Posts: 1850
Except you, uh, forgot the video.
Perma-banned
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Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Perhaps that was the whole point of the joke.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
For people that like SMW... http://dehacked.2y.net/microstorage.php/info/3822/fish2.smv fishes love pswitches :)
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
KennyMan666
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Joined: 8/24/2005
Posts: 375
Location: Göteboj
Who said that ninjas don't moonwalk? Noone? Good. Only stage 1-1 to 1-4, and not optimized anywhere. Not even the stupidity is really optimized. Played in 50% or 25% speed or something like that.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
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Joined: 3/23/2006
Posts: 211
KennyMan666 wrote:
Who said that ninjas don't moonwalk? Noone? Good. Only stage 1-1 to 1-4, and not optimized anywhere. Not even the stupidity is really optimized. Played in 50% or 25% speed or something like that.
I love the concept of optimized stupidity :)
do not forget to *ENJOY THE SAUCE*
KennyMan666
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Joined: 8/24/2005
Posts: 375
Location: Göteboj
Being randomly stupid is easy, being optimally stupid is... a bit harder. Well, decided to do the whole game that way. It's still not optimized, but that's because I didn't plan ahead at all. The entire thing was played in 50% speed. Download!
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
Joined: 8/9/2004
Posts: 123
Why have I not seen this thread earlier? <_< I need to go make some movies of Super Metroid now. XD
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
Joined: 8/9/2004
Posts: 123
I present to you: Super Metroid Inanity Part 1: Mother Brain Mother brain is an aim-bot-through-wall cheater! (not that I'm much better... XD) Mother brain holds the key to invincibility! And it doesn't like it when you kill Rinkas. x_X Mother brain has a comfy chin, but a *really* nasty bite. Ouch. Samus has the ability to rebound off of walls. Now add in a super jump and Mother Brain and you get a world of pain. Samus has obviously never read the script for the final battle.
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
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Joined: 8/4/2005
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Oh man, that was just hilarious. The final chord had me laughing happily. :D Btw, what's up with that bomb counter?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
jaysmad
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Joined: 12/1/2006
Posts: 629
Location: Mom's
Yes :D This was amazing! Can't wait to see a run made by you Kejardon :)
Joined: 5/13/2006
Posts: 283
moozooh wrote:
Btw, what's up with that bomb counter?
I'd imagine spacetime beam trickery or perhaps just codes. I knew you could through creative trickery move around while the super metroid is having its way with mommy brain, but I didn't know you could kill the metroid with a power bomb. oO
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 8/9/2004
Posts: 123
Space-time can get the bombs required, I used codes because I'm lazy. There's a plethora of impossibilities in most of my save-states. I know basically all the ram offsets so I just cheat my way to whatever I want for testing. Very few people know that the metroid can be killed with power bombs, since normally you don't have any power bombs, and earlier the giant metroid *couldn't* be killed by power bombs. And a run by me honestly wouldn't be that interesting. Most of the unique things I know are Bad Ideas(tm), and the useful tricks are already well-known. Now I need to come up with more things for movies though... hrm. Mother Brain was easy since she's so incredibly buggy.
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
Joined: 6/1/2006
Posts: 64
What happens if Mother Brain hyper-beams you in the middle of a Crystal Flash?
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Joined: 9/5/2006
Posts: 37
Location: Finland
Joined: 4/9/2006
Posts: 54
Location: Durham, NC
Adebis wrote:
Killing boss while dead http://www.youtube.com/watch?v=Smk27nEPx9E
That was pretty funny. It's a shame it wouldn't let you beat the level after your death.
KennyMan666
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Joined: 8/24/2005
Posts: 375
Location: Göteboj
That's because Ufouria doesn't have levels - killing that boss only allows you to get the key in the room to the right, then you have to go back.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
JXQ
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Joined: 5/6/2005
Posts: 3132
Journey to Ceilingus (Use the Journey to Silius ROM)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 10/3/2005
Posts: 1332
I was experimenting with memory addresses in Rushing Beat Shura (J) and made a funny. It was made with a cheat, rather than a glitch, but the cheat is stored in the movie's RAM. Drom Drum vs Al
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Nobody noticed I've been gone, fear my lack of importance! While I still can't TAS worth a damn since I have no idea what I'm doing, I've been having fun with silly little glitches, weird stuff, and other things on my YouTube account. http://www.youtube.com/watch?v=jx8UfYkjYPs Using bunches of weird glitches, and putting it to the tune of the Mortal Kombat movie theme...I goof off! http://www.youtube.com/watch?v=4taJq-7w6B0 http://www.youtube.com/watch?v=bI3p-l5GoAE Having a blast doing SMB1 backwards. If I ever do a TAS, this is what it's gonna be about. Levels 1-1 and 1-3 done. Note that there's a slight error in 1-3 where I end up facing right for a very brief instant. I just didn't feel like going back and doing it again for the ump-teenth time. I'll show off more when I got more.
Chamale
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Joined: 10/20/2006
Posts: 1355
Location: Canada
Bisqwit made a "without B" movie. Theoretically, you could take that input file and hastily splice the left button everywhere, thus a "moonwalking" run. EDIT: Since mario 1 has been done like that, you should do the Lost Levels moonwalking.
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