Squirrel time!
It was a while since I did my previous run of this, and it turned out to be not so good. In my old version however the second player was a total pacifist and I didn't take damage. This time I take loads of damage, tossing squirrels everywhere and let them kamikaze into pits and other evil things.
This is actually my forth version this time because I had to start over a couple of times. It was good though.
My original plan was to do a run that could be compared to Genisto's masterpiece but unfortunately the game didn't allow me to do that. I do control both characters this time but I can't, in most cases, run with them simultaniously because the game lags (hacks?) too much. The first area alone ate 1000 frames if I recall correct from my test runs if I were to run with both of them. Thus one of the animals has to be carried to make it faster.
Else it's quite a simple game and I don't have more to add really. When I started and saw how the progress went I was hoping for a 2 minute improvement, landing somewhere above 12 minutes, but it went even better and I managed to improve my old run with 3 minutes and 3 seconds if I got it right (from 14:39 down to 11:36).
Oh yeah. The boss in level 8 could be the most boring boss ever. He's the one driving that machine. He takes 8 hits to kill and I have to wait for him to drop stones that I can toss at him. The other bosses went fine though.
  • As fast as possible
  • One player controlling two characters
  • Takes damage to save time
  • Uses death as a shortcut
  • Manipulates luck
That's it. I hope you'll enjoy it!


TASVideoAgent
They/Them
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Former player
Joined: 11/13/2005
Posts: 1587
Great job Walker! Clever usage of death and other character. Voting YES! Here's my screenshot suggestion
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Yes, very nice. Definite YES vote from me. As Guybrush said: "Clever usage of death and the other character.". And what comes to the level 8 boss, I thought it was kinda entertaining. That may be because I waited for something _much_ less entertaining :) Anyways, you managed to make the whole run quite entertaining with those character throws and deaths. Atleast kept my eye tightly on the screen since there was so much happening. ;) EDIT: btw Guybrush, nice idea for the screenshot.
Which run should I encode next? :)
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
That was just crazy. First i was surprised at how it worked to save time and then i couldn't find any mistake on the later levels. very nice. At the mine cart level there was a lot of lag that could be cut if one of the characters died, but you ran out of lives, so i don't see any problem with the run. yes vote!
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Thanks for the comments! I'm glad you liked it ;)
FODA wrote:
At the mine cart level there was a lot of lag that could be cut if one of the characters died, but you ran out of lives, so i don't see any problem with the run. yes vote!
It's true that I ran out of lives, but dying wouldn't have helped me while riding the mine cart either. I don't get to hover while I'm on the track and not really close to the end. I just end up back on the mine cart again.
/Walker Boh
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
But while there's only 1 character on screen it doesnt lag, right. It takes a second or two for him to comeback...
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Ya that's true.
/Walker Boh
ventuz
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Player (126)
Joined: 10/4/2004
Posts: 940
desync around frame 23000 with FCEU Nitsuja's v6 patch plays fine with 98.12, now we need FCEU that plays both 98.12 and Nitsuja's patch.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
3 minutes faster than the previous run.. Case closed, voting yes!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Wow, that was amazing. Maybe it's bacause it's late and I'm way too tired, but I found the way you threw those squirrels around really funny. :) As well as how they could cath huge rocks thrown at them from behind without any trouble at all, like on that dinosaur in that vehicle boss. You know the one you throw huge grey rocks at... I hope you understand. ;) And I mean, 183 seconds improvement... Of course I'm voting Yes, no questions at all. I have one stupid question though: When either Chip or Dale dies, they come back flying a balloon. Is it possible to control them when they are flying the balloon, or are their movements totally random? Oh and I think Guybrush's idea for screenshot was pretty nice. It captures the squirrel-throwing madness in this run, if you know what I mean. :)
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Randil wrote:
And I mean, 183 seconds improvement... Of course I'm voting Yes, no questions at all. I have one stupid question though: When either Chip or Dale dies, they come back flying a balloon. Is it possible to control them when they are flying the balloon, or are their movements totally random?
I do that all the time. Controlling them that is, else it would be quite useless.
/Walker Boh
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
ventuz wrote:
desync around frame 23000 with FCEU Nitsuja's v6 patch plays fine with 98.12, now we need FCEU that plays both 98.12 and Nitsuja's patch.
(Or you can just use 0.98.12 to play such movies.) To clarify, the different behaviour is because of fixes that were made after 0.98.12 to make the emulation more accurate, and I wasn't the one who made these changes, I only incorporated them from newer versions. I asked Phil about this but he didn't think it was necessary to make FCEU emulate differently on playback of movies made in older versions. EDIT: Oh, and... nice movie. Voting 'yes'.
Player (25)
Joined: 4/23/2005
Posts: 435
Location: Germany
Vote Yes too. As already others says, great death shortcuts. First as I read it I have wonder me too how this can be possible in this game. But you really can see these faster time with these death trows. So great run.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Yes from me too. Looks like Chip and Dale were the original kamikaze squirrels :P
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Next time, can you use nitsuja's FCEU version for making NES movie?
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Didn't I already? Had no idea. Sure.
/Walker Boh
Joined: 3/31/2005
Posts: 148
Location: Colorado
Yeah, you used blips version, I think. Nitsuja recently hacked it some more. With the new version, your movie desynchs near the end.
Do not try to bend the spoon, that's impossible. Instead only try to realize the truth. What Truth? There is nospoon. Then you will see it is not the spoon that changes, it is only yourself
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Oh. I didn't even know that I had missed that. Well, I do that with my next run, some time in a not so near future. Thanks btw.
/Walker Boh
Kaz
Former player
Joined: 12/2/2005
Posts: 149
A clock tower level with no medusa heads just doesn't feel right.
Sir_VG
He/Him
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Posts: 1913
Location: Floating Tower
Too bad I'm using the wrong emulator, but the video was great from what I watched. Yes vote.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I have encoded this movie so now we only have to wait for Bisqwit to publish it ;) EDIT: and Bisqwit has the .avi file.
Which run should I encode next? :)
Joined: 3/31/2005
Posts: 148
Location: Colorado
Excellent. I tried to encode it, but had some issues. Thanks for doing it!
Do not try to bend the spoon, that's impossible. Instead only try to realize the truth. What Truth? There is nospoon. Then you will see it is not the spoon that changes, it is only yourself
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [492] NES Chip 'n Dale: Rescue Rangers 2 "2 players" by Walker_Boh in 11:36.42
Joined: 7/2/2005
Posts: 31
Location: Charlotte, NC
Very nice. I had to go back and watch the first death sequence a few times to figure out what the hell i just saw. Only one thing.....chip and Dale are definitely chipmunks, not squirrels. And i'm not sure if gadget appears anywhere, but she's definitely a mouse and not a squirrel either.....the things you pick up in a mis-spent youth >.>
YtterbiJum, on SMB3: I've tried 20+ times and it always desyncs there. Unless, of course, Genisto meant to die, use a star on the map screen, go in a pipe, and jump around till time runs out.
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Jboy AAA wrote:
i'm not sure if gadget appears anywhere, but she's definitely a mouse and not a squirrel either
In fact, she IS a mouse, and noone claimed otherwise. ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.