Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
Randil wrote:
turn into the Sylvester on 3-1
His name is Furball. Don't try to get Gannon Banned.
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Dwedit: You are right, my apologies. I certainly don't want to get Gannon Banned. Kyman: Have you done some more work on this? It's been a while since your last update.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
I'm going to be honest, I really haven't done anything. I got frustrated at a lag frame that I couldn't avoid, plus the fact that I have to make two movies. I guess I am kind of lazy...
Joined: 1/22/2008
Posts: 319
Location: Brasil
it was realy fun watching your wips hope you go back to work on this tiny toons movie
Run..Run...Run.....
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Revival of toons. I finished up world 3, and it is faster to not get the furball guy. Also saved some from optimization. WIP here: http://dehacked.2y.net/microstorage.php/info/76017795/Tiny%20Toon%20Adventures%20TAS.fm2 379 frames or 6.31 seconds ahead.
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Nice to see that you're continuing this! It looked tightly optimized, and I'm not surprised that skipping Furball saved some time. I'm looking forward to world 4. The only potential improvement I can see is if there is some way to move down the "stairs" around frame 21300 without making a jump. Of couse, this requires that you don't bump into any of the bats, as this will give you an upwards boost. If you could kill all bats on the way down by sliding on the steps, you could avoid any upwards boost, which should make you reach the door sooner. I tested this some now and couldn't get it to work, so it might not be possible.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Yeah I don't see that being possible after doing some tests. Anyways more progress, i'm at 4-3 and very frustrated because I can't figure out how to optimally land on the wall without dying and getting max height and setting up the walljumps good. Can you help me out or something? :P http://dehacked.2y.net/microstorage.php/info/54463084/Tiny%20Toon%20Adventures%20TAS%281%29.fm2 Anyways, I hope to be done this run within a few days.
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
I took a look at 4-3, and I think I found a faster way to climb up. By jumping on the floating platforms instead of wall jumping, you save some frames it seems (it saves around 30 frames or so compared to wall jumping). Here's the movie file. Note that it's not frame optimized, so you can probably shave off more frames. Still, it seems to be faster than wall jumping.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
I think skipping furball in world 4 is a lot faster. I made a test that could be optimized by at least a second and that still saved time, and it was still with an fm2 that used furball, I just didn't walljump. So I will redo without him and save more time! Thanks a lot for the help Randil.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
4-3 without furball: http://dehacked.2y.net/microstorage.php/info/330687412/Tiny%20Toon%20Adventures%20TAS%20%282%29.fm2 I just have to do the boss fight now, which looks like Randil's can be improved because I think you can hit the things offscreen(?) Anyways i'm 544 frames or 9.06 seconds ahead.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
4-3 Boss done. Saved a LOT of time hitting the monkeys off the screen. http://dehacked.2y.net/microstorage.php/info/702495643/Tiny%20Toon%20Adventures%20TAS%20%282%29.fm2 I'm 702 frames ahead or 11.7 seconds ahead. I am confused though, why did you use Furball for Wacky Land? EDIT: I see, you did one wall jump. It could be way faster with super jump, so I will save some time skipping Furball in Wacky Land
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
World 5 done. I saved 37 frames by not using Furball. http://dehacked.2y.net/microstorage.php/info/137251828/Tiny%20Toon%20Adventures%20TAS%20%282%29.fm2 I'm 739 frames ahead or 12.31 seconds ahead. Final stretch! This will be the last WIP, then I will submit ^_^ It should take a day or so to do the last level.
Joined: 1/22/2008
Posts: 319
Location: Brasil
ive been watching all the wips certainly will get pblished good job
Run..Run...Run.....
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Movie submitted :) http://tasvideos.org/2747S.html
XTREMAL93
He/Him
Active player (446)
Joined: 1/6/2012
Posts: 587
Location: Azerbaijan, Baku
wall clip glitch in 1:23 Link to video
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3828)
Joined: 11/30/2014
Posts: 2834
Location: US
this is a game I'm looking at for console verification. Just so it's known, that wall clip is quite a bit slower then just going over the top due to the speed of L + R and the fact that you can't run in the wall.
XTREMAL93
He/Him
Active player (446)
Joined: 1/6/2012
Posts: 587
Location: Azerbaijan, Baku
There is secret bonus area with Duck Vader, which can be reached by collecting the number of carrots that is a multiple of 11, but with an odd factor (11, 33, 55, 77, 99) and winning boss (or let Elmyra catch you) Tiny Toon Adventures (NES) Secret Bonus Level Link to video
Post subject: Manipulation for patterns of bosses in the 3rd and 4th levels in RTA speedrun
st
Joined: 2/8/2022
Posts: 2
Location: Russia
Good afternoon! I wanted to ask a question specifically regarding RTA - speedruns. Now, in connection with Pikachu’s attempts to make a sub 12:30, a question has arisen in our community: is there any possibility of manipulating good patterns of bosses in the 3rd and 4th levels in RTA speedrun (especially important for the 4th level). Because lately Pikachu very often has top paces for sub 12:30, but they all ruined due to bad patterns of the 4th boss. If you could at least roughly explain how the choice of certain patterns works there, and whether some kind of manipulation is possible, this would be of great help.
st
Joined: 2/8/2022
Posts: 2
Location: Russia
Good afternoon! If you don't mind, there is one more question on which I would like to know your opinion... This is a question about zip through walls. As you know, in level 1_3 there is a strategy with a zip through the wall at the beginning of the level, which is used in RTA speedruns. It is clear that for TAS it is faster not to use this zip through the wall, but to go through the top. But I had an idea that at level 2_3 it is also possible to zip through the wall, and at this level it might be a time save not only for RTA, but also for TAS. We tried to try to make this zip in RTA, but so far nothing has worked. Did any of the TAS creators check whether this zip through the wall on 2_3 is possible at all, at least for TAS?
Joined: 10/8/2023
Posts: 4
Location: Edmonton
I hope you find answers St4nzzz! Being able to manipulate the gorillas would be very helpful in this game. ç_ç