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Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
For bmp00007.bmp it's my fault. I forgot to include it. Howver, what you did should have fixed it. Warnings are from original Gens code. As for the unresolved symbols, I dont know. It looks like the compiler tries to link with the original Gens compiled objects. Have you tried a clean rebuild ?
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
Yeah, I tried a clean rebuild. What version of .net do you have? 2002 or 2003? might be slight differences that causes all those errors. I have the 2003 version of Visual Studio. I've necer had any problems with it before when compiling source i've downloaded off the net.
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
New fix for version 9. See first post.
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
Some progress report for upcomming TEST9b :
- Slowndown mode with sound disabled is now more stable - New option in Graphic menu: "Never skip a frame with auto frameskip". - You can now advance frames one by one when the game is paused. To do it, first assign an Advance frame key in Options/Joypads... menu. - You can now define a Movie path in Options/Directories... menu - You can now disable the blue pause screen effect in Options/Misc... menu - New framecounter. To activate it, go in Option/Misc... menu. Time is showed as minutes:seconds:frame. You can change its position too. - Read-only is now disable by default. - If Read-only is disabled and you load a savestate while a movie is playing, the movie will switch to recording (like in Famtasia and Snes9X) - Movies are automaticly closed on reset. - A red circle will blink if a movie is being recorded.
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
This sounds very good! :D One problem I've recently found is that when paused, other layers of text are displayed on top of the 'emulation paused' text, making them unreadable. Is that easily fixed?
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Will Test9b be done anytime soon? Also.. I'm missing a speed up key simmilar to the one in Zsnes or Snes9x. So far I've only seen a slow down function in Gens.
Former player
Joined: 5/31/2004
Posts: 375
Hit f4 to increase the speed, and f2 to return it to normal.
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
List of features to add in 9b before public release : -Nice AVI GUI -Add Video frequency in GMV File -Add Record new movie from now feature I don't know when I will have time to do it. If you need 9b as it is right now PM me.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
How do I use this patch? I ran the .exe and told it the directory my Gens 2.12a was in and nothing happened! :( .... I still have no ability to make or view movies or to slow down the game or anything. Please help me.
Current Project: - Mario Kart 64
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Nevermind, turns out I was using the wrong file O:)
Current Project: - Mario Kart 64
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
Progress report : New version : Test 9c : - AVI framerate for PAL games fixed - Response time of redifined keys improved while the game is paused - Quicksave, Quickload ans slowndown enabled when the game is paused - Slowdown check in the menu fixed - Default sound rate now is 44khz Still not ready for public release. If you want it now (or if you already have test9b and want an update), PM me.
Former player
Joined: 5/22/2004
Posts: 462
I have a quick suggestion: Include a frame-advance button such as the one FCEUltra has. I have found this invaluable, and it would surely help in any future Genesis movies I make.
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Dan: Check earlier in this thread somewhere, he mentions this as one of the features added to 9b I believe. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Former player
Joined: 5/22/2004
Posts: 462
Ah, I missed that somehow. Thanks.
Post subject: I missed the download link
Joined: 11/6/2004
Posts: 12
I've read through most of your posts and it I couldnlt find a link to get test9b or even 9c (if it is out already). I only have 9a because it is easily accessible on back on post#1. I'm definitely hoping for a "record movie from now"-feature, because not all interesting games are designed that way to have equally interesting portions throughout. Anyway, maybe I missed something obvious but how can I download 9b or 9c, if they are done?
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
9c isn't ready for public yet. If you want it, send me a PM (as I want to know who possess this version). The feature you want (record new movie from now) isn't in 9c. This feature is after the AVI gui on my todo list.
Post subject: We're just gamers... and we feel good.
Joined: 11/6/2004
Posts: 12
Oh, I see. Not every version gets released. Anyway, I'll be waiting anyway for the version with that feature (record new movie from now) because that makes all the difference for me. Don't feel rushed. I think we're all happy that someone is setting his time aside to do something we all can't or don't want to learn. I'll wait patiently, thanks.
Joined: 11/13/2004
Posts: 4
Location: Turku, Finland
It seems the links for Jyzero's versions are down at the moment :/ , are there any mirrors? I would also like to know whether these recordings work in a Kaillera netplay situation ? This was a huge problem for me in the Gens+ with movie recording, it would only record one frame and no more or less when trying to make movies in a netplay situation. I asked the author of Gens+, Rodrigo Cardoso if it was possible to fix the problem here's what he had to say: "Your request is not difficult to do, wait for newer version gens. Gens Plus! will not be released no more, all gens plus! implements now goes to gens 3." I'm keeping my fingers crossed for this Jyzero patch to be able to provide this option :) swos
Joined: 11/13/2004
Posts: 4
Location: Turku, Finland
The server came up again and I downloaded the 9a version of it. To my sad recognizion it seems the movie recording in a netplay situation isn't working in this otherwise great work of Jyzero's either :/ I can only hope this option would be implemented in some time in the future. The option for me his highly needed since I play this game NHL94 online with my friends and we are also playing leagues and tournaments, and with this recording method I have hoped to store the greatest moments of our games. swos
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
I could try adding movie recording support with Netplay. However : -A lot of features won't work : savestates, slowdown, frameskip, AVI, misc key remapping, ... -I don't know if the resulting movie file will play without desync out of netplay. -I don't have freetime to do it until next week.
Joined: 11/13/2004
Posts: 4
Location: Turku, Finland
I see. I know there are problems regarding memory storing in the netplay. Heck, you can save the line formation in NHL94 only to find out you cannot load it in the next game :/ I wonder why it is made that way? when I started movie recording in gens plus on a fly (in your version you are required to record from the beginning) and then tried to play the movie in the netplay situation you could continue from the same position the recording started, but it hadn't recorded any frames, only the starting location. So in a way save states are possible that way, through a loophole :) Anyway, I hope this thing could be worked out without any problems, but I understand it can be a too big of a trouble, after all you're making the movie recording mainly for offline purposes only. swos
Post subject: Trouble downloading...
Shingen
He/Him
Joined: 11/23/2004
Posts: 68
Location: Urf
I can't seem to access the download... is there a mirror?
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
It works for me...
Shingen
He/Him
Joined: 11/23/2004
Posts: 68
Location: Urf
Odd. Shaw Cable in Canada can't connect to this site, but I'm able to dl this at work. A mirror will be done this evening (CST)
whel, it doesn't seem to want to work from my ISP... keeps timing out - and speedruns.org mirror 403s me.... badly Can someone e-mail it to me? My address is tehshingen@gmail.com and I'll mirror it on my ISP webspace
Joined: 6/20/2004
Posts: 292
Location: United Kingdom
swos wrote:
I see. I know there are problems regarding memory storing in the netplay. Heck, you can save the line formation in NHL94 only to find out you cannot load it in the next game :/ I wonder why it is made that way?
I think the reason is that both players would have to have the same gamesave and I don't think it's possible to detect whether the saves are identical atm. I suppose there's the possibility of sending the save file through the program
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