Joined: 10/24/2005
Posts: 1080
Location: San Jose
ventuz wrote:
DK64_MASTER wrote:
Luckily they are still in abundance:
Could you fix that superwide link? Using:
 [url={link}]Super Mario Bros. 3 Player Guide on Ebay[/url]
It's just annoy to scroll left and right when reading everyone's post.
Whoops, didn't know it screen stretched everything... I fixed it. I was just lazy to begin with, so I just copy/pasted it as is. Sorry for the trouble... :)
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
Bladegash wrote:
Possibly.
i love this browser ;_;
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
That jump glitch is insane! It's going to save you loads of time. How does it work?
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Tailz wrote:
That jump glitch is insane! It's going to save you loads of time. How does it work?
(I believe) it works like this: Mario can walljump in this game similar to other Mario games. If you jump at a wall as though you were setting up a walljump, but don't jump, then Mario "lands" in mid-air. When he lands in this kind of spot, he stands up, and now he's inside a block, so he gets ejected to the right. I tried doing 1-1 today. Lag problems. I tied Vatchern's 1263 once (but he's since improved by a frame), but it was more of a "try the level repeatedly until I got it" technique. I haven't learned much yet. I plan to do a few versions of the first three levels to see which is fastest: 1) Get mushroom in 1-1, leaf in 1-2, whistle in 1-F (and get firepower in hammer brother battle) 2) Get mushroom in 1-1, firepower in 1-F, wall-glitch and kill boom-boom 3) Get mushroom in 1-2, firepower in 1-F, wall-glitch and kill boom-boom But I got distracted. I accidentally fell through the bricks in 1-1 as small Mario and was pushed all the way through them. This led me to try a different level as small Mario, and found a nice shortcut for 7-7. A sample FCM of the shorcut is here. I do the glitch as small Mario, but it's possible to do when big simply by ducking after getting stuck in the pipe. (I'm using the Game Genie debug code to test stuff in this game, so it can be tested simply by pressing select a couple frames before entering the pipe) This technique may be possible in other levels, although none come to mind currently. I also tried the 7-1 wall glitch in 7-6 and could not get it to work despite a lot of different tries. I would think it would have to work, because it's the exact same setup. 7-6 is skippable anyway via P-wing, but if that could be saved for another level, all the better. Maybe someday I'll actually get to running the game instead of theorizing and planning about running the game :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
that fcm is actually pretty nice.
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
Ah, so that's how it works. It turns out that you might be able to avoid the hammer bros in World 1 JXQ. You see, my younger brother was playing SMB3 on our NES console yesterday and he did something weird. On World 2 near the desert level where the sun chases you (like right before it), he glitched the hammer bros so he was standing on it (the hammer bro) but didn't enter the hammer bros stage. He somehow opened his inventory at the exact moment he stepped on the hammer bros so that his inventory was open but he didn't go into the stage. I think that's how he did it anyway. All I know is I looked back when he said "whoa!" and he was standing on the hammer bros. He said he moved Mario as the screen was going to the right so it would show the right side of the map, so I'm not sure if it will work on World 1 because the screen doesn't move. He was also using a game genie but I don't think that would make a difference because he was only using 1 code, re-use items. I wish I had a screenshot to show you but as I said, he was playing on the console and not an emulator. I'm going to test this when I get a chance because it would be a big time saver.
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I believe that trick was mentioned in the submission thread for Mario Adventure. It's related to the screen scrolling, so I don't think I'll be able to avoid World 1's Hammer Bro, which is a bummer, and plus I can't think of a place to use that star to save any time at all. However, I may get lucky and be able to avoid hammer bros in Worlds 2, 3, 4, and 6 using this trick (although I do want to fight the ones that give me clouds).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
Ah, I thought it had something do do with the screen scrolling. As for the star, I think the best place to use it would be 7-7 because you could skip the first star it gives you and take off. Will your star last long enough to reach the second star?
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
Player (52)
Joined: 10/6/2005
Posts: 138
Location: Oregon
JXQ wrote:
so I don't think I'll be able to avoid World 1's Hammer Bro
I was kind of working on this run for a console, but as usual, I got bored after I got through world 4. Anyway, it is possible to avoid the hammer bro. in world 1. What happened was right after the lock disappeared after beating the fortress, the hammer bro moved past the place where the door was, and consequently moved out of my path. I'm not sure if the hammer bro can move that far if you don't die, but it is possible to avoid the hammer bro in world 1.
Player (206)
Joined: 5/29/2004
Posts: 5712
But not with some trick involving the item menu?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (52)
Joined: 10/6/2005
Posts: 138
Location: Oregon
Bag of Magic Food wrote:
But not with some trick involving the item menu?
I don't know what that means, so I imagine the answer is no, as I just stood there while the hammer bro trotted past me after I beat the fortress. I've actually done this a couple times, not on purpose. Edit: Never mind. Since the hammer bros. move only when you've either beaten a level or died, and the hammer bro is four movements away from the intersection, and there are only three levels before the intersection, it won't make it there in time. If there is a quick way to die that takes less time than defeating a hammer bro, you could avoid him, providing there is a way to completely manipulate which direction the hammer bros. move.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hmmm i remember entering the object corners like that, but when i did it, mario got stuck (could only release it by jumping). did you do anything special so he would zip through? or was it because of the pipe? or is my memory just getting worse?
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
FODA wrote:
hmmm i remember entering the object corners like that, but when i did it, mario got stuck (could only release it by jumping). did you do anything special so he would zip through? or was it because of the pipe? or is my memory just getting worse?
I'm guessing it's because you didn't duck, but I haven't tried this in other places so I don't know for sure if that's the reason. It seems that Mario's "check-if-in-block" location is Mario himself if he's small, Mario's top half if he's big, and his bottom half if he's ducking. This would explain how both that 7-7 glitch worked and how the duck-jump into a corner glitch works.
Tailz wrote:
As for the star, I think the best place to use it would be 7-7 because you could skip the first star it gives you and take off.
This was a possibility, but I just learned how to skip through this level (see slightly earlier post). My other idea was the last fortress in World 7, but I think firepower works just as good in that case.
tmont wrote:
If there is a quick way to die that takes less time than defeating a hammer bro, you could avoid him, providing there is a way to completely manipulate which direction the hammer bros. move.
It's a little faster to enter a level and die than fight a hammer brother - I'll mess around with this (unless I can think of a spot that saves more time than this in a level somewhere, which is doubtful).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (52)
Joined: 10/6/2005
Posts: 138
Location: Oregon
JXQ wrote:
It's a little faster to enter a level and die than fight a hammer brother - I'll mess around with this (unless I can think of a spot that saves more time than this in a level somewhere, which is doubtful).
Probably 1-1, 1-3 or 1-4 lead to the quickest death. You have to travel the least on the overworld map to get to 1-1 and 1-3.
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
What about 1-F? You can die pretty quick there as well.
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Did some hammer brother studying. Their movement algorithm seems to be the following: 1: Move randomly 1 space. 2: If that space is occupied by anything (level, completed level, mushroom house, game, castle, pipe) then goto 1. I will test more, but this seems to be the case for the entire game. This is great because exiting at different frames affects this movement. I can hopefully manipulate the hammer brothers to avoid ones I don't want to hit and hit ones that carry the clouds I want. As far as World 1's hammer brother, I need to die twice in order to get him to move enough. One death would have been worth it probably (7 seconds to die, 10 second hammer bro battle), but two is not. Plus I found a spot that will benefit from using the star - the first fortress in World 6. This actually works out for the better because I'd rather not have a death in the run.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
Good, you found a place to use the star.
JXQ wrote:
I'd rather not have a death in the run.
Yeah, the run will look much better without a death.
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Ok, a new possibility has been brought to my attention with this hammer brother stuff. In World 2, one of the hammer brothers carries a hammer, but he starts on the right side of the map, since there is a rock that could be broken to skip 2-3, 2-D, and 2-4/5. He is manipulatable to within reach in four moves after 2-3, or five moves before 2-3. There are three levels before reaching 2-3. One way to do this does, unfortunately, involve a death. By manipulating the second hammer brother into position, dying at him once, then playing him again and beating him, I could manipulate the first hammer brother into position without ever playing 2-3. Then the hammer would skip three levels, in exchange for doing 4-F. However, I tested an idea on 2-3 that saves a lot of time (by passing through bricks), and I believe it could be optimized enough to faster than the death-including alternative.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (52)
Joined: 10/6/2005
Posts: 138
Location: Oregon
JXQ wrote:
However, I tested an idea on 2-3 that saves a lot of time (by passing through bricks), and I believe it could be optimized enough to faster than the death-including alternative.
Are you talking about the bricks that form that "stairway" at the end of the level? I've actually gone through those when I was playing on a console (not on purpose). Can you actually enter the pipe even though the bricks are on top of it (e.g. without using the turtle shell to break the bricks)? Because that would be pretty sweet to see. And I don't mean to be annoying, but would you mind elaborating on why you can't avoid the hammer bro in world 1? I was actually curious about this when I was working on my abandoned run. Did I count the number of moves wrong, or is the movements of the hammer bro not as manipulatable (is that a word?) as I hoped?
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
tmont wrote:
would you mind elaborating on why you can't avoid the hammer bro in world 1?
He said that it would require dying probably 2 times to avoid it without doing any extra levels, and that the star it would give would actually save a little time later [and dying means you have to power up from small mario again later], which makes avoiding it in world 1 not faster than fighting it. JXQ: I would consider making "no death" one of the goals of this run, in any case.
Player (52)
Joined: 10/6/2005
Posts: 138
Location: Oregon
tmont wrote:
Did I count the number of moves wrong, or is the movements of the hammer bro not as manipulatable (is that a word?) as I hoped?
I counted the number of moves wrong. Never mind. It takes five moves to get the hammer bro where you need him to be, and there's three levels, so you would indeed have to die twice.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
As far as 2-3, I won't be able to glitch through the bricks and enter the pipe because the empty spaces are in bad spots and cause me to fall below the pipe and get pushed through it to the right side of the screen, instead of being right over top of it. So now I'm debating which way to do this: 1) 2-1, 2-2, 2-F, HB (get musicbox), 2-3 (die), HB (get hammer), break rock, 2-P (get mushroom for wall-glitch), 2-C (get flower for boss) 2) 2-1, 2-2, 2-F, 2-3, 2-D, 2-4/5, HB (get hammer for 4-F), 2-P, 2-C Method 1 would definitely be faster, probably close to 10 seconds faster, but involves dying, and requires playing 4-F (since the hammer will be used here instead). Dying would kind of suck, but at the same time, I'm trying to get the fastest time possible with my only restriction being no using warp whistles. So, what does everyone think of this?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (206)
Joined: 5/29/2004
Posts: 5712
I can handle a little dying...
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
I think you should try to do it without dying. However, if you are shooting for the fastest time, then you may have no choice.
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
Player (36)
Joined: 9/11/2004
Posts: 2631
Bag of Magic Food wrote:
I can handle a little dying...
As can I, especially if it's to do a neat, unexpected trick.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.