Post subject: Sonic 2 Long version , A very good hack
Joined: 5/20/2005
Posts: 78
Location: switzerland
Normaly i don't like game hack ... except the s.mario world one. This hack is prety good and new stage is impressive. There some screenshoots. Stage select screen Dust hill zone (sand part) Dust hill zone (ice part) Genocide city Hidden palace Revisited dead-egg (chemical plant 1 stage layer) And the download link. http://www.shadowsoft-games.com/s2long/[/img]
They say one should not speak unkindly of the dead, so I say Nice try! Tas planned. Dino city Secret of mana
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Looks very nice, maybe its worth being speedrunned.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 5/20/2005
Posts: 78
Location: switzerland
Ineed a run of this one could be great. I like this one realy more than the original S2 game. Some new stage is truly impresive (Genocide city , and the death egg Act 1 and 2 (is chemical plant area).
They say one should not speak unkindly of the dead, so I say Nice try! Tas planned. Dino city Secret of mana
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
screenshot looks impressive, except you are remote linking his images (bandwith). *edit- ALSO! it seem to be active hack, what if we TAS'd his 1.8, and someday he release 1.9 or later, deleted 1.8, what would you do? I suggest that we sit back and wait for this hack to become discontinued. Oh, he also not seem to give patch download instead of full rom hack.
Joined: 5/20/2005
Posts: 78
Location: switzerland
Yes i edited my post about the screenshoots.
They say one should not speak unkindly of the dead, so I say Nice try! Tas planned. Dino city Secret of mana
Joined: 10/14/2005
Posts: 28
Location: Fort Worth Texas US
I have the rom. The hack is putting Sonic 2 & Sonic 2 BETA to gethere with new levels. The rom I have is Sonic 2 The Long Version 1.8. But the person that made the hack is working on a new one that it is called Sonic 2 The Long Version 2.0 but it not done yet. You can go to Sonic 2 The Long Version Website for up dates at http://www.shadowsoft-games.com/s2long/ There is no Version 1.9
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Why are the first couple worlds the same? The least they could do was change the level map in the worlds that already exist. Otherwise, I don't know how this could be accepted. By the way, they never bothered to put up patches. So, no linking to hacked ROMs. (This includes their homepage) Edit: I created a patch: http://rapidshare.de/files/8793966/s2long.IPS.html You must patch "Sonic2.bin" (not sure if that is the only version).
Player (206)
Joined: 5/29/2004
Posts: 5712
Well, it's the LONG version, so they're putting in all the levels that were meant to be there, including the ones that already are there. I guess.
put yourself in my rocketpack if that poochie is one outrageous dude
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Putting "Death Egg" at the end as Chemical Plant when they already left Chemical Plant in was kind of dumb, I think. Wood, Dust Hill, and Genocide City Zones all looked cool but were not fun to play. The Hidden Palace Zone, however, was just beautiful from top to bottom, I'm still in awe over it. A very vivid recreation of what might have been. I also thought the custom enemies for the new levels were well done. Overall, this is neat.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 5/16/2005
Posts: 21
Eh, I don't think this would be good. Most of the game is already in Sonic 2, and with the exception of Hidden Palace the added areas aren't really good. Wood Zone was a mess (for the most part), Dust Hill was nice but repetitive, and Genocide City zone wasn't fun to play (besides, they recycle the first act for the second one). This site seems to be rather strict on hacks, so I don't think this one will work.
Joined: 5/20/2005
Posts: 78
Location: switzerland
Anyways , i just found another good hack. I think this one is a loot harded than the original S2 game. I will upload screenshoots later (imageshack is to slow now).
They say one should not speak unkindly of the dead, so I say Nice try! Tas planned. Dino city Secret of mana
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
That long sonic 2 could be good, but it had 2 major bugs, the first one was at the wood zone, i got to the boss (i was super sonic) and i got stuck on the leaves above so i had to wait for the time to end. Then i think it was on dust zone, i reached the finish as super sonic, there were some rings in the air just AFTER the end sign, so i jumped to grab them, but the level ended, sonic transformed into normal sonic, grabbed the rings, transformed back into super sonic and got stuck in mid-air. As the timer was stopped there was nothing i could do but reset... that really sucked after 2 hours of playing.
Joined: 5/20/2005
Posts: 78
Location: switzerland
Damn... i never got those glitch...
They say one should not speak unkindly of the dead, so I say Nice try! Tas planned. Dino city Secret of mana
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I got that glitch, it's even present in the standard version. But there it can never be activated outside of debug mode since there are never any rings close to the goal.
Joined: 10/3/2004
Posts: 138
The glitch has nothing to do with rings on the screen, it just happens after you've passed the endpost if you have all the emeralds and more than 50 rings, and you've jumped in the air. The only way to pass it is to either end up going off the right side of the screen before the glitch happens (and thus causing the results to appear), or have debug enabled and press B.
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Hmm, I just got through Hidden Palace Zone one very quickly, I never went in that first tube... I was able to run up that really steep hill and run along the top of the screen, hopping up several steps that I couldn't see. This hack definitely needs some work. I played Dust Hill Zone 1 as well and was quite unimpressed with that level :(
Current Project: - Mario Kart 64
Post subject: Sonic 2 Long Version
Joined: 1/1/2022
Posts: 1716
This rom takes the original game, and adds in the original cut stages using what concepts were available at the time. A lot of it would just be cut and paste from the original S2 run so all that would really need to be done would be Dust Hill Zone, Genocide City Zone, Wood Zone, Hidden Palace Zone, and the "new" Death Egg zones. Any takers? http://www.shadowsoft-games.com/s2long/
Player (206)
Joined: 5/29/2004
Posts: 5712
put yourself in my rocketpack if that poochie is one outrageous dude
CrazyTerabyte
He/Him
Joined: 5/7/2005
Posts: 74
That hack might be nice, but that's not exactly what those "lost levels" would be. Reading Simon Wai's Sonic 2 Beta Page, found at LocalH's signature, we can know what are the facts, and what is speculation. (well, let's stop here, I don't want a flame war) What I am saying is the "new" levels of this hack had been programmed by the hacker. Nobody should ever thing they were SEGA levels cut from final game*. Of course, some parts of original levels (available on Sonic 2 Beta, but all are incomplete) were used. * I mean, SEGA did not program those levels that way, to then simply remove them from final game. SEGA had some of those levels planned, but did not finish them (or did not even start some of them) Don't get me wrong. I'm a Sonic fan, and I want to play this hack. It looks very good. I would download it, but the site mentioned has changed, and new address still has (almost) no content. [EDIT: Found versions 1.7b and 1.8 at my preferred ROMs site, which includes all ROMs recognized by GoodTools]
CrazyTerabyte
He/Him
Joined: 5/7/2005
Posts: 74
I've just played it now [EDIT: played version 1.8]. I can say it is a very well done hack, there are not many bugs or glitches. Here are my comments: Wood Zone: SEGA created some of this level (it is available at Sonic 2 beta). This hack contains two acts fully playable, using only original SEGA graphics. There is also a Buzzer badnick from EHZ with modified colors. The graphics may look ugly, but that's because this level was not finished in S2beta, and the hacker did not include any new graphics. Conveyor belts, which were non-functional at beta, work now. The Boss is the same as Aquatic Ruin, but with modified totems, modified colors, and also some modification on level layout (there is a roof, so you can't jump high, and there is a hole at middle of ground). This zone has some glitches at some ramps or platforms. Also, for some reason, enemies do like to fall of platforms. Finally, I got confused when I passed by a post lamp there were already "passed", although I was fairly sure I did not pass it before. Dust Hill Zone: This zone features complete new graphics and a "good" and challenging layout. Part of the graphics were based on the only one magazine preview image (which is not a real screenshot, but a mock-up) that featured a deset level. It also features Desert/Ice transition, similar to S(3)&K Mushroom Hill Zone color (or season) transition. Sometimes this zone remembers me the Quartz Quadrant, from Sonic CD, because it has some "slower" areas that look like inside a cave, with lots of platforms. I think these graphics are great, and look as good as SEGA graphics. I can say this level is the most beautiful among new levels of this hack. Unfortunately, I can't say the same about the level layout. I spent ten minutes in act 1, running around, and going nowhere. Then I got bored and tired and enabled the level select and debug mode (they are the same codes as original Sonic 2). The level layout has lots of springs pointing backwards, some traps, some non-obvious routes and some big buttons that supposedly open or close some passages (like in Sonic 3). I think this level could be a lot better with some arrow signs, like in Marble Garden Zone. The badnick position is not good. This level has only ground badnicks (triceratops, crocodile, snail), and all of them move similarly. Most of time when you are running, you will find a badnick in the way. If you are not using debug/slow motion/savestates, you won't have enough time to react, and you will bump on them and lose your rings. Some times, badnicks are at a higher platform off-screen, and you will bump on them just after using a spring. I feel most times badnicks will just get in the way, and you won't have time to see or react to them. The boss is... huh... I forgot. :) Genocide city zone: Completely new level. Since there are no screenshots or mock-ups or anything for this level beyond its name (talking about magazine previews and Sonic 2 Beta), everything here was created by the author of this hack. The level graphics are good and bad at same time. The background lightning is pretty "lame", and the background night is nice, but not impressive, and not really "sonic-style". The buildings (foreground) remembers me some Batman game. This zone is very short, and both acts are equal, except the second one has a boss (Chemical Plant Zone boss), while the first doesn't. The badnicks are also from Chemical Plant Zone. One bug: if you jump on first red spring, and then fall down, you will fall so fast that game engine will "skip" the floor, and you will die. For some reason, the bottom half of the level is filled with water, and the water level raises. And I don't know why this would happen to a city. Flood? Caused by what? Rain? But it is not raining. Or by the ocean (like a tsunami)? Ah, at some places, you can see a ghost. It is just a background graphic, probably intented to look like Sandopolis Zone ghosts in S(3)&K. Hidden Palace Zone: This level is present in Sonic 2 Beta, but only half-finished. In this hack, the level is fully playable, although the layout is not awesome (but also does not suck). The badnicks are from this level. The boss is from Mystic Cave zone, with changed colors (rocks and spikes that fall down look very ugly to me). It is interesting to note the first "tube" has an "auto-spinning" feature, while the others don't. In Sonic 2 Beta ROM, this feature was not yet implemented. In addition, the so-famous "Master Emerald" is present, and is breakable (as it was originally intended by developers, but yet unimplemented in "our" beta). For some reason, there is only one instance of it. Most of Beta design of this level is present almost unaltered. New places were added, only a few removed or modified. The "waterslide" is missing, as well as that big slope. The second act is very small, with very few rings (maybe less than 20). Death Egg Zone: This zone is just Chemical Plant acts 1 and 2 (with no boss), plus original Death Egg Zone as act 3. I see no point having to play CPZ again, I see no reason why it was included. Anyway, the obvious differences are the background change (the space background combines very well with the feeling of this zone) and the absence of water (fortunately, since it would make no sense to have a big part of the level sunken under water). Conclusons: Nice hack, very well done. Entertaining to play, specially with level select and debug mode (so you can skip those parts in Dust Hill Zone). Would a speedrun of this game be a good thing? Maybe. Most of it would be equal to Sonic 2 speedrun, so I see no point in redoing those levels, nor including them to speedrun. I think the best would be to skip original Sonic 2 levels, and do a speedrun only of new levels. Genocide city would be very easy to do. Hidden Palace would not be awesome, but won't be boring either. Wood zone is ugly, not sure if it would be cool. Finally, Dust Zone will be nice to see. (just one idea) Maybe would be nice to see some speedrun "new levels", aiming for "perfect" (full rings). There should be allowed to use level select to skip 5 zones, and the speedrun could stop before starting metropolis zone. Thanks for those who read all this. :) :P
Joined: 10/3/2004
Posts: 138
What makes the hack even more awesome - the author, Sonic Hachelle-Bee, does all his hacking on a Mac, which is a rarity in any ROM hacking scene. Also, I agree with the sentiment above that a TAS is only done after the ROM is more or less finished, and SHB has stopped working on it. Or, at the very least, include a copy of the IPS along with any TAS attempted. Also, just to make it 100% clear - SHB is only making this as his interpretation of what Sonic 2 might have been like, had there been more time to flesh out the levels that were dropped after the proto we have.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
LocalH wrote:
The glitch has nothing to do with rings on the screen, it just happens after you've passed the endpost if you have all the emeralds and more than 50 rings, and you've jumped in the air. The only way to pass it is to either end up going off the right side of the screen before the glitch happens (and thus causing the results to appear), or have debug enabled and press B.
That's obvious, but the author did a big mistake to put a RING after the end sign. That's the bug in the scenario i meant, not a bug in the game, it's not the game's fault. It's a flaw in the scenario design.
CrazyTerabyte
He/Him
Joined: 5/7/2005
Posts: 74
Hum... I was trying another Sonic hack: Sonic 2 Delta (exact name: Sonic 2 Delta II V1.0a by Esrael (S2 Hack)). I found it very similar to Sonig 2 Long version, in some aspects. First, Hidden Palace zone is equal, or almost equal. Second, there are two zones (one winter/ice, another desert-like) with the same graphics of "Dust Hill". Many pieces of layout are similar too, but the overall layout is very different. The genocity city, here, is a modified Chemical Plant Zone. And both GCZ and CPZ, as well as Casino Night zone, use the Beta graphics. Two intersting things: It is possible to play as Sonic (& Tails), Tails, and Knuckles (& Tails). Also, it shows the number of remaining rings in level. Well, this is another nice hack. It features also some modified sounds (and I would prefer original sounds). It also has some Icecap graphics in its Winter zone. Who copied who? I don't know. Which one is better? I also don't know. There are a lot of versions of Sonic 2 Delta (I, II and III, plus sub-versions).
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Here I have a glitch in Genocide City in both areas This is the same glitches applied in both areas. Because both zones are almost equal.
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Felipe wrote:
Here I have a glitch in Genocide City in both areas This is the same glitches applied in both areas. Because both zones are almost equal.
I've already discovered this glitch and for me I think will be a good concept TAS
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks