Loved the Artemis boss fight and stage 3. And great job on keeping me entertained me during the waiting time for the fish boss. Highly entertaining so far! ^^
I have a feeling stage 1 could be easily optimised further though. : /
Haha, very well done. I'm not sure how optimal the strategies are, but the route you chose appeared well optimized, and the wait times were highly entertaining.
Usually we prefer the (U) versions of games here, but both versions seem the same, and the text for this game doesn't really matter. It will probably be fine on the (J) version.
Looking forward to more. =D
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
(oh man, the nostalgia!)
I love it. I've been waiting for this to get done. It's looks like you could do better on the lag control front, but aside from that I don't have much to say. I really like the bomb jumping techniques. Please continue, you're doing great!
Japanese Bomberman's voice is much better than the American voice, but I think I prefer English villains. Eh, whatever.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Both Bomberman voices are funny, but the Japanese one sounds like he's saying "Pushup" and "Sawdight", so he may have the edge over the English voice in funniness. Artemis needs to say "YO MINE" and "BYE BYE", though.
put yourself in my rocketpack if that poochie is one outrageous dude
Thanks!
>Optimization of stage 1
Yes, this is a testrun, maybe you can easily improve how to defeat enemies, and so on.
And I already have an another route idea, it might lead to a further shortening.
>Bomb jumping
Quickly making small bomb tower, it is said "Instant Bomb Tower".
You can do this by 2 frames 100% input after putting out a bomb, and next 1 frame 20% input for opposite direction, and then bomb lifting (A+B).
Actually I was working on an optimised version of this 100% TAS but please by all means go ahead b/c at this point im not even sure if Ill finish it. Plus the Instant bomb tower thing looks like it might make me go bak again.....
Amazing Wip and if I keep going Im looking forward to some friendly competition
Amazing Part 2 on youtube for those who dont know.
Before you go further though I just noticed, there could be a technical problem with how you started the TAS. Technically u didnt create a new file in the TAS so idk if that would cause problems, you should check.
Also, do u have a m64 of the Instant bomb tower thing? cause I cant get it working in the (U) version.
Sorry, I've already uploaded part2,
http://www.youtube.com/watch?v=jxmOQiHjiQghttp://www.youtube.com/watch?v=zbUme5jd-wM
and I improved my bomb jumping.
(U) version m64
http://www.mediafire.com/download.php?wnlmo3uojmw
(sorry you can't play these movies without .st file so all files here)
I use a technique about his direction in improved one, but sorry I can't explain this in English
Yes, and that is why I can't show my m64 file. Originally we don't have a resetting command so can't skip the long opening movie. But this is just a testrun, so I started to record from the point after resetting.
Sure, already I've found some improvable points from this run. There are many things I can't notice by only a running.
It looked as though Zvsp had run out of lives at the beginning for some reason (probably from some deathwarp trick in an earlier level I've forgotten about), and two extra lives were needed for deathwarps there.
put yourself in my rocketpack if that poochie is one outrageous dude