Joined: 7/12/2011
Posts: 142
Location: Indianapolis
ALAKTORN - thanks (✿◠‿◠) I just really love this game (almost as much as I love glitches). Synx - I'm glad! I'm trying to renew interest in this game. I've posted things on SDA and also got the SRL community interested in running/racing this game. bkDJ - Oh I see. I tried to look through the 70 pages of this thread and search YouTube before posting videos, but I guess I missed that :) I'll be sure to credit everyone in the description of that video. And I agree ALAKTORN, a resource page for this game would be handy.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Sorry for double posting, but I just found a new glitch. This lets you despawn two of the Twinkly Munchers in Freezeezy Peak. http://www.youtube.com/watch?v=XJeeCak1PL8
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I found a new glitch. It lets you clip through the floor in TTC by the stairs: http://www.youtube.com/watch?v=rPzLiby_gX8 I call it "Super Fall" or "Infinite Fall Glitch" because it looks like you're building speed while stuck on the stair. This may lead to discoveries like a note door skip or early world entry if it's possible in other places. Also, Japanese speedrunner "Bacon" showed this to me: http://www.youtube.com/watch?v=nwrZgBnjBgU
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
You can clip into the Sir Slush enemies during the crash animation. http://www.youtube.com/watch?v=DY6tY5Opy2c Looks really cool but it's probably slower. This might lead to something cool in Gobi's Valley or CCW though?
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I’m loving what you’re doing with this game :)
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
While looking around in wireframe mode I noticed that there was a door in the Tiptup Choir Room that was about 20 feet below the actual door. I'm sure it's nothing useful, but I found it really interesting. I think it might be a beta element? Is there any way to look into something like this with TAS tools or some sort of no-clip mode?
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I found a new glitch called "Zombie Fluttering" http://www.youtube.com/watch?v=WW-1KSqCllk If you hit a wall on the last frame of a beak bomb you will die and keep flight. Your health will regenerate after pausing.
Expert player (2468)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Is it possible to keep taking damage afterwards? I'm asking because on Incredible Hulk for SNES or Genesis you can become invincible, if you die and then receive any more damage.
I am old enough to know better, but not enough to do it.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Cronikeys wrote:
Is there any way to look into something like this with TAS tools or some sort of no-clip mode?
what’s wireframe mode? if by “look into” you mean getting to that door, then sure it’s possible, I guess you’d just have to find the position addresses for Banjo then cheat them to go to the door, since the N64 emulator doesn’t have RAM Search you need to use MHS though
Joined: 4/13/2009
Posts: 431
ALAKTORN wrote:
what’s wireframe mode?
https://en.wikipedia.org/wiki/Wire-frame_model Essentially, a mode where only the lines of the polygons are rendered, and not their color, so you can see "through" the polygons.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I've found other silly things in wireframe mode (flight pad in fp lobby lair area is there after it's been destroyed, grabba jiggy is below the surface, etc.). I can post all of my discoveries from wireframe mode if you guys want, but most probably aren't useful. Also, an interesting side effect of zombie fluttering: http://www.youtube.com/watch?v=SLadXvhRVaA More info: -You survive even if you land -The lives counter stays at zero if you do this on the zeroth life -If you get hit you die -If you go into a new room or pause the health refill takes place -If you pick up honeycombs you get health back -If you touch a beehive you will die
Joined: 11/3/2010
Posts: 16
Location: Canaduh
Looks like you're a glitch-finding machine Cronikeys, keep it up! I love BK and would love to see it get torn apart even more. :D So I got a question. What happens if you initiate a 'zombie flutter' while you're already zombie fluttering? Maybe it's a silly idea -- I don't TAS -- but I was thinking of giving it a shot if you haven't already!
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Ianthraxx wrote:
So I got a question. What happens if you initiate a 'zombie flutter' while you're already zombie fluttering? Maybe it's a silly idea -- I don't TAS -- but I was thinking of giving it a shot if you haven't already!
The health bar comes up again but you don't die or regain health. The wrong graphic is next to the honeycombs.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I had the idea of using ground pounds in this minigame. I dunno if it's useful for the TAS, since Sami's pretty much avoids the Tee-Hee, but I thought I'd point it out in case someone thinks of a way to improve the route for the minigame using it: http://www.youtube.com/watch?v=wW45KAR53-o
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I found a new clip. http://www.youtube.com/watch?v=QT2vOYBahwk I'm looking for a use for it. There might be other places where you can clip like this
Joined: 8/1/2006
Posts: 428
bkDJ wrote:
Also, JSmith discovered that Z+C (talon trot, wonderwing, egg-firing) animations allowed for deep water entry (wonderwing goes deepest), and I found that those animations turn cutscenes into normal text (Conga, Nipper, etc)
You can also use A+Z on the surface of the water to go under even if the water doesn't allow normal diving (e.g. ice water). If you're looking for more glitches to record, using this or wonderwing dive to collect Wozza's hollow honeycomb doesn't have any video documentation yet.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
JSmith wrote:
bkDJ wrote:
Also, JSmith discovered that Z+C (talon trot, wonderwing, egg-firing) animations allowed for deep water entry (wonderwing goes deepest), and I found that those animations turn cutscenes into normal text (Conga, Nipper, etc)
You can also use A+Z on the surface of the water to go under even if the water doesn't allow normal diving (e.g. ice water). If you're looking for more glitches to record, using this or wonderwing dive to collect Wozza's hollow honeycomb doesn't have any video documentation yet.
http://www.youtube.com/watch?v=ubFGoWuzLok I made this video awhile ago. Your method works, but you can also just talon trot jump to get this honeycomb. (I made this video for realtime runners... it's currently used in all speedruns of BK including Bacon's WR).
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I can confirm that the glitch I found can be done in other places: http://www.youtube.com/watch?v=eT2hr3Ry9RY I'm currently looking for more :) We might have a note door skip soon!
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Cronikeys wrote:
I can confirm that the glitch I found can be done in other places: http://www.youtube.com/watch?v=eT2hr3Ry9RY I'm currently looking for more :) We might have a note door skip soon!
I'm assuming these clips only work with the beak bomb or whatever it is called?
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Kyman wrote:
I'm assuming these clips only work with the beak bomb or whatever it is called?
I think this is in the same "glitch family" as the stair clip. It works by getting caught on an edge and building a lot of speed so that your next x,y,z position is on the other side of the ground once you break free of the edge.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I figured out what the random door was in wireframe mode. It's the door that blocks the entrance when this minigame comes up in Grunty's Furnace Fun. Makes me wonder what happens if you escape a minigame =o
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
I just don't get how you can come along out of nowhere and discover all these tricks for a game as old and popular as Banjo Kazooie =)
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Cronikeys wrote:
I figured out what the random door was in wireframe mode. It's the door that blocks the entrance when this minigame comes up in Grunty's Furnace Fun. Makes me wonder what happens if you escape a minigame =o
Isn't there a bumble bee mini game? Could you clip out of it with the clip you posted before? EDIT: I recall hacking going OOB in a minigame before, I'm pretty sure you get loaded in the level it's in.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Kyman wrote:
Cronikeys wrote:
I figured out what the random door was in wireframe mode. It's the door that blocks the entrance when this minigame comes up in Grunty's Furnace Fun. Makes me wonder what happens if you escape a minigame =o
Isn't there a bumble bee mini game? Could you clip out of it with the clip you posted before?
I second someone attempting this idea.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
So I've been thinking about how this clip works, and I came up with an alternate explanation that might also be true: This is based on the fact that if you get caught on a ledge above water, you see footprints in the water below if you press left and right even if you're way above it. I still don't know exactly how it works, but this is an idea that's just as valid as the other one I suggested? I don't know. Anyway, I'll do more tests with it today and also try to clip out of a minigame in Furnace Fun (✿◠‿◠) I have an idea on how to get out of the Box and Bee games.