I figure i'd just start a new thread for this, since the other thread seems to be about omni's run, and I wouldn't want to steal his thunder there.
Anyway in the past five weeks I've been working on this game in secret and have produced my first run. Consider this to be a test run, i don't consider it to be nearly good enough to submit for publication.
some notes on it
- Time is 1:46:48 (to the end of the triforce conversation) this met my goal of "somewhere under 2 hours" but believe me when I say It will get much faster the 2nd time around
- That's 384480 frames
- 5252 re-records
- Dark world dungeons done in this order: 1, 4, 3, 2, 6, 5, 7, 8
- played mostly at 140ms or 300ms switching items and other menu stuff done at 500ms
- this is a NO HIT run. there are PLENTY of places where it would have been faster to get hit. however I don't like that aesthetically speaking, I think some of the dodging and bucking/weaving I do looks much cooler than watching link get hit every time it's conveinant. I won't do a run for this game where I take damage, I know omni is doing a damage run, and his will most likely be faster, I'm aiming for no-hit though, it looks cool
Major mistakes I will fix in the next run
- I collected 2 bottles. why? "seemed like a good idea at the time" I knew you need one magic potion for trinexx, I thought another one would speed up the kholdestare battle. However I didn't need it, and the time it took to get the bottle wasn't worth it.
- Ice wand I got right before level 2. Later I reflected it will be faster to save it for before level 5, since I can get it and then just jump in the lake.
- Too damn many rupees collected in level 1
- A ghastly pause after collecting the pegasus boots.
- I think I may be able to skip getting the mirror sheild
some minor notes
- In some places where i'd have to make a "round trip" or visit the same area twice I used different routes. (eg: the forest, the desert palace, death mountain) I plan to determine which is faster and then stick to it.
- Dashing will be completely optimized in the next one, and walking through doors also (link likes to bump into doorways. I plan to do this again (after a break) completely frame by frame
- the blind battle could be a bit faster
- I got better at switching items as I went along so near the beginning it's not perfect, it will be next time.
There's other stuff, but I can't think of it right now. I plan to do some preperation for the next version by watching TSA's stuff, see if i can learn anything (i've never seen his run, decided to go into this "fresh" and see how fast i can do it) One thing I'm pretty much completely satisfied wth is the order of the dungeons, I put a LOT of thought into that.
anyway here's the link
http://dreamtheater.roofles.org/zelda3NecroVMX.smv I used the "improved" snes9x and the english ROM image.
Please remember, this is my FIRST run EVER. so be gentle! I know it has some parts that are a bit sloppy but like i said, it's a test. the next version, i'll be aiming for perfection.
comments welcome
be gentle.