I'm having desync problems with a movie of my own creation, on the machine I used to create it, with no settings changes. I don't know what's going on. I skimmed
the sticky thread on desync problems and messed with my sound settings a bit, but it didn't help.
The ROM I'm using is:
Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.1) [!]
CRC32: 4E2D90F4
Here is a link to my movie. I'm running Snes9X v1.43+ on Windows 2000.
Steps to reproduce:
- Play the provided movie on the specified ROM.
- Fast-forward (or not) through the first 30800 frames or so; they aren't relevant.
- At around frame 30850 or so (needn't be exact), create a save state.
- At around frame 30885, the movie desyncs. In particular, observe that Dixie swims into the alcove on the ceiling and gets stuck momentarily.
- Now load the save state you just saved. This time, Dixie swims past the alcove as she's meant to; the movie stays synchronized.
In summary, the movie desyncs if you watch it straight through, but if you create a save state just before it desyncs and play the movie from that save state, it never desyncs.
Any idea what could be causing this? It seems to me like a bug in Snes9x but, you know, blaming the emulator is the first refuge of the incompetent.