jdaster64
He/Him
Joined: 12/1/2012
Posts: 103
Location: New Donk City
Huh; if I do end up working on this and getting the Toad Medal, I WILL be playing the English version in all likelihood; you can't accelerate past speed 24 in midair with L+R in the Japanese version.
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
Good luck to you jdaster64! Hasten to see the finished work. It is better that it is you who make this TAS rather than I, I know doubtless fewer tricks on this game than you.
jdaster64
He/Him
Joined: 12/1/2012
Posts: 103
Location: New Donk City
Only thing is, I'm really bad at optimizing collecting items from on top of blocks (like a stupidly high proportion of red coins, and ALL Yoshi eggs). Pretty much everything else is fairly straightforward, but there's a ton of variables to account for when dealing with blocks. Any pointers from anyone with more experience?
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jdaster64 wrote:
Only thing is, I'm really bad at optimizing collecting items from on top of blocks (like a stupidly high proportion of red coins, and ALL Yoshi eggs). Pretty much everything else is fairly straightforward, but there's a ton of variables to account for when dealing with blocks. Any pointers from anyone with more experience?
I have no experience with SMB, but is this game's mechanic's similar to the original SMB? If so, you can try asking HappyLee, the TASer who currently holds pretty much most of the SMB records atm.
jdaster64
He/Him
Joined: 12/1/2012
Posts: 103
Location: New Donk City
http://www.youtube.com/watch?v=p5UE8epyMdE WIP of 1-1; I haven't had too much time to work on this. Seems fairly optimized; nothing I went over by cost me any time. I love it when I have to edit something in that I swear will desync the run, but that not only doesn't do so, but inexplicably improves it by 2 frames.
jdaster64
He/Him
Joined: 12/1/2012
Posts: 103
Location: New Donk City
http://www.youtube.com/watch?v=3Yegxr_f13o 1-1 and 1-2 WIP runs; fixed the flagpole jump in 1-1, and first run of 1-2. About 60 clock frames (eyeing it) faster than the current best run on 1-2, although the firework loses some time. Again, I don't think I lost any time by getting the extra score; everything was necessary for the fastest run excepting the firework at the end. Does it look like 12 frames could be saved for a 322?
Former player
Joined: 8/31/2009
Posts: 236
So are you getting all the Red Coins/Yoshi Eggs/High Scores for each level as fast as possible? That's a pretty solid idea for TASing it! Are you going to also fill out the score meter? The WIPs look awesome so far too!
jdaster64
He/Him
Joined: 12/1/2012
Posts: 103
Location: New Donk City
I probably will, so in that case, an extra 2,000+ in 1-2 wouldn't be the worst thing. I'll probably go for max speed overall first, then see how much I can add in without losing speed, then go about optimizing the remaining score. 3-1, 3-2, and 5-1 are some pretty good candidates for a ton of extra points. I'm going to retry the second half of 1-2 without getting the Fire Flower, it might actually save frames due to the transformation time, and I'll probably end on a 320, cutting out the firework as well.
jdaster64
He/Him
Joined: 12/1/2012
Posts: 103
Location: New Donk City
I don't think I'm ever going to get back to working on this, sadly. I'd be glad to post what I have so far, and help come up with general strategies, if anyone else is interested in continuing the run.
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
I also abandoned from my part but it seems to me that got4n wanted to make it.