Just a little update:
Blechy, I haven't been working on X2 as of the moment, but I will work on it sometime. Right now I am working on a Mega Man Zero S-rank speed run. Yes, I know McBAIN has an S-rank run up, but his was not focused on speed.
A few notes on X2:
-Maybe it is just me, but this X game has the shortest stages.
-I was having some trouble manipulating Bubble Crab, but I think I just need to practice jumping over his head.
-It seems impossible to force Morph Moth out of his cocoon before he goes invincible if you have no arm upgrade (remember I'm first trying this naked).
-I will have to try and see if I can prevent Wire Sponge from charging up, letting him climb up while low on life and hitting him with dashing buster shots might work.
-Violen is giving me a lot of trouble. He has patterns, but they are hard to read. In addition, whenever Violen moves or changes the block formation, his patterns becoms harder to read. That and whenever he hits me with his morning star, that is over a 1/3 of my life gone.
BoltR: Thanks, I'm glad you liked the X3 run. There are actually a few things I want to improve in that run, but I probably won't get to it in a while. There are actually new
X3 runs (the url has changed from the last time) up on SDA: a naked run and an 100% run. In the naked run I am satisfied with my performance, but I get sloppy towards the end of the 100% run.