Dune - Battle for Arrakis (or Building of a Dynasty) is clearly a real-time strategy landmark. I bet it would be amazing to see it being completed perfectly. So, I decided to record the first mission to see what it would look like.
The movie file:
http://www.freewebs.com/aqfaq/dune-level-one.gmv
The ROM: Dune - The Building of a Dynasty (U) [!].bin
The Emulator: Gens-9f
I choose to play Atreides because the first mission of the Atreides campaign can be played faster than corresponding Ordos or Harkonnen missions. Also, Atreides mission 6 has only one enemy base (Ordos & Harkonnen have two). The units are balanced quite well, so none of the houses have obvious speed advantages. A complete analysis of all missions should be made to judge which of the three campaigns is the optimal choice. Anything goes for now.
It was not very hard to do the first mission. I played long periods with 100% speed which will definitely be impossible in the later missions. I guess there's not much room for improvement unless the harvester can be manipulated to collect spice faster. Actually, sometimes it was faster, but that caused desync! Yeah, and sometimes the buildings were manufactured a few frames faster than normally which made the playback desync. I had to check the movie after every installed building. Irritating & strange...
Interesting detail: I managed to be a pacifist. That seems to save 1 frame in the mission statistics screen. :)
The 2nd mission will be quite easy to make. After that, it will be utterly difficult movie to produce. Hopefully the desync problems were only my own problems. Whoever wants to try doing this movie has my full support. There are 9 missions and it might even be possible to construct a full movie from single-mission files. So yeah, why not make a multi-author movie? Oh, I get it: no-one else is interested.
(This movie may not look like superplay for those who don't know that the objective of the first mission is to collect 1000 units of spice.)
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EDIT:
I redid the first mission quite a bit faster, but did not manage to manipulate the harvester optimally yet. The file above is updated.
I also made a
list of all things that can be manipulated by moving/clicking with the cursor. I'll update the list when new things show up.
* harvester movement
* harvester's appearing square after unloading spice
* mission ending time after objectives are completed (Seems to depend on the direction from where the reinforcements arrive, but I'm not sure. In the current movie, they come from the left.)
* player & computer Death Hands
Not verified:
* harvester suck speed?
* sand worm movement?
* construction yard's production speed?
* player/enemy units' facing (in guard mode)
Here is a
current list of things that need to be done:
1) test hex-editing single-mission movies together to see if any mission could be redone at any time (this would allow much more flexible movie production)
2) make demonstration movies for all 3 campaigns
3) find out more about the desync problem!
Help is appreciated a lot!
And finally...
Mission ending times for Atreides:
1 -
3:17:02 by Aqfaq
2 - none yet
3 - none yet
4 - none yet
5 - none yet
6 - none yet
7 - none yet
8 - none yet
9 - none yet
All - none yet
Anyone can try beating these times. I think they can be regarded as the current timeattack world records.
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The Battle for Arrakis - Timeattack Project Status: Reinforcements needed!
Estimated Production Time: 128 years