Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I don't know if this would be such a great game for time attacking in general. But I think it would be very cool to see someone defeat 6 computers at hardest level in a very fast manner. Perhaps below 7 turns? Any one dare to try? I'm playing it right now with the rom: Risk (U) [!].bin A hint would be to press the start button after placing all troops and switch off the battle view. Otherwise you will see cannons blaze all the time and it will be pretty boring to watch rather than seeing the units move all over the board instead.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Another thing to concider in the manipulation would be to have the first turn. Often when I play I end up to make the third turn or fifth. This can be crutial to survive the first round as the other players would tag up and kill you off. Secondly I think conquering south america first is a pretty good idea. Australia is not very good strategically because most other players are fighting about that. Third of all it would be a good idea to manipulate all the cards for each turn. And aim to kill off a color rather early to get the hold of it's cards as well.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I just made a test in real time without savestate or any luck manipulation and I managed to win against all colors in 8 turns on expert difficulty. [edit] Someone suggested yesterday to edit my posts instead of making new ones. So here goes.. I played the game again today, for fun since I really love this game. :) Managed to beat all computers in only 5 turns! http://133an.sytes.net/~highness/risk-5turns.jpg No manipulation involved. I had very good luck with defeating colors and getting their cards though. But now I really beleive someone could do a sub 5 turns run. The game seems to be strange to manipulate. If you try to attack a country, and then load a state and attack it again you will get the same result, no matter what you press. However, if you attack another country before attacking your planned target, the result is very likley to change. Therefor it can be good to loose some battles in order to not loose as much in a more important battle. Some times you can have 7 troops and attack a country with only 2 troops and still loose. So if you have a country with two troops and attack someone with 13 troops you are very likley to win without any losses on your planned target.
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Highness wrote:
...now I really beleive someone could do a sub 5 turns run.
I believe you could do it yourself. Actually, you SHOULD do it because you enjoy the game and it seems that you already know more about it than most of us here. I'm very bad at Risk myself and it would be nice to watch it completed in 3-4 turns.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I think there are to much math for me to handle in this game seriously. Another angle would be to have a good start, like start with a complete country. How could someone manipulate that? For example, start with south america and get to turn before all the others. I assume that I would get the extra troops right away, which would be very interesting since I most probably would start out with more units than any other color on the same board. It's somewhat so evil that I almost count it as a cheat. :)
Player (36)
Joined: 9/11/2004
Posts: 2630
42 contries, 6 characters. If you are playing first you could manipulate yourself the entirety of Europe. Not very defendable, but 5 extra a turn.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Well.. Europe got 6 points you can attack it from, while south america only got 2 ways that needs to be defended. It's two less units, but far easier in the beginning. http://133an.sytes.net/~highness/riskoverview.jpg You can watch it there.
Player (36)
Joined: 9/11/2004
Posts: 2630
Yeah, defending Europe does have the forked to death syndrome. It all depends on how bad the CPU's AI is. Perhaps having one CPU get most of North America and another get most of Asia from the get go, but have them move last so the other CPUs attack them. And it's three less units per turn, to potect two less contries. Again, I've never messed with the videogame, so I have no idea how manipulatable the AI is.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I think you should play it and you will see how the "ego" of the AI thinks. :D It's so fun sometimes. Also.. The computer player sucks. It takes them 10+ turns to beat one another. Even above 15+ turns some times. :D