Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
82-35-43 said he was improving on Blechy's movie, which makes it a 100% run (excluding Zero parts). Also, 100% is essentially faster than an any% movie due to the fact that the dragon uppercut/shoryuken makes quick work of the latter 50% of the bosses.
After reading that, I think what happened when I posted my question was that my brain died. I don't even know what I was thinking. Meh. Lesson learned.
-Oz.
If practice makes perfect, but nobody's perfect, why practice?
Thanks for replying. :)
I'm done the test run already in 34:32. Despite all the time-savers, I missed Blechy's time by 15 seconds (but I wasn't going to submit it regardless). I've started the good run up to Flame Stag.
Here is the test run:
http://www.savefile.com/filehost/files.php?fid=6086943
Click Download. Then click Download the file now once.
The good run will be much better than this. I already surpassed the re-record total in the test run.
Oh, and the test run is in WIP1.
The test run is a prototype of the good run, even though 80% of time lost was due to poor jumping and execution, and the other 20% from a couple of boss battles that I didn't bother to do well.
I was away the past few days so I couldn't reply to this board or work on my run. I'll give you the good run up to Flame Stag (just before the lava rise in the volcano). It turns out to be even more impressive than the test run.
Download:
http://www.savefile.com/files/8842927
Edit: The link has been deleted by me.
Great job so far on your WIP (haven't watched your test run). Creative use of the strike chain and nice use of taking damage to save time, I never would have thought of those methods.
My only complaint is you aren't using the jump through the ladders trick Nitsuja discovered in X3 (it applies to all snes X games). Basically you center yourself going through the ladder, if you want a better example watch Nitsuja's X3 run.
There are also examples in my dual run (X1, Boomer Kuwanger's level near the start)
Also, I'm pretty sure it's possible to skip some more of the opening. Some kind of START mashing technique may skip all attempts to load the intro "movie". I did it in X1, and vaguely remember having pulled it off in X2.
Good work manipulating Wire Sponge. I didn't think that was possible to get done so well. Blechy, look out!
Thanks for the replies. I'll try to find ways to use the ladder glitch later. As for the skipping the intro, I didn't realize that much could be skipped. 166 frames (almost 3 seconds). I'm pretty sure that hex-editing this run at the beginning would cause desyncs, however, but I'll make a note of it next time I make a run in this game.
I've done Flame Stag and Bubble Crab, and I'm currently in Magna Centipede's stage, right after the shifting blocks part.
I wanted to complete Magna Centipede first but I ran into something unexpected. When Magna Centipede doesn't warp around, he has an invincibility period of 200 frames. When he does warp around, the period is 90 frames. 2 damage/90 frames is better than 4 damage/200 frames, but there is luck manipulation to cope with. Maybe even a combination of dash-shots and charged shots are faster.
Here is the good run up to entering Magna Centipede's room:
http://rapidshare.de/files/3719149/Backup5_of_MegamnX2.smv.html (savefile is down for the moment)
Click the button that says "Free". Then click the filename at the bottom of the page.
WIP1 timing.
If you want hosting, try my script.
As for the actual run, my most significant suggestion is to seriously consider jumping into pits.
Case in point: Magna Centpiede's sub-tank. After grabbing it, you dash right and fall down the hole. You didn't even grapple the wall. The faster solution would like be one of grappling the wall, or doing a dash jump from the sub-tank such that you just barely miss the floor of the ledge falling it. That way you don't need to wait for gravity to accelerate you down the hole -- you've pre-accelerated.
Edit: although you've eliminated the X-Hunters very quickly, I'm wondering if the time saved is worth it. To the best of my knowledge, their locations cannot be manipulated, so you could play through freely and observe their behaviour and decide how you're going to bump them off.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
One minor problem with the latest movie portion you posted. You could have wired the second gate into Magna Centipede and saved 1/10000000 of a second. Just putting it out there so you know.
also, on my version of Snes9x, the water level emulation is horrible. The water is solid, and I can not see anything going on. The same happened for Contra III when I get the invinicibility powerup. Insted of being blue / red, its black.
im using Snes9X v1.43+ with remappable hotkeys. Even though I just recently got it, am I using an outdated version?
Might you have disabled transparency? Water effects are handled by having layer 3 as a solid block of colour with transparency on it. It also eats extra CPU power to render.
Some comments after reviewing this:
You jump in the corridor just before Wire Sponge and Flame Stag. I thought someone decided it was faster to dash twice, as you did with Wheel Gator.
You don't charge up before going in to Wire Sponge. Is the damage the same?
You grab all the ladders on the way up... I remember someone just jumping up all the ladders by positioning exactly in the middle. Perhaps that was another MMX game but the engine is likely the same.
Flame Stag seems to wait with exploding until he hits the ground. Can you manipulate him to take the final bullet closer to the ground?
Jumping up just before the water draining part of Bubble Crab's stage, it looks like you fumble a wire.
And just for reference, how far ahead of the current version are you?
I somehow only noticed that I missed grappling the wall after I beat Chop Register. Maybe I'll change it; nevertheless, I'll keep this (falling down pits) in mind.
What I had in mind even before I did the test run was what order the X-Hunters would go after I beat Wire Sponge and Wheel Gator. The order is:
Overdrive Ostrich -> Morph Moth -> Bubble Crab -> Flame Stag
-> Magna Centipede -> Crystal Snail -> Overdrive Ostrich
The X-Hunters start at Overdrive Ostrich, Morph Moth, and Flame Stag
I found that if I took Bubble Crab before Flame Stag, I would lose 3 seconds (each X-Hunter takes 30 frames (0.5 second) to exit and re-enter) and down the road, I would have to lose another second, unless I wanted to fight Overdrive Ostrich without Crystal Hunter, or Magna Centipede's second mini-boss without Speed Burner.
So I considered taking Flame Stag first. Above reason, plus dash-shot does 2 (same as Bubble Splash) and I wanted to show off the X-Buster. There was something subtle I missed though (apart from Truncated's post about Flame Stag exploding only when he hits the ground). Flame Stag's invincibility is 54-56 frames when hit by Bubble Splash, not 60 like everything else. So I stand to lose about a second if I don't use Bubble Splash. Even then I still felt clearing the X-Hunters, plus having Speed Burner in Bubble Crab's stage, would save enough time.
I also intended to take Magna Centipede and Crystal Snail before Morph Moth regardless of X-Hunter order.
Thanks. Actually, I was planning to charge up.
I believe it was nitsuja who said that in the Megaman X3 thread. I forgot the first time and the second time, I was trying to jump without hitting the ceiling. Of course, that's totally unnecessary and I won't do it anymore.
Yes, charged damage is 2, same as dash-shot. Even if it were 3, it still wouldn't matter.
Yeah, mikwuyma mentioned that already.
I never noticed that before. Apparently, the only way to do that would be to luck-manipulate Flame Stag to throw flames all the time when he lands. You guys know so much about the game.
If that looks too unsightly, I can try to hex-edit it and hope it doesn't desync badly. I was trying to charge up.
It's hard to compare straight up because I take a different order. So I'll compare the levels I've done.
Times (in frames) begin when X's glow disappears after he touches down and end when the boss's health meter plunges to 0. The intro starts from reset.
>Yeah, mikwuyma mentioned that already.
Whoops. I missed that. So, are you going to redo earlier parts to include that trick?
Another thing I mentioned was that when Blechy beats the first big robot, he is standing in the middle of the screen and teleports a shorter distance than you, standing on the bottom of the screen. I didn't time if this made any difference, just throwing out the idea.
Thanks for doing this. It looks like it's going to be great. I'll read up on the other MMX threads and educate myself some more in case it comes in handy here.
Beating the crap out of Wheel Gator before he goes under water will do that.
And no offense to Blechy, but I did get the impression that his playing improved towards the end of the video compared to the start.
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
Also, I fiddled around with bglayer 3, and turning it off does make it so I can see whats happening in the water level, but it also makes it so I cant see other things going on, like the wireframe sword in magna's level.
Only if hex-editing goes my way. I can accept a desync rate of 1 desync per 2 minutes of the movie, but if it desyncs every 2 seconds, then I can't really try that.
I also hope that the timing in this game is congruent.
It may have made a difference, but not much.
Quite true. I'm amazed at how fast he did the X-Hunter levels.
Unfortunately, hex-editing is too hard to do in this game. The timing is just strange, and luck manipulation changes all the time. It would be better off starting all over. I would like to finish this run at least, because I made good progress, even better than I expected.
I redid part of Magna Centipede's stage because I took the Speed Burner weapon for granted and never bothered getting any more energy for it. Redoing the run gave me a large energy capsule and three more Speed Burners (but it turned out that I could only use two). Here is the run up to Crystal Snail beaten.
http://dehacked.2y.net/microstorage.php/info/66/Backup7%20of%20MegamnX2.smv
WIP1 timing.