Former player
Joined: 7/29/2005
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Location: Brazil
Highness wrote:
daniayaw - Like a compilation of all glitches in megaman?
yeah, something like this^^ so bisqwit could create another section to the website and put these kind of videos.. together with 'godplaying' and.. ahm.. he could ask permition to host that geek playing mario in piano blind folded XD i think it would be cool, and a good iniciative to create those fun videos^^
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Player (206)
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So does the end of CutMan need to be changed so that you fall into that block, or does that not save time?
put yourself in my rocketpack if that poochie is one outrageous dude
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Bag of Magic Food wrote:
So does the end of CutMan need to be changed so that you fall into that block, or does that not save time?
Untested, but Finalfighter says no and I think no.
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
bisqwit ignores my messages ;_;~~
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Editor, Active player (297)
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daniayaw wrote:
bisqwit ignores my messages ;_;~~
Yes, I tend to ignore badly spelled/capitalized/punctuated posts when they're painful to read. And more usually, posts which are not interesting and/or do not need my immediate attention, of course. Or, posts that attempt to start an off-topic discussion (for the thread), such as your latest one (before the one I quoted) was.
Joined: 4/30/2005
Posts: 199
lol, in your face! :D
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Bag of Magic Food wrote:
So does the end of CutMan need to be changed so that you fall into that block, or does that not save time?
Instead of zipping all the way to the boss room, you'd have to walk the last part and actually wait for the shot to hit you before entering the boss room. I don't think it needs to be tested.
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For those who monitor this thread but not the site... This movie has now been published. http://tasvideos.org/movies.cgi?id=418 Follow-up discussions (of this movie) to this topic, please: http://tasvideos.org/forum/t/2878
Post subject: Megaman 1 glitch (fire shield duration)
Joined: 5/9/2005
Posts: 7
I think i found a glitch in Megaman 1 (aka rockman). I'm not sure at all how it works, and after watching the latest video, i doubt it would save any time at all, but i think ill just toss it out there. When using fireman's weapon, theres this circle of fire that appears around Megaman. Normally to keep that circle up, you would need to keep firing each time the circle dissipates. Somehow, i was able to get that circle to stay up many times it's normal duration. I'm not quite sure how i got it to work, but i had it work twice or so. I have the .fcm of me doing it but i dont think it would be very efficient of me posting it... It was just me fooling around with the game at like 200% speed or something like that. Unless this glitch is known, i think it would be cool if someone figured out how it works. It may make a (slightly) more entertaining TAS? Just an idea.
Post subject: Re: Megaman 1 glitch
Editor, Active player (297)
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I haven't heard, but also not studied, of the duration of the fire shield being different in different circumstances (except lag or pause).
Active player (437)
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Crimson_Manyam wrote:
I think i found a glitch in Megaman 1 (aka rockman). I'm not sure at all how it works, and after watching the latest video, i doubt it would save any time at all, but i think ill just toss it out there. When using fireman's weapon, theres this circle of fire that appears around Megaman. Normally to keep that circle up, you would need to keep firing each time the circle dissipates. Somehow, i was able to get that circle to stay up many times it's normal duration. I'm not quite sure how i got it to work, but i had it work twice or so. I have the .fcm of me doing it but i dont think it would be very efficient of me posting it... It was just me fooling around with the game at like 200% speed or something like that. Unless this glitch is known, i think it would be cool if someone figured out how it works. It may make a (slightly) more entertaining TAS? Just an idea.
Couldn't you have written this in the Rockman (Mega Man 1) thread?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (206)
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I've seen this before... Sometimes it lasts just a short time, while other times it lasts a really long time.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (86)
Joined: 3/8/2005
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Location: Newfoundland, Canada
Ive seen this many times while doing my speedruns. sometimes after killing bombman in wily 4, i have to wait several seconds (30) for the shield to wear off.
Former player
Joined: 9/2/2004
Posts: 109
Location: Québec
Same here, I've seen this happen a lot.
Joined: 5/9/2005
Posts: 7
about posting in the other thread, i didnt want to spoilt the brilliance of the last video with a noobish post like this... but i'll have you know - i DID consider it
Post subject: Re: Megaman 1 glitch
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Bisqwit wrote:
I haven't heard, but also not studied, of the duration of the fire shield being different in different circumstances (except lag or pause).
I remember that you told me you were surprised the shield lasted that long after I beat Bomb Man during the rematches. Seems it happened to Vatchern, too.
Player (86)
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Location: Newfoundland, Canada
http://vatchern.maclenet.com/TGrunnumber1.zip I was speedrunning (again) and the glitch happened in Wily two against Cutman. And is your interested in watching me speed run, I select Wily at 14:50, but i do really bad in the wily stages, i died twice on wily 4, ended up with 27 minutes because of it.
Joined: 10/13/2004
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Very nice work, Bisqwit. Joyous. :>
Joined: 4/25/2004
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From what I've seen, this happens if you hit the fire button again on the frame before the shield runs out...
Player (206)
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You mean you could keep it going as long as you wanted by pressing B?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (71)
Joined: 8/24/2004
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Without wasting further energy and throwing another fireball?
Joined: 5/9/2005
Posts: 7
yes, but not for as long as you want... ir exends th duration greatly, however.
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In my Rockman movie, it was useful for the fire shield not to last long ― or rather, it wouldn't have been useful for it to last longer. The reason is that I needed usually the fire spot to be in particular angle at a certain frame, and to accomplish that, it was very important to shoot the fire certain number of frames earlier.
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Omega wrote:
Actually, I remember Bisqwit saying that the speed in Rockman was 1.33 pixels per frame, meaning he runs at 1, 1, 2 pixels per frame.
I may have mistaked in many ways. Better you verify it. :)
Post subject: warn: image heavy
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Bisqwit wrote:
Omega wrote:
Actually, I remember Bisqwit saying that the speed in Rockman was 1.33 pixels per frame, meaning he runs at 1, 1, 2 pixels per frame.
I may have mistaked in many ways. Better you verify it. :)
Here's some image proof: Initial walking position right after a one-frame jump. These images show the differences between two frames from that point (nulling the fact Rockman sometimes changes walking animation). As you can see, it seems to be a little wild: the respective differences are: 1, 2, 1, 1, 2, 1, 2, 1, 1, 2 [...]. This averages out to 1.4 pixels per frame. To be absolutely sure, you'd have to take a lot more frames to be more accurate. Maybe you can make a custom map that's just one long corridor, Bisqwit?