News: A lot happened today for this movie of mine.
I was playing the DrWily 1 stage.
It took hours to pass the first screen, but where I really was stuck was, again in the luck manipulation,
This time I solved it by creating a program that randomly tries all kinds of sequences of playing in loop (in a fast loop), and stops when the right bonus has been generated.
It rerecords in N frames or if an enemy yields the wrong bonus or if Rockman gets damaged.
(Left) Running the bot looks approximately like this.
(Below) Much to my surprise, the bot actually yielded results.
I got the two refills I hoped for in that place. I got a third refill with the same method in Wily2.
So I can say that part of this movie is played by BisqBot.
Anyway, I've now completed Wily3, starting Wily4, but before playing Wily4, I'll keep a little break.
I made an AVI of the progress so far for myself, and I'll analyze it.
I don't want to rush the end like I did the last time.
I'm not publishing a WIP either, for whatever reason.
Because I haven't taken the timings carefully for the v4 movie in the Wily stages, I don't exactly know how much I've gained/lost in each period of the game, but overall at the beginning of Wily3 battle, I was
2931 frames (49 seconds) ahead the v4 movie.
EDIT: Oh, and if someone is interested of the luckbot's source code... here's the most relevant part of it. Goes to
drivers/pc/input.c.
It won't do anything by itself. It requires some monitoring code in
x6502.c and the bindings to keyboard commands.
The monitoring code:
The keyboard command code and the joypad update code: