Joined: 1/1/1970
Posts: 4
(i don't have a game. this is just a silly idea i had) I'd make the credits show all the optional objectives completed, and have a special end screen for 100%; then, I'd make it so the very first time the game is booted up (and only the first time), you could input nothing at all for four hours, then it would automatically save a 100% completed file and roll credits on it. First ever 0-frame TAS, ends input early! Yeah this is stupid. But hey, something had to be my first submission. Hello.
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
I would try to implement detection of TAS in the game engine (by detecting certain input patterns) and display a troll text like “This is a tool-assisted speedrun. See TASvideos.org for more info”, like shown in the official TASvideos encodes, it would be funny if the game displayed it by itself :-D
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Patashu
He/Him
Joined: 10/2/2005
Posts: 4044
I know some games have an ending if you stand around and do nothing, but I don't think I've ever seen a game give the BEST ending by doing that. That'd be funny.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Active player (279)
Joined: 11/21/2023
Posts: 46
Location: RNG Bullet Hell
A very long frame rule per level. Very short levels. A very short frame rule per level. Very long levels. A boss whose death animation lenght is determined by how fast you kill it. The faster you kill it, the longer it takes to die.