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Joined: 7/2/2007
Posts: 3960
I take it that sending Peter off to get killed forces the Kraken head to enter the battle earlier than it otherwise would? Also, man, Kazin's going to get an inflated head at that rate. Very nice. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 8/23/2006
Posts: 46
Is there a way using Gens 11a to skip to a specific frame ? I have the "Seek to Frame" option, but it still takes forever to get to the new parts that way, and I imagine once you're about 700k+ frames into the game, it's just going to be infeasible at that point. Any options on that that anyone knows of?
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Load a savestate. It seeks to the point in the movie where the savestate was made. Of course, you first have to create the savestate. But you only have to do that once.
Post subject: Kick ass Lua Scripts
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Here is an example of my attack script: It handles - damage, deaths, level-ups, and status changes. All of it is 100% automated. You enter the number of the result you want, and it performs the wait, manipulation, and battle execution. and here is an example of my Order select script: It allows you to enter a rule, such as Char before Char, and then estimates the number of cursor movements based on current Char positions. These two scripts make TASing this game (almost) childs play now. (I still have to write scripts for actions such as item and magic. They still require some hand work) As always, I'll release these after I submit this TAS. I'm sure, with the absolute simplicity that these scripts provide, I'll be obsoleted one day.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 8/27/2006
Posts: 883
I must say that I had a WTF at the Kraken battle, I didn't know you could Desoul a boss :P Else the video lags a lot on my computer. Tomorow, I'll be looking at the full run for sure, it's very entertaining.
Joined: 8/27/2006
Posts: 883
Any reason why near frame 165900 you move Kazin with this pattern right right right down left right movementtrick ? There seems to be some step that shouldn't be taken. Maybe with Down, right right right ritgh movementtrick it would be better. EDIT : Unless you need to go right left right to perform the trick ? EDIT2 : Do you know what causes the lag sometime when the enemies are selecting themselves ? It might be possible to manipulate to save some frames. EDIT3 : Do you know if the Cheerful Bread would be useful, It can give 4 more HP. EDIT4 : At frame 210300, is there a reason why you didn't double hit the witch with bowie ? It would have been faster.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
The movement trick is something to do with a lag frame not occurring... I think. Sometimes, I have to do Right-Left-Right or Down-Up-Down to get the glitch to occur properly. In the Taros battle, for example, Bowie (Z) executes the glitch without the extra movement. I have no idea why. On the cheerful bread, I'm hoping to never need defense or HP. Also, I think, Stylistically, waiting 1-10 frames for a miss is worth it. 30+ frames? Questionable. But getting and using the Bread seems like a few seconds of wasted time. I wish I knew, for example, why the Mage in the Cave Battle froze. Very annoying waste of time. It seemed to happen independent of the current RNG.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 8/27/2006
Posts: 883
For the last point, Maybe it's because of the proximity. Seems like the cursor move faster than the game can handle the data, and wait a few frames before having all data to move the ennemy. Pretty much like if it was calculating what the enemy would do next. At Frame 227853, is there a reason why you didn't manipulate Peter to do a double hit ? EDIT : I don't know but in the same battle, is there a reason why you don't move bowie until the end of the battle, I don't know if it would have been faster to move him near the rest of the enemy, it would maybe generate less cursor movement (it might not save time) but you have to move him anyway in that direction, I don't know. EDIT 2 : Is there a reason why you didn't equipped the power ring to bowie near frame 242000 ? If you ever equipped him the power ring (I don't know yet, I'm on the first view of the video,
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ZeXr0 wrote:
For the last point, Maybe it's because of the proximity. Seems like the cursor move faster than the game can handle the data, and wait a few frames before having all data to move the ennemy. Pretty much like if it was calculating what the enemy would do next. At Frame 227853, is there a reason why you didn't manipulate Peter to do a double hit ?
I wanted to manipulate the gain of 3 attack, which is fairly rare for Peter. Also, since he is CPU controlled, I needed him to gain as much XP as possible, since its a few battles until I can control him.
ZeXr0 wrote:
EDIT : I don't know but in the same battle, is there a reason why you don't move bowie until the end of the battle, I don't know if it would have been faster to move him near the rest of the enemy, it would maybe generate less cursor movement (it might not save time) but you have to move him anyway in that direction, I don't know.
Yeah, that was because I thought I could skip battle 14 by avoiding the encounter tiles. This is probably the biggest mistake in the run to date. If you stop the video at the end of the battle, you can go directly from Battle 10 to battle 14. Doesn't help at all.
ZeXr0 wrote:
EDIT 2 : Is there a reason why you didn't equipped the power ring to bowie near frame 242000 ? If you ever equipped him the power ring (I don't know yet, I'm on the first view of the video,
Slade is the only one holding the power ring for 90% of the game (to this point) ??? EDIT: I think what you may have seen was me equipping slade with the power ring?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 8/27/2006
Posts: 883
Oh I though you gave Bowie the power ring, because you seems to give something to Bowie, I don't know because the cursor move a little bit too fast :P EDIT : Does it take more time to drop an item than to sell it ? EDIT2 : Near frame 274000 you attack the Death Monk twice instead of give a double hit with Chester. EDIT3 : Near frame 296000 you wait a long time for Gerhalt to give a single hit, is there any other manipulation that you do in this ? Because a double hit might have been faster. EDIT4 : Is it faster to cast blaze 1 or 2, or it takes the same times ? Because at 298000 you use blaze 2 when 1 would have been enought.
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Posts: 2202
Location: Killjoy
ZeXr0 wrote:
Oh I though you gave Bowie the power ring, because you seems to give something to Bowie, I don't know because the cursor move a little bit too fast :P EDIT : Does it take more time to drop an item than to sell it ?
No, I think selling takes more.
ZeXr0 wrote:
EDIT2 : Near frame 274000 you attack the Death Monk twice instead of give a double hit with Chester.
The first is a critical, and the second isn't because of the leveling.
ZeXr0 wrote:
EDIT3 : Near frame 296000 you wait a long time for Gerhalt to give a single hit, is there any other manipulation that you do in this ? Because a double hit might have been faster.
There are 'dead periods' in the RNG loop, where no good values come up. That hit was the first success in about 100 frames. I'm not sure what causes these dead periods, other than just doubles leading into misses.
ZeXr0 wrote:
EDIT4 : Is it faster to cast blaze 1 or 2, or it takes the same times ? Because at 298000 you use blaze 2 when 1 would have been enought.
I.... probably should have checked that.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
You're looking good so far, DK. Keep up the good work.
Previous Name: boct1584
Joined: 8/27/2006
Posts: 883
Getting Mitril 3 might be faster than getting some other mitril http://www.students.tut.fi/~tuomin30/sforce2/mithril.html (Shining Force Central is down at the moment) And maybe mitril 13 EDIT : Near frame 381000 you seems to wait a couple of frame before moving Peter, is there a reason for that ?
Post subject: CHECKMATE!
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
New WIP, finishes near the end of the Chess Battle. http://65.92.200.227/microstorage.php/info/1878185305/Checkmate.gmv
ZeXr0 wrote:
EDIT : Near frame 381000 you seems to wait a couple of frame before moving Peter, is there a reason for that ?
I'll try to hex edit this out at some point. Pretty crappy error.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 6/24/2007
Posts: 119
looks very good so far. but is there a need to promote kazin? or there is no dif ference between desoul 1/2? according to this there is no upside to promote kazin early: http://www.gamefaqs.com/console/genesis/file/563341/28017
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Posts: 2202
Location: Killjoy
flashthe wrote:
looks very good so far. but is there a need to promote kazin? or there is no dif ference between desoul 1/2? according to this there is no upside to promote kazin early: http://www.gamefaqs.com/console/genesis/file/563341/28017
The reason Kazin was promoted 'early,' was because he is getting the Running Pimento - and getting promoted means you lose the bonus. In truth, I think an improvement would be to never promote him. His agility would (hopefully) balance with the rest of the force. He'd gain Desoul 2 earlier. I'd be able to use the Pimento in Hassan. After reading that FAQ, I'm starting to think that the only character I should promote (at that time) is Peter. He loses a few levels with the ability to get 3 attack, from about 1-5, but he gets +2 MOV (!!!). Unfortunately he also gains more HP and defense, making him harder to kill. Slade loses the ability to get +2 attack per level, which means he starts to lose the ground I gain him throughout the run. Between the attack ring, and thief dagger, I could probably leave him unpromoted at least until level 25-30. Bowie is questionable. I need to really consider where and when to promote him. I could use the Roft-glitch to grab the best Promoted weapon early in the game.... Which would make him valuable, at least for a little longer. Strangely, promotion makes characters gain pathetic levels, with the exception of Peter. I may look at this as a test-run, as there are errors throughout the run.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 8/23/2006
Posts: 46
DarkKobold wrote:
I may look at this as a test-run, as there are errors throughout the run.
Heh, I just kind of assumed that's what you were doing anyway. When you did SF1, didn't you almost immediately come out and redo it much better, after learning how everything worked properly?
Joined: 8/27/2006
Posts: 883
What is the Roft Glitch ? You should promote characters when the weapon you can equip can compensate the levels you can make. By the way, the longer you wait until promotion, the faster the characters will level after that. In Shining Force Central, there's a lot of information about this.
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Posts: 2202
Location: Killjoy
The Roft Glitch is the ability to enter Roft during Battle 6, then egress back and continue the story. The best buyable sword in the game costs 5100, and at that point in the WIP I had 1150 gold, the ability to get 3 mithril, (2 quickly) @ 1500 a piece, and the blizzard in the town could be sold for 900. If I hold off promoting Slade until after Zalabard, I could give him the Critical Sword right away after promotion, and then I would not need to buy him any more weapons. Additionally, the Blizzard goes into the Deals section, so I could forseeably buy it back at some point, and use it for an insta-kill on the Kraken, saving me Peter's death. I could then go to Hassan earlier, and get the Running Pimento / Upgraded weapons. Here is... a huge update. I beat Zalabard, fairly ridiculously. Strangely, the Jaro battle is giving me huge headaches. Also, the Force is falling behind in levels, due to the boss sniping. This is making manipulation a pain. http://dehacked.2y.net/microstorage.php/info/1077794991/Shining%20Force%20II%20%28U%29%20%5B!%5D.gmv
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Also, the Force is falling behind in levels, due to the boss sniping. This is making manipulation a pain.
You could always stop boss-sniping.
Previous Name: boct1584
Joined: 7/2/2007
Posts: 3960
The longer he can hold off of leveling the Force, the faster they'll be able to level once he does start letting them kill the grunts. ...well, that would be true, if it weren't for the 49 EXP cap per action. Bah.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Solon wrote:
Also, the Force is falling behind in levels, due to the boss sniping. This is making manipulation a pain.
You could always stop boss-sniping.
That doesn't make it much of a TAS, if I am needlessly killing units and spending time to make it easier, unfortunately.
Derakon wrote:
The longer he can hold off of leveling the Force, the faster they'll be able to level once he does start letting them kill the grunts. ...well, that would be true, if it weren't for the 49 EXP cap per action. Bah.
Exactly. However, delaying the promotion of Z (bowie) and Slade, means that they could gain more attack pre-promotion. Sadly, promotion makes most characters suck more than less. There are some options around this - Only level Z and Slade, and let Peter continue to be bait - Replace Sarah's job with Z after the Taros battle... That would leave only two characters to power-level.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 8/23/2006
Posts: 46
Any updates on this?
upthorn
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Joined: 3/24/2006
Posts: 1802
Don't expect any for a few weeks, DarkKobold has a few very important real life deadlines coming up.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 8/23/2006
Posts: 46
Ah, cool deal. Was just hoping the game hadn't fallen through the cracks! I can be patient (I suppose :) )
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