Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Aha. I didn't quite understand everything that was said in the other thread but a few minutes sounds pretty much, so a death (or more) should be worth it.
/Walker Boh
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I have one complaint, i think its a great idea to show the tricks, but as long as it looks fast. It cant be the fastest possible route (which would make invalidating the tricks) but things like dying on the fortress make it kinda pointless. I was kind of disappointed when he died on the fortress. It was interesting to show what lies after the wall, but... he had to remake the level so i had to watch the levle again. It would be ok to die if he could skip the level after.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The point of the death was to demonstrate what happens when you go through that one wall, and to show what's in there. I'm sure it's entertaining to see. He's not aiming for time (but not for boring the audience either, so he does keep the pace up).
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Then I'd definately vote yes for this idea. Seeing glitches is always fun, even though they maybe don't save time.
/Walker Boh
Former player
Joined: 3/8/2004
Posts: 706
biggest challenge will be going through the game without running out of cool tricks to show or repeating the same ones over again. I really found the WIP entertaining and I can't wait to see the completed version. Maybe you should recruit David Wonn to work with you? :p
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
I'm sure that, with the everchanging environments, there are plenty of fun things to do to keep the entertainment alive. Nice job so far Genisto!
Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
You have touched the hand of God. Thank you for sharing.
Former player
Joined: 3/11/2004
Posts: 336
I'd like to see this finished too. I already like it much better than the played out fast as possible run routine. Looks like SMB3 will amaze people once again.
Active player (267)
Joined: 4/11/2004
Posts: 86
Location: Quebec,Canada
I have done the World 2. This time, I will surprise you still more than my preview version!! ;) http://genisto.servehttp.com/smb3_amazing_run.zip If some of you, want to continue this run with me, you can!! I wait your answer before continuing.
Joined: 4/15/2005
Posts: 28
Quick question, is this for (J) or (U) (PRG1)?
Former player
Joined: 10/27/2004
Posts: 518
everything matched up fine with PRG1 (ya know, those numbers that compare the ROM with the movie)
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Death in a mushroom house! That's weird :o What's next, death in the memory game?
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Wow, looks great so far.
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
LIKEY VERY GOODY MUCHO INTERESTING!!! PLZ MOREZ!!11one
Joined: 3/16/2005
Posts: 5
I noticed you got a frog suit. I quiver in anticipation of crazy antics with it in the water world!
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I think you should use the frog suit in a place where it would normally be TOTALLY inappropriate. Like when there's a long string of levels that have absolutely NO water in them. Nice movie so far, keep going. :)
Former player
Joined: 3/8/2004
Posts: 706
these tricks are great Genisto, comment avez-vous trouvé toute ceci?! I wouldn't mind working on this with you actually, if I can salvage the free time.
Joined: 12/13/2004
Posts: 103
I would rather see a full run with all levels done quickly, but of course I think this can interesting to watch too.
Player (206)
Joined: 2/18/2005
Posts: 1451
http://tasvideos.org/movies.cgi?id=15 Very nice movie so far, Genisto.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Player (206)
Joined: 5/29/2004
Posts: 5712
Are you going to do anything interesting with the warp whistles?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 5/9/2005
Posts: 752
I love the idea for this video. Speedruns are good, but I kinda feel that this is more appropriate for a Mario game, entertainment over speed.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
I like it a lot, nice work so far. :) The death in the mushroom house is brilliant.
Former player
Joined: 3/8/2004
Posts: 1107
Genisto, I don't know if you checked Wonn's site already, but he has some cool glitches on there that you might want to include in your run. http://kontek.net/davidwonn/nes.html#S Also, there's a glitch I found where you can enter the top half of a pipe. I don't remember which level it was, but I think there was a big hammer brother at the beginning and a pipe just behind him that leads to the rest of the level.
Active player (267)
Joined: 4/11/2004
Posts: 86
Location: Quebec,Canada
I don't have any plan since the beginning, but I improvise by analyzing each level. In most levels, I find rather easily what could impress the watchers. I don't thing to use the whistles for now because it skip the most interresting worlds (it skip the world 4 or 7). I thing to do something cool in these worlds. For the frog suit, I will use one in a stage where I can bring something like a shell.
Joined: 12/13/2004
Posts: 103
Saturn wrote:
http://tasvideos.org/movies.cgi?id=15 Very nice movie so far, Genisto.
Yes, I know... but I meant with the new techniques with going through walls etc.

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