Player (98)
Joined: 12/12/2013
Posts: 379
Location: Russia
Link to video There are some other short tests in video description. 1) It runs fine in libTAS and sync perfectly 2) I made Lua script for display of various info First thing to mention: score and cash just the same thing in the game. Also, more cash you get, more DPS you have, faster you may kill bosses, as a bonus you'll kill mobs faster too. Everything else is autoscrolling. So killing mobs as much as possible happens to be way to get run shorter. There is also random gold drop from enemies. which also give opportunity to get better weapon... After those few tests, including heavy rng manipulation to get best cash drop, it turns out: 1) Making gold drop is not fun experience for me, increasing time spent a lot. 2) Bonus it gives is kinda overpowered. After two levels on Hard you have enough cash to pretty much insta-kill every enemy. If you continue like that, you'll insta-kill everything for almost whole the game (because the game has 42 levels) Those two points convince me that I should not manipulate gold drop, and even more, I should manipulate that random gold drop would not happen. Issue with farming cash from killing enemies gives less time to play-around, and may lead TAS to be boring. Anyway, I thought because how hell long game is, I decided to use hardest available difficulty: Impossible (only via RAM overwrite), And check how far it's manageable to walk through. But then, I lost motivation after one and half level. Because how hard is actually TAS it, and how much time I've spent on it. (I think more than 20 hours). Edit: (11 Dec 2023) Movie file: https://tasvideos.org/UserFiles/Info/638378342113617178 RAM Watches: https://tasvideos.org/UserFiles/Info/638378343480175111 Lua overlay: https://tasvideos.org/UserFiles/Info/638378346692955946
Dimon12321
He/Him
Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1222
Location: Romania
Looks cool, although its entertainment value is questionable at a distance. BTW, is such a TAS acceptable, if you explicitly modify the RAM?
TASing is like making a film: only the best takes are shown in the final movie.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
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If it's content that can't be unlocked by in-game codes, we allow it to be unlocked by editing the game externally if the movie is Alternative class eligible.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (98)
Joined: 12/12/2013
Posts: 379
Location: Russia
Dimon12321 wrote:
Looks cool, although its entertainment value is questionable at a distance.
Thanks. Yes, I understand. Taking into account it has 42 levels it will take several hours of gameplay which throws it directly into Vault category I guess.
Dimon12321 wrote:
BTW, is such a TAS acceptable, if you explicitly modify the RAM?
I didn't care. It's the only justifiable goal which I've found for myself. Others seems not interesting for me.